Competitor – Ace Diamond

Power:            8
Technique:     7
Agility:            6
Strike:             5
Submission: 10
Grapple:         9

When you roll Strike for your Turn Roll: 
Randomly reveal 1 card in your hand; you may discard it, then add 1 card from your discard pile to your hand.

Rabbit Punch

+1 to Technique
+1 to Agility
+2 to Strike
If this card is revealed for your Gimmick, you may play it with double bonuses; it can be stopped as normal.

Diamond Cutter

+2 to Technique
+1 to Grapple
You may search your deck for any number of cards and put them into your discard pile.

Diamond Shooter

+3 to Technique
The next time you roll Strike, it is +3.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Agatha Mai (Scallywag)

Power:           8
Technique:    9
Agility:           7
Strike:             5
Submission: 10
Grapple:         6

Once per Turn Roll: When your target rolls Submission for their Turn Roll: Flip 1 card, then add 1 Submission from your discard pile to your hand. 

Quantum Quake

Discard 1 card from your hand.
+1 to Agility
+4 to Strike

Shipwreck Menagerie

+1 to Power
+1 to Agility
+1 to Submission
Add 1 card from your discard pile to your hand.

The Mystic Plunder

+1 to Technique
+1 to Submission
+2 to Grapple
Bury 3 cards in any player's discard pile.

Crocodile Chop

+3 to Power
+1 to Grapple
Each player discards 1 card from their hand.
Draw 1 card.

Steel Chain Anchors Aweigh

+1 to Technique
+1 to Strike
+1 to Grapple
Draw 1 card for each Scallywag Symbol you have revealed on your entrance and competitor cards.

Death Is The Only Great Adventure You Have Left

+1 to Power
+1 to Agility
+1 to Strike
Stop Any Finish Strike that is a Stop.

The Chain of Torment

+2 to Technique
+1 to Strike
When this card is in your discard pile: After you force your opponent to re-roll their turn roll, you may discard 1 card from your hand to add this card to your hand.

Skullfire Whirlwind

+3 to Grapple
If you forced your opponent to re-roll their last Turn Roll, you mar re-roll your Finish Roll.

Chained In The Tide

+1 to Power
+2 to Technique
+1 to Submission
If stopped, discard 1 card from your hand, then add 1 Follow Up Submission from your discard pile to your hand.

Compendium / Rulings

Note: Original scallywag Finishes come with Amelia Breckenwith, but contain the Scallywag logo so all of the Scallywags may use them. (Row 1)

Second edition scallywag finishes come in the captain con bundle with Bartholomew Hooke. (Row 2)

Third edition scallywag finishes come with the captain con bundle with Commodore Terror Skull [Alt Art] (Row 3)

Note: Scallywag Agatha Mai cannot use the original Agatha Mais finishes. 

Compendium / Rulings

Note: Original scallywag Finishes come with Amelia Breckenwith, but contain the Scallywag logo so all of the Scallywags may use them. (Row 1)

Second edition scallywag finishes come in the captain con bundle with Bartholomew Hooke. (Row 2)

Note: Scallywag Agatha Mai cannot use the Original Agatha Mais finishes. 

Cards to Check Out

Competitor – Al13n Invader (V1)

Power:           6
Technique:    5
Agility:         10
Strike:            7
Submission:  9
Grapple:        8

When you breakout: you may play a Finish from your hand as if it were a Lead (it can be stopped as normal).

Al13n Interference

+2 to Power
+2 to Technique
You may discard card #13 to add this card from your discard pile to your hand.

Unidentified Flying Elbow

+2 to Strike
+1 to Grapple
Your opponent buries 1 random card in their hand.
Add card #13 from your discard pile to your hand.

Al13n Abduction

+2 to Power
+2 to Technique
Look at your opponent's hand, choose 2 cards and bury them.

Al13n Probe

+4 to Technique
If you have card #13 in play your skills are +1.

Al13n Interference

+2 to Power
+2 to Technique
You may discard card #13 from your hand to add this card from your discard pile to your hand.

Al13n Abduction

+2 to Power
+2 to Technique
Look at your opponent's hand, choose 2 cards and bury them.

