#7 – Making An Impact

Add 1 Lead from your discard pile to your hand.
When your opponent forces you to bury any number of cards from your hand, draw 1 card.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#8 – Sweet & Salty Impact Drop (Grapple)

Your opponent buries 2 cards in their hand.
If the Crowd Meter is 3 or greater, your opponent buries 3 cards in their hand instead.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#8 – Sweet & Salty Impact Drop (Strike)

Your opponent buries 2 cards in their hand.
If the Crowd Meter is 3 or greater, your opponent buries 3 cards in their hand instead.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#13 – High Impact Knee Chop

If your Strike skill is greater than your opponent’s Strike skill, stop any Grapple.
Each player draws 1 card.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#16 – A Powerful Impact

Your opponent’s next Turn Roll is -1 for each other Follow Up you have in play.
When this card is in your discard pile and you have 2 or fewer cards in your hand, you may add it to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#18 – High Impact Face-Off

Your Technique skill is +2 during Finish Rolls.
If you have another Follow Up in play and this is a Ring of Fire match, this card is also a Finish.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#20 – High Impact Back Drop

If your opponent has another Submission in play, stop any Submission.
Shuffle 2 cards from your discard pile into your deck.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#22 – High Impact Forearm Smash

Flip 5 cards.
Add 2 Finishes from your discard pile to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#26 – Taunting Impact Suplex

Stop any Follow Up Submission or Finish Submission.
When you stop your opponent’s card, the stopped card has blank text until the end of the turn.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).