#5 – Roll, Twist, Chug!

Stop any Follow Up Submission or each player buries 1 card in their hand. If this is a Ring of Fire match, your opponent flips 1 card.

Compendium / Rulings

Note: These cards were intended to have a period instead of where “And” should be. So during a ring of fire you get the Flip 1 effect, both offensively and defensively.

#7 – Rolling Forearm

You may play 1 extra card this turn, or if you have less cards in your hand than your opponent draw 2 cards.
(After you hit another card this turn, your turn ends.)

Compendium / Rulings

ERRATA – All cards involving the ability to play another card have the added text “(After you hit another card this turn, your turn ends.)”

#7 – Rolling Forearm (Technique)

Draw 3 cards.
If the Crowd Meter is 3 or greater, draw 5 cards instead.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#8 – Crucifix Roll Up

Shuffle 1 card from your discard pile into your deck. When this card is in your discard pile: When you roll Grapple for your Turn Roll, you may put this card on top of your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#9 – Rolling Headlock

Draw 1 card then bury 1 card in your hand.
When this card is in your discard pile and you roll Technique for your Turn Roll, you may add it to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#12 – Rolling Forearm Lock

Stop “Rolling Forearm.”
Draw 1 card for each Lead you have in play.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#16 – Roll, Flip, Squat!

If you have another Follow Up in play, flip 1 card and your next Turn Roll is +1.
When you have another Follow Up in play, your maximum handsize is +1.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).