Al13n Probe

+4 to Technique
If you have card #13 in play your skills are +1.

Beam Me Down!

+2 to Strike
Once per Turn: If you have a Submission in play with "Cosmic" in the name: You may re-roll your Finish Roll.

Cosmic Crush

+2 to Technique
+1 to Grapple
Add 1 Card with "Cosmic" in the name from your discard pile to your hand.

Cosmic Wormhole

+2 to Technique
+1 to Submission
When this card is in your discard pile and either player breaks out, you may discard 1 card in your hand with "Cosmic" in the name to add this card to your hand.

Compendium / Rulings

NOTE: Al13n Interference regards #13 from your hand, not a different location, regardless of text.

Note: The third row of finishes come from the New Gimmick of V2 Al13n Invader out of Grand Packs.

Cards to Check Out

Agility 8+, Submission 8+, Grapple 8+, #13 cards (in particular, Al13n Invasion, but not required to be used)

Competitor – Alana “The Heel of Bastille” Antoinette

Power:            8
Technique:   10
Agility:            5
Strike:             7
Submission:   9
Grapple:         6

When you roll Grapple or Power for your Turn Roll: Reveal the top card of your opponent’s deck. If it is a Finish, you may flip it; if it is not, you may bury it.

"Liberté, égalité, fraternité!"

+3 to Agility
+2 to Strike
When this card is in your discard pile, unblank your Gimmick.
Each player discards 1 card from their hand. Each player draws 1 card.

Let Them Eat Cake

+2 to Agility
+3 to Grapple
Bury 2 cards in any player's discard pile. Look at the top 4 cards of your opponent's deck and put them on top in any order.

The Reign of Terror

+1 to Power
+2 to Submission
If your opponent flipped a card for your Gimmick, this card is also a Lead until the end of the turn.
Your opponent randomly discards 1 card from their hand.

The Masquerade

+1 to Submission
-1 to your opponent's Submission.
The skill you rolled for your Turn Roll is +1 for your Finish Roll and -1 for your opponent's Breakout Rolls.

Let Them Eat Cake

+2 to Agility
+3 to Grapple
Bury 2 cards in any player's discard pile. Look at the top 4 cards of your opponent's deck and put them on top in any order.

The Reign of Terror

+1 to Power
+2 to Submission
+1 to Grapple
If your opponent flipped a card for your Gimmick, this card is also a Lead until the end of the turn.
Your opponent randomly discards 1 card from their hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Alex Kane

Power:          10
Technique:   6
Agility:        5
Strike:           9
Submission:  7
Grapple:        8

When you Hit a card with “Suplex” in the name, your opponent randomly reveals cards in their hand equal to the number of other cards you have in play with “Suplex” in the name: Choose 1 of those revealed cards and bury it. 

Bomaye Splash! (Spotlight)

+4 to Agility
When this card is in your discard pile, you are considered to have a card in play with "Suplex" in the name.

The Mark of Kane Suplex

+1 to Technique
+1 to Submission
+1 to Grapple
Draw 1 card.
If you stopped a card last turn, double these bonuses.

Fade 2 Black

+3 to Technique
If you have 5 cards in play with "Suplex" in the name, your opponent cannot break out.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Amelia Breckenwith

Power:           7
Technique:    9
Agility:           8
Strike:          10
Submission:  5
Grapple:        6

When you roll 5 or less, your opponent discards 1 card from their hand. 

Quantum Quake

Discard 1 card from your hand.
+1 to Agility
+4 to Strike

Shipwreck Menagerie

+1 to Power
+1 to Agility
+1 to Submission
Add 1 card from your discard pile to your hand.

The Mystic Plunder

+1 to Technique
+1 to Submission
+2 to Grapple
Bury 3 cards in any player's discard pile.

Crocodile Chop

+3 to Power
+1 to Grapple
Each player discards 1 card from their hand.
Draw 1 card.

Steel Chain Anchors Aweigh

+1 to Technique
+1 to Strike
+1 to Grapple
Draw 1 card for each Scallywag Symbol you have revealed on your entrance and competitor cards.

