#8 – Sweet & Salty Impact Drop (Grapple)

Your opponent buries 2 cards in their hand.
If the Crowd Meter is 3 or greater, your opponent buries 3 cards in their hand instead.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#8 – Tornado Chin Takedown

When you have “Slam Suplex Head Breaker Drop” in play, this card is also a Finish.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#10 – Bow to None (Grapple)

Cannot be stopped by “Beg for Mercy.”
“Apocalypse” has blank text.
Your opponent’s next Turn Roll is -2 for each Lead you have in play.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#11 – Boop!

Cannot be stopped by “Al13n Invasion.”
“Rejected!” has blank text.
Your opponent’s next Turn Roll is -2 for each Lead you have in play.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#11 – Evening Up the Odds

Stop “Strength in Numbers.”
Draw 1 card for each Lead you have in play.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#11 – Put Some Respect On It!

Cannot be stopped by “Al13n Invasion.”
“Rejected!” has blank text.
Your opponent’s next Turn Roll is -2 for each Lead you have in play.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#11 – Turn The Tables (Grapple)

Your next turn roll is +1 for each grapple in play. 
Search your deck or discard pile for “Raise the Tide” and add it to your hand or you may play that card as an additional card this turn. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#14 – Alvin the Cat’s Lucky Day

Add 1 card from your discard pile to your hand.
Your next Turn Roll is +2.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#14 – Oklahoma Stampede (Grapple)

Draw 2 cards.
+2 to your next Turn Roll.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#14 – Smashing Takedown

If your Power skill is greater than your opponent’s Power skill, stop any Submission.
Choose 1 card your opponent has in play and discard it.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#15 – All American Headlock

If your Submission skill is greater than your opponent’s Submission skill, stop any Strike.
Shuffle 2 cards from your discard pile into your deck.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”