Competitor – Alex Hammerstone

Power:          10
Technique:     8
Agility:            5
Strike:             7
Submission:   6
Grapple:         9

When you roll Power for your Turn Roll, draw 1 card and discard 1 card from your hand.

Burning Hammer

+3 to Agility
+2 to Strike
Shuffle 3 cards from your discard pile into your deck.

Nightmare Pendulum

+2 to Technique
+3 to Agility
Your opponent randomly discards 1 card from their hand until they discard a Finish card.

Spinal Countdown

+1 to Technique
+4 to Submission
Your Finish Roll is +1 for each card you have in play with "Spine" in the name.

Compendium / Rulings

Q: If Hammerstones gimmick is triggered, does he have to draw 1 and discard 1 before taking the turn?

A: Yes, you must always fulfill the effect prior to your turn starting; because there is no “May” in its text.

Competitor – Alex Kane

Power:          10
Technique:   6
Agility:        5
Strike:           9
Submission:  7
Grapple:        8

When you Hit a card with “Suplex” in the name, your opponent randomly reveals cards in their hand equal to the number of other cards you have in play with “Suplex” in the name: Choose 1 of those revealed cards and bury it. 

Bomaye Splash! (Spotlight)

+4 to Agility
When this card is in your discard pile, you are considered to have a card in play with "Suplex" in the name.

The Mark of Kane Suplex

+1 to Technique
+1 to Submission
+1 to Grapple
Draw 1 card.
If you stopped a card last turn, double these bonuses.

Fade 2 Black

+3 to Technique
If you have 5 cards in play with "Suplex" in the name, your opponent cannot break out.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Anastasia Morningstar

Power:            10/7
Technique:       8/6
Agility:              6/5
Strike:                  9
Submission:   7/10
Grapple:           5/8

When you roll 7 for your Turn Roll, your opponent’s next Turn Roll is -2.

The Witchmark

+2 to Strike
Look at your opponent's hand and choose 2 cards.
Put one on top of your opponent's deck and bury the other.

The Dark Bomb

+1 to Submission
+4 to Grapple
Your opponent flips all cards in their deck, then randomly buries their discard pile.

The Noctifer

+1 to Technique
+3 to Submission
Your opponent's next Turn Roll is -2.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Art the Seal

Power:          10
Technique:     9
Agility:            7
Strike:             8
Submission:   6
Grapple:         5

When you hit a card with “Seal” or “Taunt” in the name: Your opponent flips 1 card, then you may bury 1 card in any player’s discard pile.

The Art Attack

+2 to Agility
+3 to Grapple
When this card is in your discard pile and you stop a card, the stopped card has blank text until the end of the turn.

Chonkin' and Bonkin'

+1 to Strike
+2 to Grapple
Look at your opponent's hand, choose 1 card and bury it.
Your opponent randomly discards 1 card from their hand.

Seal of Disapproval

+1 to Agility
+2 to Submission
If your opponent has a Spectacle revealed, this card is also a Follow Up. If that Spectacle has "Taunt" in the name, double these bonuses.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Asia

Power:          10
Technique:     5
Agility:            6
Strike:             8
Submission:   7
Grapple:         9

When you hit a Follow Up, your next Turn Roll is +1. 

Terracotta Elbow

+2 to Agility
+2 to Strike
Draw 1 card for each Follow Up you have in play +1.

Pedigree

+2 to Agility
+1 to Submission
+2 to Grapple
If you have 2 or more Follow Ups in play than your opponent, double these bonuses.

What's the Capital of Thailand?

+2 to Submission
Your opponent discards 1 card from their hand for each Follow Up you have in play.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Bael

Power:          10
Technique:   5
Agility:        6
Strike:           8
Submission:  9
Grapple:        7

When you hit a card with “Burn,” “Choke,” “Fire,” or “Slam” in the name, your opponent’s next turn roll is -1.