Death Is The Only Great Adventure You Have Left

+1 to Power
+1 to Agility
+1 to Strike
Stop Any Finish Strike that is a Stop.

The Chain of Torment

+2 to Technique
+1 to Strike
When this card is in your discard pile: After you force your opponent to re-roll their turn roll, you may discard 1 card from your hand to add this card to your hand.

Skullfire Whirlwind

+3 to Grapple
If you forced your opponent to re-roll their last Turn Roll, you mar re-roll your Finish Roll.

Chained In The Tide

+1 to Power
+2 to Technique
+1 to Submission
If stopped, discard 1 card from your hand, then add 1 Follow Up Submission from your discard pile to your hand.

Compendium / Rulings

Note: Original scallywag Finishes come with Amelia Breckenwith, but contain the Scallywag logo so all of the Scallywags may use them. (Row 1)

Second edition scallywag finishes come in the captain con bundle with Bartholomew Hooke. (Row 2)

Third edition scallywag finishes come with the captain con bundle with Commodore Terror Skull [Alt Art] (Row 3)

Cards to Check Out

Agility 8+, Technique 8+, Strike 8+
Entrance Ships (Usable only by Scallywags)

Competitor – Anarchy’s Son

Power:                9
Technique:         8
Agility:                6
Strike:           10/7
Submission:      5
Grapple:       7/10

Old Gimmick
Your “Smack With a Shovel” is also card #22
Your “Smash With a Trash Can” is also card #25
When you would lose the match via Disqualification you may ignore that effect and the match continues.

New Gimmick
When a card or Gimmick causes you to discard any number of cards, your opponent buries the same number of cards in their hand.
This match has no Disqualifications.

Anarchy's Shovel

+2 to Power
+2 to Agility
If stopped, discard 1 card from your hand and bury this card or lose the match via Disqualification.

Take a Seat

+1 to Power
+1 to Submission
When this card is in your discard pile and you roll Strike you may discard 1 card.
If stopped you lose the match via Disqualification.

The King's Gambit

+1 to Technique
+2 to Grapple
+2 to Submission
Discard up to 4 cards, flip the same number of cards.

Terminate

+1 to Technique
+4 to Submission
Flip cards equal to your Finish Roll.

Compendium / Rulings

Ruling – In relation to Nanouk of the Norths gimmick your “Smack with a Shovel” and “Smash with a Trash Can” count as #28 for his gimmick. The #22 and #25 part of Anarchy Son’s gimmick is purely for deck construction. (Boss, 2020/Rules Chat 2023)

Cards to Check Out

Competitor – Art the Seal

Power:          10
Technique:     9
Agility:            7
Strike:             8
Submission:   6
Grapple:         5

When you hit a card with “Seal” or “Taunt” in the name: Your opponent flips 1 card, then you may bury 1 card in any player’s discard pile.

The Art Attack

+2 to Agility
+3 to Grapple
When this card is in your discard pile and you stop a card, the stopped card has blank text until the end of the turn.

Chonkin' and Bonkin'

+1 to Strike
+2 to Grapple
Look at your opponent's hand, choose 1 card and bury it.
Your opponent randomly discards 1 card from their hand.

Seal of Disapproval

+1 to Agility
+2 to Submission
If your opponent has a Spectacle revealed, this card is also a Follow Up. If that Spectacle has "Taunt" in the name, double these bonuses.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – B D E

Power:          5
Technique:   6
Agility:        10
Strike:           8
Submission:  7
Grapple:        9

Cards in your discard pile are randomly buried. 

Whole Lotta Lariat

+1 to Power
+1 to Agility
+1 to Strike
Once per turn: You may reveal 2 Submissions from your hand to re-roll your Finish Roll.

Crash Landing

+3 to Technique
+2 to Grapple

Fear of Diving

+1 to Technique
+1 to Agility
+1 to Strike
If the Crowd Meter is 4 or greater stop any Finish Strike.

The Paper Cut

+1 to Technique
+1 to Submission
+1 to Grapple
Once per turn: You may discard 1 Submission from your hand to force your opponent to re-roll their Breakout Roll.

