Competitor – 64 Bit Casey

Power:          9
Technique:   5
Agility:        6
Strike:           10
Submission:  7
Grapple:        8

When you roll Grapple for your turn roll, draw 1 card.

Gotta Go Fast!

Your opponent's Power is -3.
Your opponent's Grapple is -2.
If this is the 1st or 2nd turn of the game, this card is also a Lead.

64-Bit Swing

+1 to Power
+1 to Grapple
Two Times:
Your opponent randomly reveals 1 card in their hand;
Your opponent gets 1 fewer breakout roll for each Stop reveals

Timely Ocarina

+3 to Technique
+1 to Submission
The next turn of the game is considered the first turn of the game for your effects and you may use your "Tactical Retreat" Entrance Card 1 Additional Time.

Compendium / Rulings

Errata: His finishes utilize the texts present here, if you have text that says otherwise, treat it as the Errata. 

Cards to Check Out

Competitor – 8-Bit Eric

Power:          9
Technique:   5
Agility:        6
Strike:           10
Submission:  7
Grapple:        8

Once per turn roll: If you roll Grapple, draw a card. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Aaron Dallas

Power:            6
Technique:     8
Agility:            7
Strike:           10
Submission:   5
Grapple:         9

When you roll Power for your Turn Roll: Your opponent randomly reveals 1 card in their hand; if it is a 🛑, they discard it.

Southern State Stomps

+1 to Power
+2 to Strike
Draw 1 card for each Follow Up you have in play.

Southern State Sweep

+1 to Power
+1 to Technique
+1 to Submission
If you have 2 other Grapples in play, double these bonuses.

Southern State Toe Hold

+1 to Technique
+1 to Agility
+1 to Submission
Stop any Strike with "Kick" in the name that cannot be stopped.

Southern State Steel Chain

+1 to Strike
+1 to Submission
+1 to Grapple
Your opponent discards 1 random card from their hand.

Southern State Spike

+1 to Power
+2 to Grapple
Your next Turn Roll is +1.
If you hit a Strike last turn, double these bonuses.

Southern State Crab

+1 to Submission
Search your deck for 1 Finish and add it to your hand.
Once per turn:
You may discard 1 Finish from your hand to re-roll your Finish Roll.

Southern State Cross

+1 to Power
+1 to Agility
+1 to Strike
Bury 1 card in you or your opponent's discard pile.

Southern State Suplex

+2 to Grapple
Your lowest skill is +3.

Southern State Trap

Copy the text of 1 card in your discard pile.

Compendium / Rulings

Note on Finishes – The last row of Finishes are sold as a set with Danny Briggs, who is a Southern States Wrestling exclusive. The remaining 6 finishes are added with the set of the remaining 6 competitors from Southern States Wrestling.

Cards to Check Out

Competitor – Adam Page

Power:           7
Technique:    6
Agility:           9
Strike:          10
Submission:  5
Grapple:        8

Once during your turn: You may discard 1 Submission from your hand to add 1 Follow Up Strike with “Lariat” or “Clothesline” in the name from your discard pile to your hand.

Buckshot Lariat

+3 to Technique
+1 to Agility
When the Crowd Meter is 5 or greater this card is also a Follow Up.

Rite of Passage

+2 to Power
+2 to Grapple
If your opponent breaks out the Crowd Meter is +2.

Half Nelson Suplex

+2 to Submission
+1 to Grapple
When this card is in your discard pile and you hit "Half Nelson Hold" you may add it to your hand.

Compendium / Rulings

Note: You may do Adam Page’s gimmick at any point during your turn, which mean’s it can be as soon as after your draw, to as late as after you have hit a card and before you have picked up your dice for the next roll.

Competitor – AJ Styles

Power:            6
Technique:     8
Agility:            9
Strike:           10
Submission:   5
Grapple:         7

+1 Agility on Turn Rolls.

Spiral Tap

+1 to Agility
+1 to Technique
Take any number of Lead cards from your discard pile and shuffle them into your deck, then draw the same number of cards.

Styles Clash

+3 to Grapple
+3 to Power
Look at your opponent's hand, they bury all Lead cards.

