#13 – Break the Seal

Add 1 card from your discard pile to your hand.
Your next Turn Roll is +2.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#14 – The Seven Seals

If your Power is greater than your opponent’s Power, stop any Submission.
Put 1 card from your discard pile on top of your deck.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#19 – Madness Unsealed

Your opponent’s next Grapple has the added text: “If stopped, you lose the match via Disqualification.”

Compendium / Rulings

Note: This card is a “Poison” effect and will linger until the opponent successfully resolves a grapple. Even if Madness Unsealed leaves play. 

Note: In a multi-man format if this effect is played on a player, the poison will only linger in that tunnel. If the affected player plays a Grapple on your partner it does not have this text, but the effect stays active until they attempt a Grapple on you.

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#20 – Sealed Away

If your opponent has another Submission in play, stop any Submission.
Each player reveals the top card of their deck and adds it to their hand.
If this is a Steel Cage or Liger’s Den Match, you may flip both cards instead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#28 – A Powerful Drumstick Sealing

+1 to Power
+1 to Agility
+1 to Strike
When you have 2 cards with “Drumstick” in the name in play, this card is considered to have your Competitor Logo. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#29 – Unsealed Powerbomb Through The Ladder

+1 to Agility
+1 to Strike
If you have 2 cards in play with “Ladder” in the name, this card is considered to have your competitor logo.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).