Competitor – Alana “The Heel of Bastille” Antoinette

Power:            8
Technique:   10
Agility:            5
Strike:             7
Submission:   9
Grapple:         6

When you roll Grapple or Power for your Turn Roll: Reveal the top card of your opponent’s deck. If it is a Finish, you may flip it; if it is not, you may bury it.

"Liberté, égalité, fraternité!"

+3 to Agility
+2 to Strike
When this card is in your discard pile, unblank your Gimmick.
Each player discards 1 card from their hand. Each player draws 1 card.

Let Them Eat Cake

+2 to Agility
+3 to Grapple
Bury 2 cards in any player's discard pile. Look at the top 4 cards of your opponent's deck and put them on top in any order.

The Reign of Terror

+1 to Power
+2 to Submission
If your opponent flipped a card for your Gimmick, this card is also a Lead until the end of the turn.
Your opponent randomly discards 1 card from their hand.

The Masquerade

+1 to Submission
-1 to your opponent's Submission.
The skill you rolled for your Turn Roll is +1 for your Finish Roll and -1 for your opponent's Breakout Rolls.

Let Them Eat Cake

+2 to Agility
+3 to Grapple
Bury 2 cards in any player's discard pile. Look at the top 4 cards of your opponent's deck and put them on top in any order.

The Reign of Terror

+1 to Power
+2 to Submission
+1 to Grapple
If your opponent flipped a card for your Gimmick, this card is also a Lead until the end of the turn.
Your opponent randomly discards 1 card from their hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Beatstick Brandon

Power:           10
Technique:      8
Agility:             7
Strike:              9
Submission:    5
Grapple:          6

Your cards with “Beat” or “Stick” in the name have the added text: “Your opponent buries 1 card in their hand and your next Turn Roll is +1.”

Beatstick Beatdown

+1 to Technique
+4 to Submission
If you have "Surprise Attack" in play, your opponent gets 1 fewer Breakout Roll this turn. If stopped, you lose the match via Disqualification.

The 50/50

-3 to Technique
-2 to Agility
+1 to Strike
+4 to Grapple
If the Crowd Meter is 4 or greater, stop any Finish Submission.

You Won't Beat Me!

+2 to Agility
+2 to Grapple
If you broke out last turn, this card is also a Lead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Beef Mode

Power:        10
Technique:   8
Agility:          5
Strike:           7
Submission: 6
Grapple:       9

When you and your target roll the same skill, you may re-roll your Turn Roll and it is +1. 

The Tricep Beef

+1 to Technique
+2 to Strike
Bury 1 card in your discard pile.
Draw 1 card.
If either player re-rolled their Turn Roll, double these bonuses.

Beef Bomb

+2 to Agility
+1 to Submission
+1 to Grapple
Choose Strike, Grapple, or Submission: Your opponent reveals their hand and buries cards in their hand equal to the number of the chosen type revealed.

The Beef Curtain

+1 to Technique
+1 to Grapple
If either player re-rolled their Turn Roll, this card is also a Lead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Big Game Leroy

Power:            6
Technique:   10
Agility:            9
Strike:             8
Submission:   5
Grapple:         7

Your Breakout Rolls are +1.

Brutality

+1 to Strike
+2 to Grapple
Search your deck for 1 Big Game Leroy Finish and add it to your hand.

Switch-Canrana

+3 to Submission
+2 to Grapple
Add 1 Big Game Leroy Finish from your discard pile to your hand.

Sunset Switch

+3 to Submission
If any player broke out last turn, this card is also a Lead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Cringe-T

Power:          6
Technique:   8
Agility:        9
Strike:           7
Submission:  10
Grapple:        5

When you or your Target break out, add 1 Strike or Submission from your discard pile to your hand. 

Unidentified Flying Saucer Dive!

+1 to Agility
+2 to Strike
+1 to Grapple

Cringe-T, Phone Home!

+3 to Grapple
Your Technique and Strike are +1 for each Finish in your discard pile.

The Grey's Probe!

+1 to Power
+2 to Grapple
If you broke out last turn, this card is also a Lead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Dangerous Alliance

Power:          14
Technique:   16
Agility:          20
Strike:           10
Submission:  12
Grapple:        18

Your opponent cannot draw cards except for winning Turn Rolls or bumps.

