#1 – Finger Poke of Doom

If this is the first turn of the game, this card is also a Finish.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off. Boosts to only Turn Roll do not count towards the requirements.

#2 – Swift Arm Wrestling

If this is the first turn of the game, this card is also a Finish.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off. Boosts to only Turn Roll do not count towards the requirements.

#3 – Handshake of Doom!

If this is the first turn of the game, this card is also a Finish.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off. Boosts to only Turn Roll do not count towards the requirements.

#6 – Irish Goodbye

Stop any Follow Up Strike.
Flips cards until you flip a Submission, add that Submission to your hand.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#7 – Doomsday Lariat

When you have “Flying Super Snap Face Punch” in play, this card is also a Finish.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#7 – Drawin’ Dimes (Strike)

Add 1 card from your discard pile to your hand.
If the Crowd Meter is 3 or greater, add 2 cards from your discard pile to your hand instead.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”