Competitor – Aaron Dallas

Power:            6
Technique:     8
Agility:            7
Strike:           10
Submission:   5
Grapple:         9

When you roll Power for your Turn Roll: Your opponent randomly reveals 1 card in their hand; if it is a 🛑, they discard it.

Southern State Stomps

+1 to Power
+2 to Strike
Draw 1 card for each Follow Up you have in play.

Southern State Sweep

+1 to Power
+1 to Technique
+1 to Submission
If you have 2 other Grapples in play, double these bonuses.

Southern State Toe Hold

+1 to Technique
+1 to Agility
+1 to Submission
Stop any Strike with "Kick" in the name that cannot be stopped.

Southern State Steel Chain

+1 to Strike
+1 to Submission
+1 to Grapple
Your opponent discards 1 random card from their hand.

Southern State Spike

+1 to Power
+2 to Grapple
Your next Turn Roll is +1.
If you hit a Strike last turn, double these bonuses.

Southern State Crab

+1 to Submission
Search your deck for 1 Finish and add it to your hand.
Once per turn:
You may discard 1 Finish from your hand to re-roll your Finish Roll.

Southern State Cross

+1 to Power
+1 to Agility
+1 to Strike
Bury 1 card in you or your opponent's discard pile.

Southern State Suplex

+2 to Grapple
Your lowest skill is +3.

Southern State Trap

Copy the text of 1 card in your discard pile.

Compendium / Rulings

Note on Finishes – The last row of Finishes are sold as a set with Danny Briggs, who is a Southern States Wrestling exclusive. The remaining 6 finishes are added with the set of the remaining 6 competitors from Southern States Wrestling.

Cards to Check Out

Competitor – Ace Diamond

Power:            8
Technique:     7
Agility:            6
Strike:             5
Submission: 10
Grapple:         9

When you roll Strike for your Turn Roll: 
Randomly reveal 1 card in your hand; you may discard it, then add 1 card from your discard pile to your hand.

Rabbit Punch

+1 to Technique
+1 to Agility
+2 to Strike
If this card is revealed for your Gimmick, you may play it with double bonuses; it can be stopped as normal.

Diamond Cutter

+2 to Technique
+1 to Grapple
You may search your deck for any number of cards and put them into your discard pile.

Diamond Shooter

+3 to Technique
The next time you roll Strike, it is +3.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – ACH

Power:          6
Technique:   7
Agility:        10
Strike:           8
Submission:  5
Grapple:        9

Once during any players turn, when your opponent draws any number of cards you may draw 1 card.

Midnight Star

+2 to Technique
+1 to Strike
Draw 3 cards then bury 1 card in your hand.

Big Vic Driver

+2 to Power
+1 to Grapple
Each player draws 1 card.
Look at your opponent's hand
Choose 1 card and discard it.

Muta-Lock

+1 to Technique
+3 to Submission
Take 3 cards from your discard pile and shuffle them into your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Alex Hammerstone

Power:          10
Technique:     8
Agility:            5
Strike:             7
Submission:   6
Grapple:         9

When you roll Power for your Turn Roll, draw 1 card and discard 1 card from your hand.

Burning Hammer

+3 to Agility
+2 to Strike
Shuffle 3 cards from your discard pile into your deck.

Nightmare Pendulum

+2 to Technique
+3 to Agility
Your opponent randomly discards 1 card from their hand until they discard a Finish card.

Spinal Countdown

+1 to Technique
+4 to Submission
Your Finish Roll is +1 for each card you have in play with "Spine" in the name.

Compendium / Rulings

Q: If Hammerstones gimmick is triggered, does he have to draw 1 and discard 1 before taking the turn?

A: Yes, you must always fulfill the effect prior to your turn starting; because there is no “May” in its text.

Competitor – Andreas Fiesta

Power:             6
Technique:      8
Agility:             7
Strike:              5
Submission:  10
Grapple:          9

When your Turn Roll is at least 3 greater than your opponent’s Turn Roll, draw 1 card.