Steel Chair Conchairto

If your Finish Roll is 14 or less, it is +3.
When you roll Strike for your Turn Roll, you may add this card from your discard pile to your hand.

Chairs Down

+3 to Power
+6 to Strike

Soup's Up

+4 to Submission
+1 to Grapple
If you broke out last turn and the Crowd Meter is 4 or greater, this card is also a Lead.

Compendium / Rulings

NOTE: Ricky Riot‘s Finish cards cannot be used with this tornado due to having a different logo.

Ruling: Steel Chair Conchairto functions using the Sharpshooter Formula. (Game Rulings)

Competitor – El Gato Sombrío

Power:             5
Technique:      6
Agility:             8
Strike:              9
Submission:    7
Grapple:        10

New Gimmick
When you roll Power for your Turn Roll, your opponents cards played have blank text until your next turn or next bump.

Face Gimmick (Old)
During your opponent’s turn you may flip this card over to blank the text of any card played.

Back Gimmick (Old)
When you roll Power for your Breakout Roll, you may switch it to Agility.

Cat Nip

+2 to Agility
If stopped, you may shuffle this card into your deck.

Meowplex

+3 to Power
+2 to Technique
When the Crowd Meter is 3 or greater this card is also a Follow Up.

Cat's Cradle

+2 to Submission
If you broke out last turn, this card is also a Lead.

Shadow Kick

+3 to Power
+3 to Strike
When this card is in your discard pile: Your Agility is +3 during your opponent's turn.

Twilights Hammer

+2 to Power
+2 to Technique
When the Crowd Meter is 2 or Greater, this card is also a Follow Up. Draw 1 card.

Nightshade

+3 to Technique
If your Submission skill is greater than your opponent's Submission skill, this card is also a Follow Up.

Compendium / Rulings

Multi-Man Ruling – This gimmick is Targeted, so your opponents cards will only be blanked in the tunnel relevant to you. They may be played on your partner for their full effects. 

Cards to Check Out

Competitor – El Llama Enmascarada Senior

Power:             5
Technique:     10
Agility:             7
Strike:              6
Submission :   9
Grapple:          8

Once per turn:
When your opponent stops a Grapple, you may play 1 Lead or Follow Up Submission.

Huanaco Patada

Your skills are +1 for each Strike your opponent has in play.
Shuffle the same number of cards from your discard pile into your deck. Draw 1 card.

Alpaca Lucha de Cuello

+3 to Power
Add all Grapples from your discard pile to your hand.
If your opponent breaks out, put 1 Grapple from your hand into play.

Urchuchillay Domini

+1 to your skills for each Submission you have in play.
If your opponent played a Stop this turn, this card is also a Lead.

Compendium / Rulings

Note: Alpaca Lucha de Cuello can put a Follow Up Grapple immediately into play, the only text that is requested to be fulfilled is putting a “Grapple” into play. A little addition to this note, the card is being put into play, so only static effects such as “En Garde Touche” would have a latent effect. 

Competitor – Fae Dragon

Power:         10
Technique:    7
Agility:           6
Strike:            8
Submission:  9
Grapple:        5

The player with the lowest Turn Roll wins the turn roll. 

9th Rule of Villainy!

+3 to Agility
+2 to Strike
Look at the top 6 cards of your opponent's deck; discard 3, bury 2 and put the last 1 on top.

The Thorn Forest

+1 to Technique
+4 to Grapple
If stopped, draw 1 card for each stop your opponent has in play (Max 2).

Curse to Sleep

+3 to Grapple
If either player rolled Grapple for their Turn Roll, this card is also a Lead.
Your next Turn Roll is -1.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Gabby Ortiz

Power:            5
Technique:     8
Agility:            7
Strike:           10
Submission:   9
Grapple:         6

When your opponent has 2 or more 🛑 cards in play: Your Power, Technique, and Agility are +1.

Fury Forearm

+3 to Power

The X-Factor

+1 to Agility
+1 to Grapple
Copy the text of a 🛑 your opponent has in play.

Gift Wrap

+1 to Power
+1 to Submission
If you have no cards in play, and your opponent has 2 or more 🛑s in play this card is also a Lead.

