#16 – Lightning-Powered Rocket-Leg Kicks

If you have another Follow Up in play, look at the top 4 cards of your deck; put 1 in your hand, and flip the others.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#18 – Light the Table on Fire!

Flip 2 cards for each Follow Up you have in play.
Add 1 card with “Table” in the name from your discard pile to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#21 – Lightning Stifle

If your opponent has another Strike in play stop any Strike.
Each player discards the bottom card of their deck.
If this is a Triad Match, you may add those cards to each player’s hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#22 – Blast Into the Light Tubes

Your opponent discards all cards they have in play.
Bury up to 3 cards in any player’s discard pile.
If stopped, you lose the match via Disqualification.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#23 – From Darkness Into Light

Flip 4 cards.
Add 2 cards from your discard pile to your hand.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”