Party Time!

+2 to Power
+2 to Strike
Add 1 Lead you have in play to your hand.

The Party Foul

+1 to Power
+1 to Technique
+1 to Agility
If stopped, your opponent's Turn Rolls are -1 until you hit a card or end your turn without playing a card.

Mind Games

+1 to Technique
You may use your opponent's skill of the same type for your Finish Roll.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – ARFox

Power:          6
Technique:   7
Agility:        10
Strike:           8
Submission:  5
Grapple:        9

During your turn: When your Turn Roll is Agility, your Grapple cards are also Leads.

Lo Mein Pain

+2 to Grapple
Flip 4 cards. Bury 2 cards in your discard pile.
When this card is in your discard pile and you roll Agility for your Turn Roll you may bury this card.

Compendium / Rulings

Q: When Lo Mein Pain is in the discard does it count as a spotlight?
A: Yes, any card that has an effect “Outside of Play” is considered to have a spotlight. This is simply an older card that existed before Spotlight Symbols were added into the game. (Chugganomics, 2021)

Competitor – Asia

Power:          10
Technique:     5
Agility:            6
Strike:             8
Submission:   7
Grapple:         9

When you hit a Follow Up, your next Turn Roll is +1. 

Terracotta Elbow

+2 to Agility
+2 to Strike
Draw 1 card for each Follow Up you have in play +1.

Pedigree

+2 to Agility
+1 to Submission
+2 to Grapple
If you have 2 or more Follow Ups in play than your opponent, double these bonuses.

What's the Capital of Thailand?

+2 to Submission
Your opponent discards 1 card from their hand for each Follow Up you have in play.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – B D E

Power:          5
Technique:   6
Agility:        10
Strike:           8
Submission:  7
Grapple:        9

Cards in your discard pile are randomly buried. 

Whole Lotta Lariat

+1 to Power
+1 to Agility
+1 to Strike
Once per turn: You may reveal 2 Submissions from your hand to re-roll your Finish Roll.

Crash Landing

+3 to Technique
+2 to Grapple

Fear of Diving

+1 to Technique
+1 to Agility
+1 to Strike
If the Crowd Meter is 4 or greater stop any Finish Strike.

The Paper Cut

+1 to Technique
+1 to Submission
+1 to Grapple
Once per turn: You may discard 1 Submission from your hand to force your opponent to re-roll their Breakout Roll.

Cactus Driver 97'

+3 to Power
+2 to Strike

The Ball Claw

+1 to Power
+1 to Submission
+1 to Grapple
If the Crowd Meter is 5 or greater, this card cannot be stopped.

Knee of Glory

Your Power is + the Crowd Meter.
+2 to Technique
+2 to Strike

Viral Cutter

+1 to Power
+1 to Technique
+1 to Grapple
If the crowd meter is 5 or greater, this card is also a Lead.

Viral Moment

If your opponent breaks out, the crowd meter is +4.

Emmy Winning Chair Shot

+1 to Power
+2 to Strike
When this card is in your discard pile, if you hit a card with "Black Bird," "Cobra," or "Sting" in the name, you may add this card to your hand.
If stopped and you are not Paul Walter Hauser you lose the match via disqualification.

Haus Arrest

+2 To Technique
+1 to Submission
If you rolled Grapple for your turn roll, double these bonuses.

Crowd Participation

+3 to Submission
Draw cards or shuffle cards from your discard pile into your deck equal to the crowd meter +1.

Compendium / Rulings

Note: The First Row of finishers come in the Wrestle Revolver competitor pack. The Second row of finishes comes in the Wrestle Revolver version of Sami Callihan. The Third row of finishes comes with B D E. The Fourth row of finishes comes with Paul Walter Hauser

VS Ring of Fire – There are no infinite’s in Supershow, after the crowd meter does its thing once, B D E always ends with no cards in the discard pile. Good luck in Ravens Blood! The best way to describe how his gimmick works is you are constantly under the effect of Rejected. After all card effects resolve, you should have nothing left in the discard pile. 

