#7 – Jump Kick

Draw 1 card, then bury 1 card in your hand.
When this card is in your discard pile and you roll Agility for your Turn Roll, you may add it to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#7 – Jumping Stomp

Shuffle 1 card from your discard pile into your deck. When this card is in your discard pile: When you roll Agility for your turn roll, you may put this card on top of your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#8 – Jumping Suplex

The next time you roll Power for your turn roll, it is +2. When your opponent’s gimmick would move any number of cards from their discard pile to any location, they are instead buried.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#10 – Jumping Leg Lariat

If you have another Lead in play, look at the top 3 cards of your opponent’s deck. You may flip any number of them, put the rest on top in any order.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#19 – Jumping Back Kick

If the Crowd Meter is 1 or greater and your opponent has another Grapple in play, stop any Grapple.
Draw 1 card.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).