Competitor – 4 Leaf Flynn

Power:            8
Technique:      9
Agility:             5
Strike:              6
Submission:    7
Grapple:        10

2020-3D + Errata
When you roll Agility for your Turn Roll:
Flip 2 cards or 3 times per match: Add 1 card from your discard pile to your hand.

Kiss the Blarney

+2 to Agility
+2 to Strike
If you have 0 cards in your deck, this card is also a Follow Up.

Finnegan's Wake

Your opponent's 1st Breakout Roll is -1 for each Lead you have in play.
Your opponent's second Breakout Roll is -1 for each Follow Up you have in play.

The Lucky Clover

+1 to Power
+2 to Submission
If stopped, put 3 cards from your discard pile on top of your deck.
If you had 0 cards in your deck put up to 6 cards instead.

Four Leaf Fury

Your Strike Skill is +1 for each Follow Up you have in play. If you have 4 Follow Ups in play your Technique and Agility are +1.

Dublin Down

+2 to Power
Once per Turn: You may discard your hand to re-roll your Finish Roll.

The 4 Leaf Clover

+1 to Technique
+1 to Submission
+1 to Grapple
Shuffle 4 Follow Ups from your discard pile into your deck.

Compendium / Rulings

Notice: Please be aware that the printed 4 Leaf Flynn above is the only legal copy. There is a misprint that was placed under Errata. (SRG Universe, Card Corrections, 2020)

Note: If you are looking for the Original Banned gimmick it can be found here. That version is no longer legal for Singles Play. 

Cards to Check Out

Competitor – 4 Leaf Flynn V2

Power:             8
Technique:      9
Agility:             5
Strike:              6
Submission:    7
Grapple:        10

When you have 4 Follow Ups in play, your Agility is +4.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Ace Diamond

Power:            8
Technique:     7
Agility:            6
Strike:             5
Submission: 10
Grapple:         9

When you roll Strike for your Turn Roll: 
Randomly reveal 1 card in your hand; you may discard it, then add 1 card from your discard pile to your hand.

Rabbit Punch

+1 to Technique
+1 to Agility
+2 to Strike
If this card is revealed for your Gimmick, you may play it with double bonuses; it can be stopped as normal.

Diamond Cutter

+2 to Technique
+1 to Grapple
You may search your deck for any number of cards and put them into your discard pile.

Diamond Shooter

+3 to Technique
The next time you roll Strike, it is +3.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Agatha Mai

Power:             8
Technique:      9
Agility:             7
Strike:              5
Submission:  10
Grapple:          6

Once per Turn Roll: When your opponent rolls Submission for their Turn Roll: Flip 1 card, then add 1 Submission from your discard pile to your hand.

Sea-Trigger

+1 to Power
+1 to Technique
Each player shuffles their discard pile into their deck.

High Tide

+3 to Strike
+1 to Grapple
Stop "Derailed."

Heave-Ho

+3 to Grapple
Flip up to 2 cards. Shuffle up to 10 cards from your discard pile into your deck.
Your opponent flips and shuffles the same number of cards.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Agatha Mai (Scallywag)

Power:           8
Technique:    9
Agility:           7
Strike:             5
Submission: 10
Grapple:         6

Once per Turn Roll: When your target rolls Submission for their Turn Roll: Flip 1 card, then add 1 Submission from your discard pile to your hand. 

Quantum Quake

Discard 1 card from your hand.
+1 to Agility
+4 to Strike

Shipwreck Menagerie

+1 to Power
+1 to Agility
+1 to Submission
Add 1 card from your discard pile to your hand.

The Mystic Plunder

+1 to Technique
+1 to Submission
+2 to Grapple
Bury 3 cards in any player's discard pile.

Crocodile Chop

+3 to Power
+1 to Grapple
Each player discards 1 card from their hand.
Draw 1 card.

Steel Chain Anchors Aweigh

+1 to Technique
+1 to Strike
+1 to Grapple
Draw 1 card for each Scallywag Symbol you have revealed on your entrance and competitor cards.

Death Is The Only Great Adventure You Have Left

+1 to Power
+1 to Agility
+1 to Strike
Stop Any Finish Strike that is a Stop.

The Chain of Torment

+2 to Technique
+1 to Strike
When this card is in your discard pile: After you force your opponent to re-roll their turn roll, you may discard 1 card from your hand to add this card to your hand.

Skullfire Whirlwind

+3 to Grapple
If you forced your opponent to re-roll their last Turn Roll, you mar re-roll your Finish Roll.

Chained In The Tide

+1 to Power
+2 to Technique
+1 to Submission
If stopped, discard 1 card from your hand, then add 1 Follow Up Submission from your discard pile to your hand.