Cards to Check Out

Competitor – Bandersnatch

Power:          10
Technique:     5
Agility:            6
Strike:             8
Submission:   7
Grapple:         9

When you hit a card with “Chain” or “Jaw” in the name: Reveal the top 3 cards of your deck, add 1 Grapple to your hand, and flip the others.

Frumious Jaws

Your Finish Rolls are +1.
Search your deck for 1 card with "Chain" in the name and discard it.

Alice...

+2 to Agility
+1 to Grapple
If stopped, you may play "...In Chains" from your discard pile.

...In Chains

+1 to Technique
+1 to Submission
When this card is in your discard pile, reveal 2 additional cards for your Bandersnatch Gimmick.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Bartholomew Hooke

Power:          6
Technique:   10
Agility:        5
Strike:           7
Submission:  8
Grapple:        9

During your Turn:
When you Hit a card, your opponent randomly reveals a card in their hand; if it is a stop, draw 2 cards.

Quantum Quake

Discard 1 card from your hand.
+1 to Agility
+4 to Strike

Shipwreck Menagerie

+1 to Power
+1 to Agility
+1 to Submission
Add 1 card from your discard pile to your hand.

The Mystic Plunder

+1 to Technique
+1 to Submission
+2 to Grapple
Bury 3 cards in any player's discard pile.

Crocodile Chop

+3 to Power
+1 to Grapple
Each player discards 1 card from their hand.
Draw 1 card.

Steel Chain Anchors Aweigh

+1 to Technique
+1 to Strike
+1 to Grapple
Draw 1 card for each Scallywag Symbol you have revealed on your entrance and competitor cards.

Death Is The Only Great Adventure You Have Left

+1 to Power
+1 to Agility
+1 to Strike
Stop Any Finish Strike that is a Stop.

The Chain of Torment

+2 to Technique
+1 to Strike
When this card is in your discard pile: After you force your opponent to re-roll their turn roll, you may discard 1 card from your hand to add this card to your hand.

Skullfire Whirlwind

+3 to Grapple
If you forced your opponent to re-roll their last Turn Roll, you mar re-roll your Finish Roll.

Chained In The Tide

+1 to Power
+2 to Technique
+1 to Submission
If stopped, discard 1 card from your hand, then add 1 Follow Up Submission from your discard pile to your hand.

Compendium / Rulings

Note: Original scallywag Finishes come with Amelia Breckenwith, but contain the Scallywag logo so all of the Scallywags may use them. (Row 1)

Second edition scallywag finishes come in the captain con bundle with Bartholomew Hooke. (Row 2)

Third edition scallywag finishes come with the captain con bundle with Commodore Terror Skull [Alt Art] (Row 3)

Cards to Check Out

Competitor – Beef Mode

Power:        10
Technique:   8
Agility:          5
Strike:           7
Submission: 6
Grapple:       9

When you and your target roll the same skill, you may re-roll your Turn Roll and it is +1. 

The Tricep Beef

+1 to Technique
+2 to Strike
Bury 1 card in your discard pile.
Draw 1 card.
If either player re-rolled their Turn Roll, double these bonuses.

Beef Bomb

+2 to Agility
+1 to Submission
+1 to Grapple
Choose Strike, Grapple, or Submission: Your opponent reveals their hand and buries cards in their hand equal to the number of the chosen type revealed.

The Beef Curtain

+1 to Technique
+1 to Grapple
If either player re-rolled their Turn Roll, this card is also a Lead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Blossom Tyne

Power:            6
Technique:     8
Agility:            7
Strike:             5
Submission: 10
Grapple:         9

Once during your Turn Roll: If you have at least 2 fewer cards in your hand than your opponent, draw 1 card. 

Quantum Quake

Discard 1 card from your hand.
+1 to Agility
+4 to Strike

Shipwreck Menagerie

+1 to Power
+1 to Agility
+1 to Submission
Add 1 card from your discard pile to your hand.

