#3 – Old School Ladder Lock

If you roll Strike for your Finish Roll, it is +1.
If this match has “Ladder” in the name, your opponent randomly buries 1 card in their hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#4 – Going Over the Ladder

If the Crowd Meter is 2 or greater, stop any Follow Up Grapple.
Draw 1 card, choose 1 card your opponent has in play and discard it.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#13 – Turn Up the Ladders

Your “Knockdown the Ladder” and “Knockdown the Steel Chain” are Finishes instead. If you have “Knockdown the Ladder” in play, this card is a Finish instead.

Compendium / Rulings

Note: Due to the “Instead” Turn Up’s will remove the “Follow Up” from themselves and their respective knockdowns, turning the cards into just Finishes until the relevant cards have left play.

#14 – Hip Toss Off The Ladder

If your Power skill is at least 4 greater than your opponent’s Power skill, or this match has “Ladder” in the name, stop any Submission.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

15 – Bladder Breaking Bear Hug

Stop any Finish Strike that is also a Lead or a Follow up [by your opponent’s effect], if played as a Stop, this card is also a Finish. Put 1 Submissions from your discard pile on top of your deck.

Compendium / Rulings

Errata: These cards only affect Finishes that are adjusted via an opponent’s effects. For reference an opponents effects are anything relating to the 1-30 in their deck, an entrance, or their gimmick. These do not work on any Finish adjusted via a Stipulation, or your own gimmicks/card effects.