Calf Cutter

+4 to Submission
Take 2 Lead cards from your discard pile and add them to your hand.

Compendium / Rulings

NOTE: The Calf Cutter is also known as the Calf Killer on some versions.

Competitor – Alexander Slamilton Hardercore

Power:           8
Technique:    9
Agility:           6
Strike:          10
Submission:  5
Grapple:        7

Choose 1: “Kendo Stick,” “Ring Step,” or “Sledgehammer.”
When you hit a card with that in the name, draw 2 cards.
This match has No Disqualifications. 

Sledge of Allegiance

+1 to Submission or
If your Strike skill is greater than your opponent's Strike skill, stop any Finish Grapple.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Amelia Breckenwith

Power:           7
Technique:    9
Agility:           8
Strike:          10
Submission:  5
Grapple:        6

When you roll 5 or less, your opponent discards 1 card from their hand. 

Quantum Quake

Discard 1 card from your hand.
+1 to Agility
+4 to Strike

Shipwreck Menagerie

+1 to Power
+1 to Agility
+1 to Submission
Add 1 card from your discard pile to your hand.

The Mystic Plunder

+1 to Technique
+1 to Submission
+2 to Grapple
Bury 3 cards in any player's discard pile.

Crocodile Chop

+3 to Power
+1 to Grapple
Each player discards 1 card from their hand.
Draw 1 card.

Steel Chain Anchors Aweigh

+1 to Technique
+1 to Strike
+1 to Grapple
Draw 1 card for each Scallywag Symbol you have revealed on your entrance and competitor cards.

Death Is The Only Great Adventure You Have Left

+1 to Power
+1 to Agility
+1 to Strike
Stop Any Finish Strike that is a Stop.

The Chain of Torment

+2 to Technique
+1 to Strike
When this card is in your discard pile: After you force your opponent to re-roll their turn roll, you may discard 1 card from your hand to add this card to your hand.

Skullfire Whirlwind

+3 to Grapple
If you forced your opponent to re-roll their last Turn Roll, you mar re-roll your Finish Roll.

Chained In The Tide

+1 to Power
+2 to Technique
+1 to Submission
If stopped, discard 1 card from your hand, then add 1 Follow Up Submission from your discard pile to your hand.

Compendium / Rulings

Note: Original scallywag Finishes come with Amelia Breckenwith, but contain the Scallywag logo so all of the Scallywags may use them. (Row 1)

Second edition scallywag finishes come in the captain con bundle with Bartholomew Hooke. (Row 2)

Third edition scallywag finishes come with the captain con bundle with Commodore Terror Skull [Alt Art] (Row 3)

Cards to Check Out

Agility 8+, Technique 8+, Strike 8+
Entrance Ships (Usable only by Scallywags)

Competitor – Anarchy’s Son

Power:                9
Technique:         8
Agility:                6
Strike:           10/7
Submission:      5
Grapple:       7/10

Old Gimmick
Your “Smack With a Shovel” is also card #22
Your “Smash With a Trash Can” is also card #25
When you would lose the match via Disqualification you may ignore that effect and the match continues.

New Gimmick
When a card or Gimmick causes you to discard any number of cards, your opponent buries the same number of cards in their hand.
This match has no Disqualifications.

Anarchy's Shovel

+2 to Power
+2 to Agility
If stopped, discard 1 card from your hand and bury this card or lose the match via Disqualification.

Take a Seat

+1 to Power
+1 to Submission
When this card is in your discard pile and you roll Strike you may discard 1 card.
If stopped you lose the match via Disqualification.

The King's Gambit

+1 to Technique
+2 to Grapple
+2 to Submission
Discard up to 4 cards, flip the same number of cards.

Terminate

+1 to Technique
+4 to Submission
Flip cards equal to your Finish Roll.

Compendium / Rulings

Ruling – In relation to Nanouk of the Norths gimmick your “Smack with a Shovel” and “Smash with a Trash Can” count as #28 for his gimmick. The #22 and #25 part of Anarchy Son’s gimmick is purely for deck construction. (Boss, 2020/Rules Chat 2023)

Cards to Check Out

Competitor – Arcade Addict Aaron

Power:            6
Technique:     7
Agility:            9
Strike:           10
Submission:   5
Grapple:         8

When you roll Submission for your Turn Roll, your Power and Technique are +1 until the start of your next Turn.

