Competitor – 8-Bit Eric

Power:          9
Technique:   5
Agility:        6
Strike:           10
Submission:  7
Grapple:        8

Once per turn roll: If you roll Grapple, draw a card. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Aaron Dallas

Power:            6
Technique:     8
Agility:            7
Strike:           10
Submission:   5
Grapple:         9

When you roll Power for your Turn Roll: Your opponent randomly reveals 1 card in their hand; if it is a 🛑, they discard it.

Southern State Stomps

+1 to Power
+2 to Strike
Draw 1 card for each Follow Up you have in play.

Southern State Sweep

+1 to Power
+1 to Technique
+1 to Submission
If you have 2 other Grapples in play, double these bonuses.

Southern State Toe Hold

+1 to Technique
+1 to Agility
+1 to Submission
Stop any Strike with "Kick" in the name that cannot be stopped.

Southern State Steel Chain

+1 to Strike
+1 to Submission
+1 to Grapple
Your opponent discards 1 random card from their hand.

Southern State Spike

+1 to Power
+2 to Grapple
Your next Turn Roll is +1.
If you hit a Strike last turn, double these bonuses.

Southern State Crab

+1 to Submission
Search your deck for 1 Finish and add it to your hand.
Once per turn:
You may discard 1 Finish from your hand to re-roll your Finish Roll.

Southern State Cross

+1 to Power
+1 to Agility
+1 to Strike
Bury 1 card in you or your opponent's discard pile.

Southern State Suplex

+2 to Grapple
Your lowest skill is +3.

Southern State Trap

Copy the text of 1 card in your discard pile.

Compendium / Rulings

Note on Finishes – The last row of Finishes are sold as a set with Danny Briggs, who is a Southern States Wrestling exclusive. The remaining 6 finishes are added with the set of the remaining 6 competitors from Southern States Wrestling.

Cards to Check Out

Competitor – ACH

Power:          6
Technique:   7
Agility:        10
Strike:           8
Submission:  5
Grapple:        9

Once during any players turn, when your opponent draws any number of cards you may draw 1 card.

Midnight Star

+2 to Technique
+1 to Strike
Draw 3 cards then bury 1 card in your hand.

Big Vic Driver

+2 to Power
+1 to Grapple
Each player draws 1 card.
Look at your opponent's hand
Choose 1 card and discard it.

Muta-Lock

+1 to Technique
+3 to Submission
Take 3 cards from your discard pile and shuffle them into your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Adam Page

Power:           7
Technique:    6
Agility:           9
Strike:          10
Submission:  5
Grapple:        8

Once during your turn: You may discard 1 Submission from your hand to add 1 Follow Up Strike with “Lariat” or “Clothesline” in the name from your discard pile to your hand.

Buckshot Lariat

+3 to Technique
+1 to Agility
When the Crowd Meter is 5 or greater this card is also a Follow Up.

Rite of Passage

+2 to Power
+2 to Grapple
If your opponent breaks out the Crowd Meter is +2.

Half Nelson Suplex

+2 to Submission
+1 to Grapple
When this card is in your discard pile and you hit "Half Nelson Hold" you may add it to your hand.

Compendium / Rulings

Note: You may do Adam Page’s gimmick at any point during your turn, which mean’s it can be as soon as after your draw, to as late as after you have hit a card and before you have picked up your dice for the next roll.

Competitor – Adam Priest

Power:             5
Technique:      9
Agility:             6
Strike:              7
Submission:  10
Grapple:          8

When you roll Submission for your Turn Roll: Your cards with “Suplex” in the name cannot be stopped.

Loaded Arm Deathlock

+2 to Power
+2 to Agility
If your opponent has a card in play with "Lock" in the name, double these bonuses.

Snap German

+2 to Strike
+1 to Grapple
Your opponent randomly buries 1 card in their hand.

Sharpshooter

If your Finish Roll is 7 or less, it is +2

Compendium / Rulings

Relevant Ruling – Sharpshooter Formula – Found in Game Rulings.

Competitor – AJ Styles

Power:            6
Technique:     8
Agility:            9
Strike:           10
Submission:   5
Grapple:         7

+1 Agility on Turn Rolls.

Spiral Tap

+1 to Agility
+1 to Technique
Take any number of Lead cards from your discard pile and shuffle them into your deck, then draw the same number of cards.

Styles Clash

+3 to Grapple
+3 to Power
Look at your opponent's hand, they bury all Lead cards.

Calf Cutter

+4 to Submission
Take 2 Lead cards from your discard pile and add them to your hand.

Compendium / Rulings

NOTE: The Calf Cutter is also known as the Calf Killer on some versions.

Competitor – Alex Hammerstone

Power:          10
Technique:     8
Agility:            5
Strike:             7
Submission:   6
Grapple:         9

When you roll Power for your Turn Roll, draw 1 card and discard 1 card from your hand.

Burning Hammer

+3 to Agility
+2 to Strike
Shuffle 3 cards from your discard pile into your deck.

Nightmare Pendulum

+2 to Technique
+3 to Agility
Your opponent randomly discards 1 card from their hand until they discard a Finish card.

Spinal Countdown

+1 to Technique
+4 to Submission
Your Finish Roll is +1 for each card you have in play with "Spine" in the name.

Compendium / Rulings

Q: If Hammerstones gimmick is triggered, does he have to draw 1 and discard 1 before taking the turn?

A: Yes, you must always fulfill the effect prior to your turn starting; because there is no “May” in its text.

Competitor – Alex Kane

Power:          10
Technique:   6
Agility:        5
Strike:           9
Submission:  7
Grapple:        8

When you Hit a card with “Suplex” in the name, your opponent randomly reveals cards in their hand equal to the number of other cards you have in play with “Suplex” in the name: Choose 1 of those revealed cards and bury it. 

