#13 – Soaring Dropkick

If your Strike skill is greater than your opponent’s Strike skill, stop any Grapple.
This card counts as 2 Follow Up Strikes in play.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#14 – Soaring Suplex

If your Grapple skill is greater than your opponent’s Grapple skill, stop any Submission.
Your opponent discards 1 random card from their hand.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#16 – Soaring Forearm Strike

If you have another Follow Up in play, shuffle 1 Strike from your discard pile into your deck and draw 1 card.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#22 – Soaring Corner Avalanche

Cannot be stopped by Follow Ups.
Draw 1 card.
If either player rolls Agility for their Finish Roll, their roll is -1.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#22 – Soaring Skateboard Smash

Your opponent’s Gimmick is blank.
If stopped, you lose the match via Disqualification.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).