#7 – Rolling Forearm

You may play 1 extra card this turn, or if you have less cards in your hand than your opponent draw 2 cards.
(After you hit another card this turn, your turn ends.)

Compendium / Rulings

ERRATA – All cards involving the ability to play another card have the added text “(After you hit another card this turn, your turn ends.)”

#7 – Rolling Forearm (Technique)

Draw 3 cards.
If the Crowd Meter is 3 or greater, draw 5 cards instead.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#9 – Rolling Headlock

Draw 1 card then bury 1 card in your hand.
When this card is in your discard pile and you roll Technique for your Turn Roll, you may add it to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#12 – Rolling Forearm Lock

Stop “Rolling Forearm.”
Draw 1 card for each Lead you have in play.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”