+1 to Strike during your Breakout Rolls.
Compendium / Rulings
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+1 to Strike during your Breakout Rolls.
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If you have a card in play with “Pineapple” in the name stop any Follow Up Grapple.
Draw 1 card. Discard 1 card your opponent has in play.
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If the Crowd Meter is 2 or greater, stop any Follow Up Strike.
Put 1 card with “Pineapple” in the name from your discard pile on top of your deck.
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Add 1 card with “Pineapple” in the name from your discard pile to your hand.
Ignore any “Cannot Be Stopped” text on your opponent’s Finish cards.
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Shuffle 1 Strike from your discard pile into your deck for each card you have in play with “Pineapple” in the name.
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Flip 3 cards.
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Flip 3 cards.
Add 1 card with “Pineapple” in the name from your discard pile to your hand.Â
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Draw 1 card for each card you have in play with “Pineapple” in the name, then bury 1 card in your hand.
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If you have a Strike in play, draw 1 card. Your opponent cannot move this card from in play.
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Draw 1 card for each Lead your opponent has in play.
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If you have a card in play with “Pineapple” in the name and your opponent has another Grapple in play, stop any Grapple.
Discard 1 card your opponent has in play.
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The Crowd Meter is +1.
If stopped, you may re-roll your next Turn Roll.
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Your opponent’s ðĄs are blank.
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If your opponent has 2 other Strikes in play, stop any Strike. Your opponent randomly discards 1 card from their hand.
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