Cactus Driver 97'

+3 to Power
+2 to Strike

The Ball Claw

+1 to Power
+1 to Submission
+1 to Grapple
If the Crowd Meter is 5 or greater, this card cannot be stopped.

Knee of Glory

Your Power is + the Crowd Meter.
+2 to Technique
+2 to Strike

Viral Cutter

+1 to Power
+1 to Technique
+1 to Grapple
If the crowd meter is 5 or greater, this card is also a Lead.

Viral Moment

If your opponent breaks out, the crowd meter is +4.

Emmy Winning Chair Shot

+1 to Power
+2 to Strike
When this card is in your discard pile, if you hit a card with "Black Bird," "Cobra," or "Sting" in the name, you may add this card to your hand.
If stopped and you are not Paul Walter Hauser you lose the match via disqualification.

Haus Arrest

+2 To Technique
+1 to Submission
If you rolled Grapple for your turn roll, double these bonuses.

Crowd Participation

+3 to Submission
Draw cards or shuffle cards from your discard pile into your deck equal to the crowd meter +1.

Compendium / Rulings

Note: The First Row of finishers come in the Wrestle Revolver competitor pack. The Second row of finishes comes in the Wrestle Revolver version of Sami Callihan. The Third row of finishes comes with B D E. The Fourth row of finishes comes with Paul Walter Hauser

VS Ring of Fire – There are no infinite’s in Supershow, after the crowd meter does its thing once, B D E always ends with no cards in the discard pile. Good luck in Ravens Blood! The best way to describe how his gimmick works is you are constantly under the effect of Rejected. After all card effects resolve, you should have nothing left in the discard pile. 

Cards to Check Out

Competitor – Backpack Man

Power:          8
Technique:  10
Agility:           5
Strike:            9
Submission:  6
Grapple:        7

When you roll Agility for your Turn Roll, look at your opponent’s hand, choose 1 stop and bury it.

The Jack-o'-Lantern

+3 to Agility
+1 to Strike
When this card is in your discard pile and your opponent hits a Finish, add 1 card from your discard pile to your hand.

All Hallows' Eve

+2 to Agility
+1 to Submission
+1 to Grapple
If you have 2 Finish cards in your discard pile, add +1 to these bonuses.

Trick-or-Treat

+2 to Submission
+2 to Agility
When your opponent rolls a Breakout Roll, draw 1 card or bury 1 card in any players discard pile.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Bak Hurten

Power:             7
Technique:      6
Agility:             9
Strike:              5
Submission:    8
Grapple:        10

When you or your opponent hits a card with “Back” in the name:
You draw 2 cards and your next Turn Roll is -2.

It's All in the Reflexes

+2 to Power
+3 to Technique
When this card is in your discard pile and your Turn Roll is 4 or less, you may add this card to your hand.

Back Trouble On Little Spine-Ahh!

Unless you roll Strike or Technique for your Finish Roll, your Finish Roll is +1 for each card you have in play with "Back" in the name (Max +3).

Your Neck, Your Back, Tap Out Before They Crack.

+3 to Power
+3 to Submission

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Bartholomew Hooke

Power:          6
Technique:   10
Agility:        5
Strike:           7
Submission:  8
Grapple:        9

During your Turn:
When you Hit a card, your opponent randomly reveals a card in their hand; if it is a stop, draw 2 cards.

Quantum Quake

Discard 1 card from your hand.
+1 to Agility
+4 to Strike

Shipwreck Menagerie

+1 to Power
+1 to Agility
+1 to Submission
Add 1 card from your discard pile to your hand.

The Mystic Plunder

+1 to Technique
+1 to Submission
+2 to Grapple
Bury 3 cards in any player's discard pile.

Crocodile Chop

+3 to Power
+1 to Grapple
Each player discards 1 card from their hand.
Draw 1 card.

Steel Chain Anchors Aweigh

+1 to Technique
+1 to Strike
+1 to Grapple
Draw 1 card for each Scallywag Symbol you have revealed on your entrance and competitor cards.