Blessed By The Burn

+2 to Agility
+2 to Strike
The next time your opponent's turn roll would be 10 or greater, it is instead -3.

Hell 95 Chokeslam

+2 to Agility
+2 to Grapple
If stopped shuffle 2 cards with "Burn," "Choke," "Fire," or "Slam" in the name from your discard pile into your deck.

The Lesser Key Of Madness

+2 to Technique
+1 to Submission
+1 to Grapple

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Bandersnatch

Power:          10
Technique:     5
Agility:            6
Strike:             8
Submission:   7
Grapple:         9

When you hit a card with “Chain” or “Jaw” in the name: Reveal the top 3 cards of your deck, add 1 Grapple to your hand, and flip the others.

Frumious Jaws

Your Finish Rolls are +1.
Search your deck for 1 card with "Chain" in the name and discard it.

Alice...

+2 to Agility
+1 to Grapple
If stopped, you may play "...In Chains" from your discard pile.

...In Chains

+1 to Technique
+1 to Submission
When this card is in your discard pile, reveal 2 additional cards for your Bandersnatch Gimmick.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Beatstick Brandon

Power:           10
Technique:      8
Agility:             7
Strike:              9
Submission:    5
Grapple:          6

Your cards with “Beat” or “Stick” in the name have the added text: “Your opponent buries 1 card in their hand and your next Turn Roll is +1.”

Beatstick Beatdown

+1 to Technique
+4 to Submission
If you have "Surprise Attack" in play, your opponent gets 1 fewer Breakout Roll this turn. If stopped, you lose the match via Disqualification.

The 50/50

-3 to Technique
-2 to Agility
+1 to Strike
+4 to Grapple
If the Crowd Meter is 4 or greater, stop any Finish Submission.

You Won't Beat Me!

+2 to Agility
+2 to Grapple
If you broke out last turn, this card is also a Lead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Beef Mode

Power:        10
Technique:   8
Agility:          5
Strike:           7
Submission: 6
Grapple:       9

When you and your target roll the same skill, you may re-roll your Turn Roll and it is +1. 

The Tricep Beef

+1 to Technique
+2 to Strike
Bury 1 card in your discard pile.
Draw 1 card.
If either player re-rolled their Turn Roll, double these bonuses.

Beef Bomb

+2 to Agility
+1 to Submission
+1 to Grapple
Choose Strike, Grapple, or Submission: Your opponent reveals their hand and buries cards in their hand equal to the number of the chosen type revealed.

The Beef Curtain

+1 to Technique
+1 to Grapple
If either player re-rolled their Turn Roll, this card is also a Lead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Big Jim Bias

Power:          10
Technique:     6
Agility:            5
Strike:             9
Submission:   7
Grapple:         8

When your Turn Roll is at least 3 greater than your opponent’s: Look at the bottom 3 cards of your deck, put 1 on top of your deck and randomly bury the others.

Killing Them With Kindness

+2 to Technique
+3 to Agility
Draw the bottom 2 cards of your deck.

Keeping It Hardcore

+1 to Submission
+2 to Grapple
When this card is in your discard pile and your Turn Roll is at least 5 greater than your opponent's, you may add this card to your hand.

The Gun Rack

+2 to Submission
+1 to Grapple
If your Turn Roll was at least 3 greater than your opponent's Turn Roll, this card is also a Follow Up.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Blackstar

Power:          10
Technique:     5
Agility:            6
Strike:             8
Submission:   9
Grapple:         7

Grand Pack 4 Gimmick
Once per turn roll:
When your target rolls their highest or lowest printed skill, you may re-roll your turn roll. 

Original Gimmick
When you roll Power for your Turn Roll, choose 1 card your opponent has in play and discard it.

Escape Velocity

+2 to Agility
+2 to Strike
When this card is in your discard pile and you roll Technique for your Turn Roll, you may bury it and your opponent's Turn Roll is -2.

Event Horizon

+2 to Technique
+1 to Agility
+1 to Grapple
Shuffle 1 card from your discard pile into your deck. Draw 1 card and your opponent discards 1 random card from their hand.