Compendium / Rulings

Note: Original scallywag Finishes come with Amelia Breckenwith, but contain the Scallywag logo so all of the Scallywags may use them. (Row 1)

Second edition scallywag finishes come in the captain con bundle with Bartholomew Hooke. (Row 2)

Third edition scallywag finishes come with the captain con bundle with Commodore Terror Skull [Alt Art] (Row 3)

Note: Scallywag Agatha Mai cannot use the original Agatha Mais finishes. 

Compendium / Rulings

Note: Original scallywag Finishes come with Amelia Breckenwith, but contain the Scallywag logo so all of the Scallywags may use them. (Row 1)

Second edition scallywag finishes come in the captain con bundle with Bartholomew Hooke. (Row 2)

Note: Scallywag Agatha Mai cannot use the Original Agatha Mais finishes. 

Cards to Check Out

Competitor – Alana “The Heel of Bastille” Antoinette

Power:            8
Technique:   10
Agility:            5
Strike:             7
Submission:   9
Grapple:         6

When you roll Grapple or Power for your Turn Roll: Reveal the top card of your opponent’s deck. If it is a Finish, you may flip it; if it is not, you may bury it.

"Liberté, égalité, fraternité!"

+3 to Agility
+2 to Strike
When this card is in your discard pile, unblank your Gimmick.
Each player discards 1 card from their hand. Each player draws 1 card.

Let Them Eat Cake

+2 to Agility
+3 to Grapple
Bury 2 cards in any player's discard pile. Look at the top 4 cards of your opponent's deck and put them on top in any order.

The Reign of Terror

+1 to Power
+2 to Submission
If your opponent flipped a card for your Gimmick, this card is also a Lead until the end of the turn.
Your opponent randomly discards 1 card from their hand.

The Masquerade

+1 to Submission
-1 to your opponent's Submission.
The skill you rolled for your Turn Roll is +1 for your Finish Roll and -1 for your opponent's Breakout Rolls.

Let Them Eat Cake

+2 to Agility
+3 to Grapple
Bury 2 cards in any player's discard pile. Look at the top 4 cards of your opponent's deck and put them on top in any order.

The Reign of Terror

+1 to Power
+2 to Submission
+1 to Grapple
If your opponent flipped a card for your Gimmick, this card is also a Lead until the end of the turn.
Your opponent randomly discards 1 card from their hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Alexander Slamilton

Power:             8
Technique:      9
Agility:             6
Strike:              7
Submission:    5
Grapple:        10

When your opponent stops your card with “Slam” or “America” in the name, they randomly discard 1 card from their hand, then bury 1 card in their discard pile.

Right Hand Man

Your Power is +1 for each card you have in play with "America" in the name (Max +4).
Your Agility is +1 for each card you have in play with "Slam" in the name (Max +4).

Dueling Choke Slam

+2 to Agility
Each player flips 1 card and compares the card #. If you have the higher card #, your opponent gets 1 Breakout Roll this turn. If your opponent has the higher card #, their Breakout Rolls are +1.

America, Rise Up!

+2 to Power
+2 to Agility
Once per turn: If you roll Submission for your Finish Roll, you may discard 1 card with "America" or "Slam" in the name from your hand to re-roll your Finish Roll.

Compendium / Rulings

Q: If Dueling Choke Slam is played against Lily Mai and she flips one of her Back Kick’s what number is it considered?
A: Back Kick is also considered an 11 and a 12 in relation to deck construction only, it has been ruled the card number is whatever it is printed as for card effects, which is 10. (Boss, 2023)

Ruling – If there are no cards in deck, the value is 0 for Dueling Choke Slam.

Ruling – Dueling Choke Slam, when in a stipulation that has more than 3 breakout rolls, is treated as subtracting the total amount of rolls given by 2, if you win the duel. 

Cards to Check Out

Competitor – Alexander Slamilton Hardercore

Power:           8
Technique:    9
Agility:           6
Strike:          10
Submission:  5
Grapple:        7

Choose 1: “Kendo Stick,” “Ring Step,” or “Sledgehammer.”
When you hit a card with that in the name, draw 2 cards.
This match has No Disqualifications. 

Sledge of Allegiance

+1 to Submission or
If your Strike skill is greater than your opponent's Strike skill, stop any Finish Grapple.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Alton Black

Power:           8
Technique:    6
Agility:           5
Strike:            9
Submission:  7
Grapple:      10

Your Grapple cards with “Drop“, “Slam“, “Buster“, or “Breaker” in the name have the added text “Your opponent buries 1 random card in their hand.”

B.F.B.

+2 to Strike
When you have more cards in your hand than your opponent, this card is also a Follow Up.
Draw 1 card for each other Strike you have in play.

