#4 – Running Elbow Smash

Shuffle 1 card from your discard pile into your deck.
If your Strike skill is greater than your opponent’s Strike skill, put that card on top of your deck instead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#5 – Crunching Chain Assault

If the Crowd Meter is 2 or greater, stop any Follow Up Submission. Draw 1 card, your opponent randomly buries 1 card in their hand. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#12 – Nowhere to Run

Shuffle 1 card from your discard pile into your deck for each Submission you have in play.
If this is a Steel Cage Match, your opponent’s next Turn Roll is -2.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#13 – Running Lariat

If your Strike skill is greater than your opponent’s Strike skill, stop any Grapple.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#14 – Running Suplex

If your Grapple skill is greater than your opponent’s Grapple skill, stop any Submission.
Draw 2 cards.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”