#7 – Jumping Stomp

Shuffle 1 card from your discard pile into your deck. When this card is in your discard pile: When you roll Agility for your turn roll, you may put this card on top of your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#7 – Stomp in the Ropes

The next time you roll Agility for your turn roll, it is +2. When your opponent’s gimmick would move any number of cards from their discard pile to any location, they are instead buried.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

#10 – Stomp the Taste Out of Your Mouth

Stop “Sweet & Salty Impact Drop.”
Your next Turn Roll is +2 for each Lead you have in play.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

#13 – Slingshot Stomp

If your Strike skill is greater than your opponent’s Strike skill, stop any Grapple.
Shuffle 2 cards from your discard pile into your deck.

Compendium / Rulings

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”