The Score That Shook Paradise

+2 to Power
+2 to Submission
If you have a card in play with "Old School" in the name, +2 to Technique.

School Boy Legend

+3 to Submission
If "School Boy" is in your discard pile and the Crowd Meter is 1 or greater, stop any Finish Submission.

The Prize Counter

+2 to Technique
+2 to Submission
When this card is in your discard pile and you roll Power for your Turn Roll, you are considered to have rolled Power 2 times for effects.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Ariel Lipstick

Power:           5
Technique:    6
Agility:           9
Strike:          10
Submission:  7
Grapple:        8

2020 Vision
When you roll Power for your Turn Roll, draw 1 card and your opponent buries 1 card in their hand.

Pucker Up

+1 to Agility
+4 to Power
Draw 1 card or your opponent buries 2 cards in their hand.

Matte Finish

+1 to Grapple
+2 to Submission
Draw 3 cards.
Each player buries 1 card in their hand.

The Makeover

+2 to Submission
+3 to Power
Your opponent's maximum handsize is -6.

Compendium / Rulings

Note: If you’re looking for the original banned gimmick you can find it here. 

Competitor – Ariel Lipstick & Scrappers (Super Lucha)

Power:          5
Technique:   6
Agility:        9
Strike:           10
Submission:  7
Grapple:        8

+1 to Power during Turn Rolls. 

Scrappers Is On The Case!

+2 to Power
+2 to Technique
Look at your opponent's hand, they bury all stop cards.

Mattering Ram!

+4 to Power
+1 to Grapple
Shuffle any number of cards from your discard pile into your deck: Your next Turn Roll is +1 for each card shuffled in.

Time For A Makeover!

+1 to Agility
+2 to Submission
You may shuffle your hand into your deck and draw the same number of cards +2.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Baby Chaos

Power:          7
Technique:    5
Agility:           6
Strike:          10
Submission:  9
Grapple:        8

When you roll 5 for your Turn Roll, your opponent’s Turn Roll is -2.

Chaos Cannon!

+1 to Power
+3 to Agility
Draw 1 card.
If your opponent's Turn Roll was 4 or less, +3 to Technique.

Cradle Piledriver

+1 to Power
+1 to Technique
+2 to Agility
Look at your opponent's hand or add 1 card from your discard pile to your hand.

Pow-Pow-Powda Fresh!

+1 to Power
+2 to Technique
+1 to Submission
You may randomly bury either player's discard pile.

Compendium / Rulings

NOTE: Baby Chaos’ Gimmick is an immediate subtraction to the opponent’s Turn Roll, similar to Numer01.

Cards to Check Out

Competitor – Bath Time Booker

Power:            9
Technique:     8
Agility:            6
Strike:           10
Submission:   5
Grapple:         7

When you have 7 or more cards in your hand, your Submission Skill is +2.

Compendium / Rulings

Clarification: This is the exact same gimmick as Dastardly Dick Thunderlips (Old Gimmick) both are legal competitors.

Cards to Check Out

Competitor – Belle

Power:           8
Technique:     6
Agility:            9
Strike:           10
Submission:   5
Grapple:         7

When you roll Strike for your Turn Roll: Flip 2 cards or add 1 Belle Finish from your discard pile to your hand.

Freedom Rings

+4 to Submission
Your next Turn Roll is +1.

The Belle Hammer

+1 to Power
+1 to Technique
+1 to Grapple
If flipped during your Turn Roll, add this card to your hand.

Belle Ringer

+2 to Submission
+1 to Grapple
Your opponent buries 1 card in their hand.
If you have more cards in your hand than your opponent, +4 to Submission and +2 to Grapple.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Beverly Hills Booker

Power:           9
Technique:    8
Agility:           6
Strike:          10
Submission:  5
Grapple:        7

During your turn:
When you hit a card with an even card number, draw 1 card. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out