Death Is The Only Great Adventure You Have Left

+1 to Power
+1 to Agility
+1 to Strike
Stop Any Finish Strike that is a Stop.

The Chain of Torment

+2 to Technique
+1 to Strike
When this card is in your discard pile: After you force your opponent to re-roll their turn roll, you may discard 1 card from your hand to add this card to your hand.

Skullfire Whirlwind

+3 to Grapple
If you forced your opponent to re-roll their last Turn Roll, you mar re-roll your Finish Roll.

Chained In The Tide

+1 to Power
+2 to Technique
+1 to Submission
If stopped, discard 1 card from your hand, then add 1 Follow Up Submission from your discard pile to your hand.

Compendium / Rulings

Note: Original scallywag Finishes come with Amelia Breckenwith, but contain the Scallywag logo so all of the Scallywags may use them. (Row 1)

Second edition scallywag finishes come in the captain con bundle with Bartholomew Hooke. (Row 2)

Third edition scallywag finishes come with the captain con bundle with Commodore Terror Skull [Alt Art] (Row 3)

Cards to Check Out

Competitor – Belinda

Power:              8
Technique:       6
Agility:              9
Strike:               5
Submission:   10
Grapple:           7

2020 Vision
When you stop a card, your opponent’s next Turn Roll is -1.

Flight of Angels

+3 to Strike
When this card is in your discard pile and your opponent stops your card, your next Turn Roll is +1.

Hell On High Heels

+2 to Technique
+2 to Grapple
When your opponent rolls a Breakout Roll, they bury 1 card in their hand.

Enter Sandman

+2 to Power
+2 to Technique
Look at your opponent's hand.
Choose 1 Follow Up or Finish and bury it.

Compendium / Rulings

NOTE: If you’re looking for the original banned gimmick you can find it here. 

Cards to Check Out

Competitor – Belinda & Nemesis

Power:          16
Technique:   12
Agility:          18
Strike:           10
Submission: 20
Grapple:       14

When you stop a card with a Lead, your next Turn Roll is +2.
When you stop a card with a Follow Up, your next Turn Roll is +1.

Flight of Angels & Procyons

+8 to Strike
When this card is in your discard pile and your opponent stops your card, your next Turn Roll is +1.

Hell on High Heels and Trash Can Meals

+4 to Technique
+1 to Agility
+4 to Grapple
Each time your opponent rolls for a Breakout Roll, they randomly bury 1 card in their hand.

Enter Trash Can Man

+4 to Power
+4 to Technique
Look at your opponent's hand, choose 1 Follow Up and Finish and bury them.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Blackstar

Power:          10
Technique:     5
Agility:            6
Strike:             8
Submission:   9
Grapple:         7

Grand Pack 4 Gimmick
Once per turn roll:
When your target rolls their highest or lowest printed skill, you may re-roll your turn roll. 

Original Gimmick
When you roll Power for your Turn Roll, choose 1 card your opponent has in play and discard it.

Escape Velocity

+2 to Agility
+2 to Strike
When this card is in your discard pile and you roll Technique for your Turn Roll, you may bury it and your opponent's Turn Roll is -2.

Event Horizon

+2 to Technique
+1 to Agility
+1 to Grapple
Shuffle 1 card from your discard pile into your deck. Draw 1 card and your opponent discards 1 random card from their hand.

Gravitational Collapse

+3 to Technique
+1 to Submission
Draw 2 cards. Randomly bury 2 cards in your discard pile.

Galactic Execution

+4 to Agility
Draw 1 card.
Your opponent randomly discards 1 card from their hand.

The Cosmic Reaper

+3 to Technique
+1 to Grapple
If you re-rolled your turn roll, this card is also a lead.

Celestial Oblivion

+1 to Submission
+2 to Grapple
Look at your opponent's hand, choose 1 finish and bury it.
Add 1 Grapple or Submission from your discard pile to your hand.

Compendium / Rulings

NOTE: Escape Velocity can only be triggered during the Turn Roll phase, which means it applies the -2 immediately to that exact Turn Roll, not the Next Turn Roll.

Cards to Check Out