Bomaye Splash! (Spotlight)

+4 to Agility
When this card is in your discard pile, you are considered to have a card in play with "Suplex" in the name.

The Mark of Kane Suplex

+1 to Technique
+1 to Submission
+1 to Grapple
Draw 1 card.
If you stopped a card last turn, double these bonuses.

Fade 2 Black

+3 to Technique
If you have 5 cards in play with "Suplex" in the name, your opponent cannot break out.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Alton Black

Power:           8
Technique:    6
Agility:           5
Strike:            9
Submission:  7
Grapple:      10

Your Grapple cards with “Drop“, “Slam“, “Buster“, or “Breaker” in the name have the added text “Your opponent buries 1 random card in their hand.”

B.F.B.

+2 to Strike
When you have more cards in your hand than your opponent, this card is also a Follow Up.
Draw 1 card for each other Strike you have in play.

Total Anarchy

+1 to Power, Agility and Technique for each Grapple card you have in play with "Slam", "Drop" or "Breaker" in the name.
Each time your opponent rolls they bury 1 random card in their hand.

The Blackout

+3 to Submission
+2 to Technique
Your opponent buries 2 cards in their hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Grapple 8+, Strike 8+, Power 8+
Grapple cards for Alton Black’s Keywords: Drop, Slam, Buster, Breaker

Competitor – Amazing Red

Power:          5
Technique:   8
Agility:        10
Strike:           9
Submission:  6
Grapple:        7

When you roll Power for your Turn Roll draw 2 cards.

Infrared

+1 to Technique
+1 to Strike
Look at your opponent's hand, choose 1 card and bury it.

Code Red

+4 to Power
+2 to Grapple
Bury any number of cards in your hand, then draw the same number of cards.

Red Cross

+1 to Technique
+3 to Submission
Bury any number of cards in your hand, your opponent buries the same number of cards in their hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Amber Nova

Power:            7
Technique:   10
Agility:           8
Strike:            6
Submission:  9
Grapple:        5

When you roll Technique for your Turn Roll, your cards with “Wrench” in the name cannot be stopped.

Nova-Strike

+1 to Agility
+2 to Strike
Draw 1 card.
If you have a card in play with "Wrench" in the name, double these bonuses.

Nova-Plex

+2 to Power
+3 to Grapple
If you have 3 cards in play with "Wrench" in the name, your opponent gets 1 Breakout Roll.

Nova-Wrench

+1 to Power
+2 to Grapple
If you rolled Technique for your Turn Roll, this card is also a Follow Up.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Anastasia Morningstar

Power:            10/7
Technique:       8/6
Agility:              6/5
Strike:                  9
Submission:   7/10
Grapple:           5/8

When you roll 7 for your Turn Roll, your opponent’s next Turn Roll is -2.

The Witchmark

+2 to Strike
Look at your opponent's hand and choose 2 cards.
Put one on top of your opponent's deck and bury the other.

The Dark Bomb

+1 to Submission
+4 to Grapple
Your opponent flips all cards in their deck, then randomly buries their discard pile.

The Noctifer

+1 to Technique
+3 to Submission
Your opponent's next Turn Roll is -2.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Anthony Gangone “The One Above All”

Power:         6
Technique: 10
Agility:          5
Strike:           9
Submission:  8
Grapple:        7

Your Finish Rolls are +1.

Dreams by the Waterfall

When the Crowd Meter is 1 or greater, your Finish Rolls are +1.

Inkneebriation

+1 to Power
+1 to Strike
+1 to Grapple
Your opponent chooses to randomly bury their hand or discard pile.

Bridge to Nowhere

+2 to Power
+1 to Submission
Shuffle cards from your discard pile into your deck equal to the Crowd Meter +1.

Compendium / Rulings

Notes: You may use Anthony Gangone “The Rogue’s” finishes in One Above All, however you may not use One Above All finishers in “The Rogue”

Cards to Check Out

Competitor – Anthony Gangone “The Rogue”

Power:           5
Technique:  10
Agility:           6
Strike:            9
Submission:  8
Grapple:        7

When the Crowd Meter is 1 or greater your Finish Cards are also Follow Ups.
When the Crowd Meter is 2 or greater your Finish Cards are also Leads.

Knee KO

+3 to Agility
If your Finish Roll is 8 or greater your opponent's Gimmick is blank.

Knee For Vendetta

+2 to Power
+1 to Grapple
+1 to Strike
Your opponent randomly buries cards in their hand equal to the Crowd Meter +1.

Inverted Crossface Chicken Wing

+2 to Submission
+1 to Grapple
+1 to Power
Draw cards equal to double the Crowd Meter.

Compendium / Rulings

Notes: You may use Anthony Gangone “The Rogue’s” finishes in One Above All, however you may not use One Above All finishers in “The Rogue”

Cards to Check Out

Competitor – ARFox

Power:          6
Technique:   7
Agility:        10
Strike:           8
Submission:  5
Grapple:        9

During your turn: When your Turn Roll is Agility, your Grapple cards are also Leads.

Lo Mein Pain

+2 to Grapple
Flip 4 cards. Bury 2 cards in your discard pile.
When this card is in your discard pile and you roll Agility for your Turn Roll you may bury this card.

Compendium / Rulings

Q: When Lo Mein Pain is in the discard does it count as a spotlight?
A: Yes, any card that has an effect “Outside of Play” is considered to have a spotlight. This is simply an older card that existed before Spotlight Symbols were added into the game. (Chugganomics, 2021)