
If you roll Strike for your Finish Roll, your Roll is +1.
Compendium / Rulings
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If the Crowd Meter is 2 or greater, stop any Follow Up Grapple.
Draw 1 card, choose 1 card your opponent has in play and discard it.
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Search your deck for 1 card with “Ladder” in the name and add it to your hand, or each player buries 1 card in their hand.
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Your next Turn Roll is +1 for each card you have in play with “Ladder” in the name.
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Your next Turn Roll is +1 for each card you have in play with “Ladder” in the name.
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Flip 2 cards for each opponent you have.
Add 1 Finish from your discard pile to your hand.
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If your Strike skill is at least 4 greater than your opponent’s Strike skill, or this match has “Ladder” in the name, stop any Grapple.
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Your “Knockdown the Ladder” and “Knockdown the Steel Chain” are Finishes instead. If you have “Knockdown the Ladder” in play, this card is a Finish instead.
Note: Due to the “Instead” Turn Up’s will remove the “Follow Up” from themselves and their respective knockdowns, turning the cards into just Finishes until the relevant cards have left play.

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Stop any Finish Strike that is also a Lead or a Follow up [by your opponent’s effect], if played as a Stop, this card is also a Finish. Put 1 Submissions from your discard pile on top of your deck.
Errata: These cards only affect Finishes that are adjusted via an opponent’s effects. For reference an opponents effects are anything relating to the 1-30 in their deck, an entrance, or their gimmick. These do not work on any Finish adjusted via a Stipulation, or your own gimmicks/card effects.