#3 – Steel Chain V2

If you roll Submission for your Finish Roll, it is +1. If this is a Steel Chain Match, you may shuffle 2 cards from your discard pile into your deck. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#6 – Going Over the Steel Chain

If the Crowd Meter is 2 or greater, stop any Follow Up Strike.
Draw 1 card, your opponent randomly buries 1 card in their hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#9 – Steel Chain Uprising

Search your deck for 1 card with “Steel Chain” in the name, add it to your hand and shuffle your deck or each player buries 1 card in their hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#12 – Gathering the Steel Chain

Your next Turn Roll is +1 for each card you have in play with “Steel Chain” in the name.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#13 – Steel Chain Spin

Stop any Finish Grapple that is also a Lead or a Follow up [by your opponent’s effect], if played as a stop, this card is also a Finish. Put 1 Strike from your discard pile on top of your deck.

Compendium / Rulings

Errata: These cards only affect Finishes that are adjusted via an opponent’s effects. For reference an opponents effects are anything relating to the 1-30 in their deck, an entrance, or their gimmick. These do not work on any Finish adjusted via a Stipulation, or your own gimmicks/card effects.

#15 – Turn Up the Steel Chains

Your “Knockdown the Table” and “Knockdown the Steel Chain” are Finishes instead. If you have “Knockdown the Steel Chain” in play, this card is a Finish instead.

Compendium / Rulings

Note: Due to the “Instead” Turn Up’s will remove the “Follow Up” from themselves and their respective knockdowns, turning the cards into just Finishes until the relevant cards have left play.

#15 – Wrap in the Steel Chains

If your Submission skill is at least 4 greater than your opponent’s Submission skill, or this match has “Chain” in the name, stop any Strike.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#16 – Steel Chain Wrapped Sledgehammer Beatdown

Your Grapple skill is +2 during Finish Rolls. 
If you have another Follow Up in play and this is a Steel Chain Match, this card is also a Finish. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#17 – Steel Chain-Assisted Headlock Takedown

Flip 2 cards for each follow up you have in play. Add 1 card with “Steel Chain” in the name from your discard pile to your hand. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#17 – Steel Chained Spinebuster

Your Submission skill is +2 during Finish Rolls.
If you have another Follow Up in play and this is a Steel Chain Match, this card is also a Finish.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).