
+1 to Grapple
Compendium / Rulings
None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).
All cards that require the competitor to have a Grapple skill of 8 or above.

+1 to Grapple
None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Stop any Follow Up Submission, draw 1 card.
Your next turn roll is +2.
None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Your opponent buries 2 cards in their hand.
If the Crowd Meter is 3 or greater, your opponent buries 3 cards in their hand instead.
Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”
Cannot be stopped by “Beg for Mercy.”
“Apocalypse” has blank text.
Your opponent’s next Turn Roll is -2 for each Lead you have in play.
Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

Cannot be stopped by “Al13n Invasion.”
“Rejected!” has blank text.
Your opponent’s next Turn Roll is -2 for each Lead you have in play.
Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

Cannot be stopped by “Al13n Invasion.”
“Rejected!” has blank text.
Your opponent’s next Turn Roll is -2 for each Lead you have in play.
Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

Your next turn roll is +1 for each grapple in play.
Search your deck or discard pile for “Raise the Tide” and add it to your hand or you may play that card as an additional card this turn.
None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Add 1 card from your discard pile to your hand.
Your next Turn Roll is +2.
Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

+2 to Grapple
None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).
Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

If your Power Skill is greater than your Grapple Skill, Stop any Submission. Your next Turn Roll is +2.
Note: This is an “Equal 8” stop and can only be run if you have exactly an 8 on your Grapple.

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”