
Choose 1 card your opponent has in play and discard it.
Compendium / Rulings
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Choose 1 card your opponent has in play and discard it.
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Cannot be stopped by skill requirement cards.
Look at your opponent’s hand, choose 1 Follow Up Strike and discard it.
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Flip 3 cards.
Shuffle 2 cards from your discard pile into your deck.
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Cannot be stopped by “The Seven Seals.” “Derailed” has blank text. Your next turn roll is -1 for each other Lead you have in play.
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Search your deck for 1 Grapple and put it on top of your shuffled deck.
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Flip 2 cards for each Follow Up you have in play.
Add 1 card with “Table” in the name from your discard pile to your hand.
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If you have another Follow Up in play, look at the top 4 cards of your deck; put 1 in your hand, and flip the others.
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If you have another Follow Up or Finish Grapple in play, your Technique skill is +1.
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Flip 2 cards for each Follow Up you have in play.
Add 1 card with “Table” in the name from your discard pile to your hand.
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If your opponent has another Strike in play stop any Strike.
Each player discards the bottom card of their deck.
If this is a Triad Match, you may add those cards to each player’s hand.
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Your opponent discards all cards they have in play.
Bury up to 3 cards in any player’s discard pile.
If stopped, you lose the match via Disqualification.
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The Crowd Meter is considered +2 for your card effects.
Draw 2 cards.
Note: Your “Card Effects” are cards located in your 1-30 deck and your entrance. This does not affect your gimmick

Flip 4 cards.
Add 2 cards from your discard pile to your hand.
Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

Flip 1 card.
Add 1 card from your discard pile to your hand. Draw 1 card.
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