
Your next Turn Roll is +1 for each Lead your opponent has in play.
Compendium / Rulings
None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Your next Turn Roll is +1 for each Lead your opponent has in play.
None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Search your deck or discard pile for “Ready to Rumble” and add it to your hand [or] you may play that card as an additional card this turn.
If you have “Ready to Rumble” in play, your opponent’s gimmick is blank.
None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Your opponent’s next Strike has the added text:
“If stopped, you lose the match via Disqualification.”
Note: This card is a “Poison” effect and will linger until the opponent successfully resolves a strike. Even if The Madness Spreads leaves play.
Note: In a multi-man format if this effect is played on a player, the poison will only linger in that tunnel. If the affected player plays a Strike on your partner it does not have this text, but the effect stays active until they attempt a Strike on you.
Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”