Competitor – 64 Bit Casey

Power:          9
Technique:   5
Agility:        6
Strike:           10
Submission:  7
Grapple:        8

When you roll Grapple for your turn roll, draw 1 card.

Gotta Go Fast!

Your opponent's Power is -3.
Your opponent's Grapple is -2.
If this is the 1st or 2nd turn of the game, this card is also a Lead.

64-Bit Swing

+1 to Power
+1 to Grapple
Two Times:
Your opponent randomly reveals 1 card in their hand;
Your opponent gets 1 fewer breakout roll for each Stop reveals

Timely Ocarina

+3 to Technique
+1 to Submission
The next turn of the game is considered the first turn of the game for your effects and you may use your "Tactical Retreat" Entrance Card 1 Additional Time.

Compendium / Rulings

Errata: His finishes utilize the texts present here, if you have text that says otherwise, treat it as the Errata. 

Cards to Check Out

Competitor – 8-Bit Eric

Power:          9
Technique:   5
Agility:        6
Strike:           10
Submission:  7
Grapple:        8

Once per turn roll: If you roll Grapple, draw a card. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Abigail Fairy in Training

Power:            7
Technique:   10
Agility:            9
Strike:             6
Submission:   5
Grapple:         8

When you and your opponent roll the same skill for your Turn Roll, look at the top 2 cards of your opponent’s deck, bury 1, and discard the other.

Ride the Noonakorn

+2 to Power
+1 to Grapple
+2 to Strike

Cuddle Time

+1 to Agility
+1 to Grapple
When this card is in your discard pile and you and your opponent roll the same skill for your Turn Roll, put 1 other Finish card from your discard pile on top of your deck.

Bedtime Stories

+1 to Strike
+4 to Submission
If stopped, you may put 1 Finish from your discard pile on top of your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Adam Page

Power:           7
Technique:    6
Agility:           9
Strike:          10
Submission:  5
Grapple:        8

Once during your turn: You may discard 1 Submission from your hand to add 1 Follow Up Strike with “Lariat” or “Clothesline” in the name from your discard pile to your hand.

Buckshot Lariat

+3 to Technique
+1 to Agility
When the Crowd Meter is 5 or greater this card is also a Follow Up.

Rite of Passage

+2 to Power
+2 to Grapple
If your opponent breaks out the Crowd Meter is +2.

Half Nelson Suplex

+2 to Submission
+1 to Grapple
When this card is in your discard pile and you hit "Half Nelson Hold" you may add it to your hand.

Compendium / Rulings

Note: You may do Adam Page’s gimmick at any point during your turn, which mean’s it can be as soon as after your draw, to as late as after you have hit a card and before you have picked up your dice for the next roll.

Competitor – Adam Priest

Power:             5
Technique:      9
Agility:             6
Strike:              7
Submission:  10
Grapple:          8

When you roll Submission for your Turn Roll: Your cards with “Suplex” in the name cannot be stopped.

Loaded Arm Deathlock

+2 to Power
+2 to Agility
If your opponent has a card in play with "Lock" in the name, double these bonuses.

Snap German

+2 to Strike
+1 to Grapple
Your opponent randomly buries 1 card in their hand.

Sharpshooter

If your Finish Roll is 7 or less, it is +2

Compendium / Rulings

Relevant Ruling – Sharpshooter Formula – Found in Game Rulings.

Competitor – Al13n Invader (V1)

Power:           6
Technique:    5
Agility:         10
Strike:            7
Submission:  9
Grapple:        8

When you breakout: you may play a Finish from your hand as if it were a Lead (it can be stopped as normal).

Al13n Interference

+2 to Power
+2 to Technique
You may discard card #13 to add this card from your discard pile to your hand.

Unidentified Flying Elbow

+2 to Strike
+1 to Grapple
Your opponent buries 1 random card in their hand.
Add card #13 from your discard pile to your hand.

Al13n Abduction

+2 to Power
+2 to Technique
Look at your opponent's hand, choose 2 cards and bury them.

Al13n Probe

+4 to Technique
If you have card #13 in play your skills are +1.