Compendium / Rulings

Don’t Be Silly – Misprint Full-art Cat Scratch (With the stop sign) is not a stop. You cannot copy its text with X-Factor. 

Cards to Check Out

Competitor – Hobbzilla

Power:          10
Technique:      8
Agility:             5
Strike:              6
Submission:    7
Grapple:          9

Once per turn: When your opponent stops a card with “Roll,” Spin,” or “Smash” in the name, you may play 1 additional Lead or Follow Up with “Roll,” “Spin,” or “Smash” in the name.

The Texas Smash

+2 to Agility
+1 to Strike
If stopped, shuffle 3 cards with "Roll," "Spin," or "Smash" in the name from your discard pile into your deck and draw 1 card.

Spinning Rex Breaker

+1 to Power
+3 to Agility
Draw 2 cards.

Death Roll

+3 to Submission
If your opponent stopped a Submission this turn, this card is also a Lead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Hot Rod

Power:            7
Technique:     6
Agility:            9
Strike:           10
Submission:   5
Grapple:         8

When you roll Strike for your Turn Roll, you may swap 1 Lead you have in play with 1 Lead in your discard pile.

Off the Hook

+1 to Technique
+1 to Agility
Your Finish Roll is +1 for each other card you have in play with "Kick" or "Hook" in the name (Max +2).

The Goodnight

+1 to Power
Put 2 Leads from your discard pile into play.
Your lowest skill is +1 for each Lead you have in play.

Alabammy Eye Jammy

Your opponent's Technique and 1st Breakout Roll each turn are -1.
When this card is in your discard pile and you rolled Strike for your Turn Roll, this card is also a Lead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Kid Fresh

Power:          5
Technique:   9
Agility:        10
Strike:           8
Submission:  6
Grapple:        7

When you roll Agility for your Turn Roll:
Search your deck for 1 Finish and put it on top of your shuffled deck.

The Skid Mark

+1 to Technique
+1 to Strike
Draw 1 card.

Victory Lane

+2 to Grapple
Draw 2 cards.

Pole Position

+3 to Power
+2 to Submission
Or if this is the first turn of the game, this card is also a Lead.

Compendium / Rulings

Note: You may “Fail to Find” this gimmick.

Note: There exists a Draw 5 version of victory lane, picture to be added soon!

Cards to Check Out

Competitor – Mrs. Bum, Lovely Mone

Power:           6
Technique:     5
Agility:            9
Strike:           10
Submission:   7
Grapple:         8

When your opponent hits a Finish: If they do not have a card of the same move type in play, your Breakout Rolls are +2.

Hot Girl Somersault

+2 to Power
+2 to Technique
Look at your opponent's hand, choose 2 non-Lead cards and bury them.

Champions Club

+2 to Submission
+1 to Grapple
When this card is in your discard pile: If you add to your Breakout Roll with your Gimmick, your Breakout Roll is +1.

Black Magic

+2 to Technique
+1 to Agility
This card is also considered card #11 for your card effects.
If you broke out last turn, this card is also a Lead.

Compendium / Rulings

Q: If Black Magic and your normal #11 is in discard how is that handled in relation to Ringside Companion.

A: Since both cards count as #11 for relevant card text you can choose one or the other to shuffle back for Ringside Companions effect. (Koby The Kid, 2021) 
Addendum: If against The Great Outdoors or Nanouk, Black Magic is still considered only #30. 

Competitor – Night Terror

Power:          6
Technique:   7
Agility:        10
Strike:           8
Submission:  5
Grapple:        9

At the start of the match choose an opponent and blank their Gimmick.

The Sleep Walk

+2 to Submission
Search your deck for 1 card, add it to your hand, then shuffle.

The Bump in the Night

If played after a bump, this card cannot be stopped.
Bury 3 cards in your opponent's discard pile.

A Cold Sweat

+1 to Technique
When The Bump in the Night is in your discard pile and the Crowd Meter is 1 or greater, this card is also a Lead.

Compendium / Rulings

Ruling: Blanking Night Terror or turning your gimmick back on only turns it back on while those cards are in play. Night Terror turns the default position of your gimmick to blank.

Because it is a Start of Match effect; changing your target does not blank the next players gimmick, only the first player it is on is cursed with no gimmick.

Cards to Check Out