#16 – Sky-High Punches

Your Strike skill is +2 during Finish Rolls.
If you have another Follow Up in play and this is a Steel Cage Match, this card is also a Finish.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#22 – Sky-High Knee Drop

Look at your opponent’s hand, choose 1 Follow Up and discard it.
If this is a Steel Cage Match, you may discard 1 card from your hand and your opponent buries the chosen card instead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#27 – Sky-High Choke

Stop any Finish Strike.
Your Finish Rolls are +1.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”