Al13n Interference

+2 to Power
+2 to Technique
You may discard card #13 from your hand to add this card from your discard pile to your hand.

Al13n Abduction

+2 to Power
+2 to Technique
Look at your opponent's hand, choose 2 cards and bury them.

Al13n Probe

+4 to Technique
If you have card #13 in play your skills are +1.

Beam Me Down!

+2 to Strike
Once per Turn: If you have a Submission in play with "Cosmic" in the name: You may re-roll your Finish Roll.

Cosmic Crush

+2 to Technique
+1 to Grapple
Add 1 Card with "Cosmic" in the name from your discard pile to your hand.

Cosmic Wormhole

+2 to Technique
+1 to Submission
When this card is in your discard pile and either player breaks out, you may discard 1 card in your hand with "Cosmic" in the name to add this card to your hand.

Compendium / Rulings

NOTE: Al13n Interference regards #13 from your hand, not a different location, regardless of text.

Note: The third row of finishes come from the New Gimmick of V2 Al13n Invader out of Grand Packs.

Cards to Check Out

Agility 8+, Submission 8+, Grapple 8+, #13 cards (in particular, Al13n Invasion, but not required to be used)

Competitor – Al13n Invader (V2)

Power:          6
Technique:   5
Agility:        10
Strike:           7
Submission:  9
Grapple:        8

New Gimmick V2
During your Turn: When you hit a Submission with “Cosmic” in the name, add 1 card from your discard pile to your hand.

2020-3D
3 times per match:
When you roll Agility, put 1 card from your discard pile on top of your deck.

Orbital Extinction

+3 to Power
+2 to Strike

"Weather Balloon"

+2 to Grapple
Shuffle 2 cards from your discard pile into your deck.
Draw 2 cards.

Al13n Infestation

+3 to Technique
+1 to Submission
When this card is in your discard pile: Your opponent cannot increase their skills with their Gimmick.

Compendium / Rulings

Clarification: Errata Gimmick cannot use V1 Finishes, however the New Gimmick of Al13n may use the original finishes. New Gimmick comes with the third line of V1’s finishes.

Note: If you are looking for the original banned gimmick you may find it here.

Cards to Check Out

Competitor – Alex Kane

Power:          10
Technique:   6
Agility:        5
Strike:           9
Submission:  7
Grapple:        8

When you Hit a card with “Suplex” in the name, your opponent randomly reveals cards in their hand equal to the number of other cards you have in play with “Suplex” in the name: Choose 1 of those revealed cards and bury it. 

Bomaye Splash! (Spotlight)

+4 to Agility
When this card is in your discard pile, you are considered to have a card in play with "Suplex" in the name.

The Mark of Kane Suplex

+1 to Technique
+1 to Submission
+1 to Grapple
Draw 1 card.
If you stopped a card last turn, double these bonuses.

Fade 2 Black

+3 to Technique
If you have 5 cards in play with "Suplex" in the name, your opponent cannot break out.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Anastasia Morningstar

Power:            10/7
Technique:       8/6
Agility:              6/5
Strike:                  9
Submission:   7/10
Grapple:           5/8

When you roll 7 for your Turn Roll, your opponent’s next Turn Roll is -2.

The Witchmark

+2 to Strike
Look at your opponent's hand and choose 2 cards.
Put one on top of your opponent's deck and bury the other.

The Dark Bomb

+1 to Submission
+4 to Grapple
Your opponent flips all cards in their deck, then randomly buries their discard pile.

The Noctifer

+1 to Technique
+3 to Submission
Your opponent's next Turn Roll is -2.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Arcade Addict Aaron

Power:            6
Technique:     7
Agility:            9
Strike:           10
Submission:   5
Grapple:         8

When you roll Submission for your Turn Roll, your Power and Technique are +1 until the start of your next Turn.

The Score That Shook Paradise

+2 to Power
+2 to Submission
If you have a card in play with "Old School" in the name, +2 to Technique.

School Boy Legend

+3 to Submission
If "School Boy" is in your discard pile and the Crowd Meter is 1 or greater, stop any Finish Submission.