Gravitational Collapse

+3 to Technique
+1 to Submission
Draw 2 cards. Randomly bury 2 cards in your discard pile.

Galactic Execution

+4 to Agility
Draw 1 card.
Your opponent randomly discards 1 card from their hand.

The Cosmic Reaper

+3 to Technique
+1 to Grapple
If you re-rolled your turn roll, this card is also a lead.

Celestial Oblivion

+1 to Submission
+2 to Grapple
Look at your opponent's hand, choose 1 finish and bury it.
Add 1 Grapple or Submission from your discard pile to your hand.

Compendium / Rulings

NOTE: Escape Velocity can only be triggered during the Turn Roll phase, which means it applies the -2 immediately to that exact Turn Roll, not the Next Turn Roll.

Cards to Check Out

Competitor – Bobby Ohio

Power:           10
Technique:      5
Agility:             6
Strike:              7
Submission:    8
Grapple:          9

When you hit a card with “Eat” in the name, draw 1 card.
When you hit a card with “Slam” in the name, your next Turn Roll is +1.

Lights, Camera, Action!

+5 to Technique
+2 to Strike
If stopped, discard 1 card from your hand and you lose the match via Disqualification.

Slammin, Slammin, Slammin, Slammin Yo!

Your Finish Roll is +1 for each card you have in play with "Slammin" in the name
Shuffle any number of cards with "Slam" in the name from your discard pile to your deck.

O-HI-O

+3 to Technique
+1 to Submission
Add 1 card with "Eat" in the name from your discard pile to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Boy Howdy

Power:           10
Technique:      6
Agility:             7
Strike:              5
Submission:    8
Grapple:          9

New Gimmick
The Crowd Meter is considered +1 for your card effects.

Old Gimmick
At the start of the match add +1 to the Crowd Meter.
If the skill rolled for your 1st or 2nd Breakout Roll matches your opponent’s Finish Roll, your roll is +1.

Pelicana-Conrana

+1 to Technique
Your Agility and Strike skills are + the Crowd Meter.

The Crowd Teaser

+2 to Strike
+1 to Grapple
Draw cards equal to the Crowd Meter +1.

The Pelican Crunch!

+1 to Technique
+1 to Submission
Randomly add cards from your discard pile to your hand equal to the Crowd Meter.

Pelicanrana

+1 to your skills.
Your opponent gets 2 additional Breakout Rolls.

The Crowd Pleaser

If your opponent's 1st or 2nd Breakout Roll is the same skill as your Finish Roll, their roll is -1.
If stopped you may add +1 to the Crowd Meter.

Get Behind the Pelican!

When this card is in your hand and you would bury any number of cards from your hand, you may instead discard this card and draw 1 card.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Brian Cage (V1)

Power:          10
Technique:     6
Agility:            8
Strike:             7
Submission:   5
Grapple:         9

When you roll Power for your Turn Roll, your next Turn Roll is +2.

Tornado Claw

+1 to Agility
+2 to Strike
Each player shuffles 2 cards from their hand into their deck.
Draw 3 cards.

Drill Claw

+1 to Power
+2 to Grapple
Your opponent shuffles cards from their hand into their deck until they have 2 cards in their hand.

Weapon X

+2 to Technique
+3 to Submission
+1 to Grapple

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Brian Cage (V2)

Power:          10
Technique:     6
Agility:            8
Strike:             7
Submission:   5
Grapple:         9

When you roll Power for your Turn Roll, choose 1 opponent:
Their next Turn Roll is -2.

Five Star Elbow Drop

+1 to Technique
+1 to Agility
+1 to Strike
Shuffle 5 cards from your discard pile into your deck.

F'n 5

Your Finish Rolls are +1.
You may draw 5 cards then bury 3 cards in your hand.

GMSI

+1 to Power
+4 to Submission
Add 1 card from your discard pile to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).