The Mystic Plunder

+1 to Technique
+1 to Submission
+2 to Grapple
Bury 3 cards in any player's discard pile.

Crocodile Chop

+3 to Power
+1 to Grapple
Each player discards 1 card from their hand.
Draw 1 card.

Steel Chain Anchors Aweigh

+1 to Technique
+1 to Strike
+1 to Grapple
Draw 1 card for each Scallywag Symbol you have revealed on your entrance and competitor cards.

Death Is The Only Great Adventure You Have Left

+1 to Power
+1 to Agility
+1 to Strike
Stop Any Finish Strike that is a Stop.

The Chain of Torment

+2 to Technique
+1 to Strike
When this card is in your discard pile: After you force your opponent to re-roll their turn roll, you may discard 1 card from your hand to add this card to your hand.

Skullfire Whirlwind

+3 to Grapple
If you forced your opponent to re-roll their last Turn Roll, you mar re-roll your Finish Roll.

Chained In The Tide

+1 to Power
+2 to Technique
+1 to Submission
If stopped, discard 1 card from your hand, then add 1 Follow Up Submission from your discard pile to your hand.

Compendium / Rulings

Note: Original scallywag Finishes come with Amelia Breckenwith, but contain the Scallywag logo so all of the Scallywags may use them. (Row 1)

Second edition scallywag finishes come in the captain con bundle with Bartholomew Hooke. (Row 2)

Third edition scallywag finishes come with the captain con bundle with Commodore Terror Skull [Alt Art] (Row 3)

Cards to Check Out

Competitor – Bobby Ohio

Power:           10
Technique:      5
Agility:             6
Strike:              7
Submission:    8
Grapple:          9

When you hit a card with “Eat” in the name, draw 1 card.
When you hit a card with “Slam” in the name, your next Turn Roll is +1.

Lights, Camera, Action!

+5 to Technique
+2 to Strike
If stopped, discard 1 card from your hand and you lose the match via Disqualification.

Slammin, Slammin, Slammin, Slammin Yo!

Your Finish Roll is +1 for each card you have in play with "Slammin" in the name
Shuffle any number of cards with "Slam" in the name from your discard pile to your deck.

O-HI-O

+3 to Technique
+1 to Submission
Add 1 card with "Eat" in the name from your discard pile to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Boy Howdy

Power:           10
Technique:      6
Agility:             7
Strike:              5
Submission:    8
Grapple:          9

New Gimmick
The Crowd Meter is considered +1 for your card effects.

Old Gimmick
At the start of the match add +1 to the Crowd Meter.
If the skill rolled for your 1st or 2nd Breakout Roll matches your opponent’s Finish Roll, your roll is +1.

Pelicana-Conrana

+1 to Technique
Your Agility and Strike skills are + the Crowd Meter.

The Crowd Teaser

+2 to Strike
+1 to Grapple
Draw cards equal to the Crowd Meter +1.

The Pelican Crunch!

+1 to Technique
+1 to Submission
Randomly add cards from your discard pile to your hand equal to the Crowd Meter.

Pelicanrana

+1 to your skills.
Your opponent gets 2 additional Breakout Rolls.

The Crowd Pleaser

If your opponent's 1st or 2nd Breakout Roll is the same skill as your Finish Roll, their roll is -1.
If stopped you may add +1 to the Crowd Meter.

Get Behind the Pelican!

When this card is in your hand and you would bury any number of cards from your hand, you may instead discard this card and draw 1 card.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Brian Cage (V1)

Power:          10
Technique:     6
Agility:            8
Strike:             7
Submission:   5
Grapple:         9

When you roll Power for your Turn Roll, your next Turn Roll is +2.

Tornado Claw

+1 to Agility
+2 to Strike
Each player shuffles 2 cards from their hand into their deck.
Draw 3 cards.

Drill Claw

+1 to Power
+2 to Grapple
Your opponent shuffles cards from their hand into their deck until they have 2 cards in their hand.

Weapon X

+2 to Technique
+3 to Submission
+1 to Grapple

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).