#19 – Baseball Bat Knockdown

If your opponent has another Grapple in play, stop any Grapple. Reveal the top card of your deck;
If it has “Baseball Bat” in the name, add that card to your hand, and you may re-roll your next turn roll. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#19 – Drumstick Knockdown

If your opponent has another Grapple in play, stop any Grapple. Randomly reveal 1 card in your hand: If it has “Drumstick” in the name bury 1 card in any player’s discard pile. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#19 – Knockdown the Kendo Stick

If stopped, the Crowd Meter is +1.
You may force your opponent to re-roll their next Turn Roll.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#19 – Knockdown the Ladder

The Crowd Meter is +1.
If this card is flipped by “Set Up the Ladder” add it to your hand.

Compendium / Rulings

Note: Due to the “Instead” Turn Up’s will remove the “Follow Up” from themselves and their respective knockdowns, turning the cards into just Finishes until the relevant cards have left play.

#20 – Guitar Knockdown

If your opponent has another Submission in play, stop any Submission.
Randomly reveal 1 card in your hand: If it has “Guitar” in the name, draw 1 card.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#20 – Knockdown the Steel Chair

If stopped, the Crowd Meter is +1.
You may force your opponent to re-roll their next Turn Roll.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#20 – Knockdown the Table

The Crowd Meter is +1.
If this card is flipped by “Set Up the Table” add it to your hand.

Compendium / Rulings

Note: Due to the “Instead” Turn Up’s will remove the “Follow Up” from themselves and their respective knockdowns, turning the cards into just Finishes until the relevant cards have left play.

#21 – Barbed Wire Knockdown

If your opponent has another Strike in play, stop any Strike.
Reveal the top card of your deck: If it has “Barbed Wire” in the name, add that card to your hand, and you may force your opponent to re-roll their next Turn Roll.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#21 – Knockdown the Ring Steps

If stopped, the Crowd Meter is +1.
You may force your opponent to re-roll their next Turn Roll.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#21 – Knockdown the Steel Chain

The Crowd Meter is +1.
If this card is flipped by “Set Up the Steel Chain” add it to your hand.

Compendium / Rulings

Note: Due to the “Instead” Turn Up’s will remove the “Follow Up” from themselves and their respective knockdowns, turning the cards into just Finishes until the relevant cards have left play.

#21 – Microphone Knockdown

If your opponent has another Strike in play, stop any Strike. 
Randomly reveal 1 card in your hand: If it has “Microphone” in the name, your next Turn Roll is +1.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).