#1 – Cosmic Smash

Stop any Lead Grapple.
Each player reveals the top card of their deck and adds it to their hand.
If this is a Steel Cage or Liger’s Den Match, you may flip both cards instead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#4 – Running Elbow Smash

Shuffle 1 card from your discard pile into your deck.
If your Strike skill is greater than your opponent’s Strike skill, put that card on top of your deck instead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#14 – Colossal Smash

If your Power skill is greater than or equal to your opponent’s Power skill, stop any Submission.
Discard 2 cards your opponent has in play.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”