#4 – Thigh Kick

You may play 1 additional Strike this turn; If your Strike skill is greater than your opponent’s Strike skill, you may play any additional card this turn instead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#13 – High Impact Knee Chop

If your Strike skill is greater than your opponent’s Strike skill, stop any Grapple.
Each player draws 1 card.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#14 – High On Fire

Choose 2 cards in your discard pile:
Randomly put 1 on top of your deck and bury the other.
If this is a Ring of Fire match, your opponent flips 2 cards.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#16 – Sky-High Punches

Your Strike skill is +2 during Finish Rolls.
If you have another Follow Up in play and this is a Steel Cage Match, this card is also a Finish.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#18 – High Impact Face-Off

Your Technique skill is +2 during Finish Rolls.
If you have another Follow Up in play and this is a Ring of Fire match, this card is also a Finish.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”