The Prize Counter

+2 to Technique
+2 to Submission
When this card is in your discard pile and you roll Power for your Turn Roll, you are considered to have rolled Power 2 times for effects.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Ariel Lipstick

Power:           5
Technique:    6
Agility:           9
Strike:          10
Submission:  7
Grapple:        8

2020 Vision
When you roll Power for your Turn Roll, draw 1 card and your opponent buries 1 card in their hand.

Pucker Up

+1 to Agility
+4 to Power
Draw 1 card or your opponent buries 2 cards in their hand.

Matte Finish

+1 to Grapple
+2 to Submission
Draw 3 cards.
Each player buries 1 card in their hand.

The Makeover

+2 to Submission
+3 to Power
Your opponent's maximum handsize is -6.

Compendium / Rulings

Note: If you’re looking for the original banned gimmick you can find it here. 

Competitor – Ariel Lipstick & Scrappers (Super Lucha)

Power:          5
Technique:   6
Agility:        9
Strike:           10
Submission:  7
Grapple:        8

+1 to Power during Turn Rolls. 

Scrappers Is On The Case!

+2 to Power
+2 to Technique
Look at your opponent's hand, they bury all stop cards.

Mattering Ram!

+4 to Power
+1 to Grapple
Shuffle any number of cards from your discard pile into your deck: Your next Turn Roll is +1 for each card shuffled in.

Time For A Makeover!

+1 to Agility
+2 to Submission
You may shuffle your hand into your deck and draw the same number of cards +2.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Baby Chaos

Power:          7
Technique:    5
Agility:           6
Strike:          10
Submission:  9
Grapple:        8

When you roll 5 for your Turn Roll, your opponent’s Turn Roll is -2.

Chaos Cannon!

+1 to Power
+3 to Agility
Draw 1 card.
If your opponent's Turn Roll was 4 or less, +3 to Technique.

Cradle Piledriver

+1 to Power
+1 to Technique
+2 to Agility
Look at your opponent's hand or add 1 card from your discard pile to your hand.

Pow-Pow-Powda Fresh!

+1 to Power
+2 to Technique
+1 to Submission
You may randomly bury either player's discard pile.

Compendium / Rulings

NOTE: Baby Chaos’ Gimmick is an immediate subtraction to the opponent’s Turn Roll, similar to Numer01.

Cards to Check Out

Competitor – Bad Billy Bagpipes

Power:          7
Technique:   6
Agility:        5
Strike:           9
Submission:  10
Grapple:        8

When you Hit a card, if that card is the only card you have in play, your opponent randomly discards 1 card from their hand. 

Smash Your Coconut! (DQ)

+3 to Power
+1 to Strike
Your opponent randomly discards 3 cards from their hand.
If stopped, you lose the match via disqualification.

Smash Your Coconut!

+2 to Power
+1 to Strike
Your opponent discards 2 cards from their hand.

Hot Pot Atomic Drop

+2 to Technique
+1 to Strike
+1 to Grapple
Add 1 Finish from your discard pile to your hand.

Bagpipe Funeral

+2 to Technique
+2 to Agility
+1 to Grapple
Each time your opponent rolls for a breakout roll, look at their hand, choose 1 submission, and discard it.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Big Bad Bobby D

Power:            7
Technique:    10
Agility:            5
Strike:             9
Submission:   6
Grapple:         8

Choose 1 opponent
Once per Turn Roll:
When your opponent’s Turn Roll is at least 3 greater than your Turn Roll, your next Turn Roll is +2.

Brain Damage

+3 to Agility
+1 to Strike
If this card is stopped, you may choose 1 card you have in play and play it again as additional card this turn.

Brain Storm

+2 to Power
+2 to Grapple

Brain Drain

+4 to Submission
When this card is in your discard pile and your opponent's last Turn Roll was at least 3 greater than yours, your first Breakout Roll is +2.

Big Bad Backfist

+1 to Power
+1 to Agility
+1 to Grapple
Once per Turn: If you rolled Submission for your Finish Roll, you may Re-Roll your Finish Roll.

Compendium / Rulings

Note: The card played after Brain Damage is stopped may be stopped as normal.

Cards to Check Out