Total Anarchy

+1 to Power, Agility and Technique for each Grapple card you have in play with "Slam", "Drop" or "Breaker" in the name.
Each time your opponent rolls they bury 1 random card in their hand.

The Blackout

+3 to Submission
+2 to Technique
Your opponent buries 2 cards in their hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Grapple 8+, Strike 8+, Power 8+
Grapple cards for Alton Black’s Keywords: Drop, Slam, Buster, Breaker

Competitor – Amos The Iron Worker (V2)

Power:             8
Technique:      7
Agility:             5
Strike:              9
Submission:  10
Grapple:          6

When you hit a card with “Ladder” in the name: Shuffle up to 2 cards from your discard pile into your deck, or draw 1 card.

Propeller Ladder Spin

+2 to Technique
+3 to Agility
Ignore "Or" in the text of your Gimmick.

Powerbomb Through the Ladder

+3 to Power
+3 to Grapple
Once per turn:
If you have 3 other cards in play with "Ladder" in the name, you may re-roll your Finish Roll.

Union Nap Break

+3 to Technique
+2 to Grapple
In a Singles Match:
If your opponent breaks out, the Crowd Meter is +1, and you may replace the Crowd Meter with the "Ladder Match" Crowd Meter of the same level.

Competitor – Anika al’Namira | آنِكا النمرَ

Power:            8
Technique:     9
Agility:            7
Strike:             5
Submission: 10
Grapple:         6

When your opponent stops your Submission, they cannot draw cards until the start of the next turn.

If God Wills It | إن شاء الله

+1 to Power
+3 to Strike
If you have a Finish in your discard pile with blank text, double these bonuses.

Desert Lotus | لوتس الصحراء

+4 to Grapple
When this card is in your discard pile and your opponent moves any number of cards from their discard pile with a card or Gimmick, shuffle this card into your deck: If it was moved with a Gimmick, add it to your hand instead.

Call to Hecate | اتصل بهيكات

+1 to Strike
+3 to Grapple
If stopped, your next Turn Roll is +2.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Backpack Man

Power:          8
Technique:  10
Agility:           5
Strike:            9
Submission:  6
Grapple:        7

When you roll Agility for your Turn Roll, look at your opponent’s hand, choose 1 stop and bury it.

The Jack-o'-Lantern

+3 to Agility
+1 to Strike
When this card is in your discard pile and your opponent hits a Finish, add 1 card from your discard pile to your hand.

All Hallows' Eve

+2 to Agility
+1 to Submission
+1 to Grapple
If you have 2 Finish cards in your discard pile, add +1 to these bonuses.

Trick-or-Treat

+2 to Submission
+2 to Agility
When your opponent rolls a Breakout Roll, draw 1 card or bury 1 card in any players discard pile.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Bad Boy Dave

Power:          8
Technique:   5
Agility:        7
Strike:           6
Submission:  9
Grapple:        10

Once per Turn: 
When your opponent discards a single card of a particular move type from their hand due to card effects, you may add one card of the same move type from your discard pile to your hand. 

Screwjob Lariat

+1 to Agility
+3 to Strike
Look at your opponent's hand, choose 1 card and discard it.

... And Still

+2 to power
+2 to Agility
+1 to Submission
You lose the match via disqualification.

Stockholm Syndrome

Your opponent's Technique is -2.
Your opponent's Agility is -2.
Your opponent randomly discards 1 card from their hand; you may copy its text.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Belinda

Power:              8
Technique:       6
Agility:              9
Strike:               5
Submission:   10
Grapple:           7

2020 Vision
When you stop a card, your opponent’s next Turn Roll is -1.

Flight of Angels

+3 to Strike
When this card is in your discard pile and your opponent stops your card, your next Turn Roll is +1.

Hell On High Heels

+2 to Technique
+2 to Grapple
When your opponent rolls a Breakout Roll, they bury 1 card in their hand.

Enter Sandman

+2 to Power
+2 to Technique
Look at your opponent's hand.
Choose 1 Follow Up or Finish and bury it.

Compendium / Rulings

NOTE: If you’re looking for the original banned gimmick you can find it here. 

Cards to Check Out

Competitor – Belle

Power:           8
Technique:     6
Agility:            9
Strike:           10
Submission:   5
Grapple:         7

When you roll Strike for your Turn Roll: Flip 2 cards or add 1 Belle Finish from your discard pile to your hand.

Freedom Rings

+4 to Submission
Your next Turn Roll is +1.

The Belle Hammer

+1 to Power
+1 to Technique
+1 to Grapple
If flipped during your Turn Roll, add this card to your hand.

Belle Ringer

+2 to Submission
+1 to Grapple
Your opponent buries 1 card in their hand.
If you have more cards in your hand than your opponent, +4 to Submission and +2 to Grapple.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).