Competitor – King The Refueler

Power:             5
Technique:      7
Agility:             9
Strike:              6
Submission:    8
Grapple:        10

When your opponent stops a card, their 🛑 has blank text.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – 12 Grapple Matt

Power:           9
Technique:    5
Agility:           8
Strike:            6
Submission:  7
Grapple:      10

Your Grapple Skill is +2 during Turn Rolls. 

From Out of Nowhere!

+1 to Agility
+2 to Strike
Draw 1 card.
If you have a card with "Trash Can" in the name in play, double these bonuses.

DDT It!

+1 to Power
+2 to Technique
If you have card #14, #20, or #26 with "Trash Can" in the name in play, stop any Finish Submission.

Straight Trash

+2 to Technique
+2 to Submission
Shuffle 1 card from your discard pile into your deck for each card you have in play with "Trash" in the name.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – 4 Leaf Flynn

Power:            8
Technique:      9
Agility:             5
Strike:              6
Submission:    7
Grapple:        10

2020-3D + Errata
When you roll Agility for your Turn Roll:
Flip 2 cards or 3 times per match: Add 1 card from your discard pile to your hand.

Kiss the Blarney

+2 to Agility
+2 to Strike
If you have 0 cards in your deck, this card is also a Follow Up.

Finnegan's Wake

Your opponent's 1st Breakout Roll is -1 for each Lead you have in play.
Your opponent's second Breakout Roll is -1 for each Follow Up you have in play.

The Lucky Clover

+1 to Power
+2 to Submission
If stopped, put 3 cards from your discard pile on top of your deck.
If you had 0 cards in your deck put up to 6 cards instead.

Four Leaf Fury

Your Strike Skill is +1 for each Follow Up you have in play. If you have 4 Follow Ups in play your Technique and Agility are +1.

Dublin Down

+2 to Power
Once per Turn: You may discard your hand to re-roll your Finish Roll.

The 4 Leaf Clover

+1 to Technique
+1 to Submission
+1 to Grapple
Shuffle 4 Follow Ups from your discard pile into your deck.

Compendium / Rulings

Notice: Please be aware that the printed 4 Leaf Flynn above is the only legal copy. There is a misprint that was placed under Errata. (SRG Universe, Card Corrections, 2020)

Note: If you are looking for the Original Banned gimmick it can be found here. That version is no longer legal for Singles Play. 

Cards to Check Out

Competitor – 4 Leaf Flynn V2

Power:             8
Technique:      9
Agility:             5
Strike:              6
Submission:    7
Grapple:        10

When you have 4 Follow Ups in play, your Agility is +4.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Abigail Fairy in Training

Power:            7
Technique:   10
Agility:            9
Strike:             6
Submission:   5
Grapple:         8

When you and your opponent roll the same skill for your Turn Roll, look at the top 2 cards of your opponent’s deck, bury 1, and discard the other.

Ride the Noonakorn

+2 to Power
+1 to Grapple
+2 to Strike

Cuddle Time

+1 to Agility
+1 to Grapple
When this card is in your discard pile and you and your opponent roll the same skill for your Turn Roll, put 1 other Finish card from your discard pile on top of your deck.

Bedtime Stories

+1 to Strike
+4 to Submission
If stopped, you may put 1 Finish from your discard pile on top of your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Amber Nova

Power:            7
Technique:   10
Agility:           8
Strike:            6
Submission:  9
Grapple:        5

When you roll Technique for your Turn Roll, your cards with “Wrench” in the name cannot be stopped.

Nova-Strike

+1 to Agility
+2 to Strike
Draw 1 card.
If you have a card in play with "Wrench" in the name, double these bonuses.

Nova-Plex

+2 to Power
+3 to Grapple
If you have 3 cards in play with "Wrench" in the name, your opponent gets 1 Breakout Roll.

Nova-Wrench

+1 to Power
+2 to Grapple
If you rolled Technique for your Turn Roll, this card is also a Follow Up.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Baby Brick

Power:           5
Technique:    8
Agility:         10
Strike:            6
Submission:  9
Grapple:        7

When you stop a card, your next Turn Roll is +1.

Celestial Aerial Ballet

+2 to Power
+2 to Strike
If you played a Stop on the last turn, double these bonuses.

No Tricks, Just Bricks

+3 to Power
+1 to Grapple
When this card is in your discard pile: If the Crowd Meter is 1 or greater, your opponent cannot move cards from their discard pile to their hand.

Stinky Surprise

+1 to Technique
+2 to Grapple
Shuffle up to 4 cards from your discard pile into your deck.
Draw 1 card.

Compendium / Rulings

Q: If I stop a card, and the next turn roll is a bump, is Celestial Aerial Ballet still active if I win the roll after the bump.

A: Yes, because Turn Roll’s are not Turn’s, and Bump’s are considered Turn Roll’s.

Competitor – Bad Boy Dave

Power:          8
Technique:   5
Agility:        7
Strike:           6
Submission:  9
Grapple:        10

Once per Turn: 
When your opponent discards a single card of a particular move type from their hand due to card effects, you may add one card of the same move type from your discard pile to your hand. 

Screwjob Lariat

+1 to Agility
+3 to Strike
Look at your opponent's hand, choose 1 card and discard it.

... And Still

+2 to power
+2 to Agility
+1 to Submission
You lose the match via disqualification.

Stockholm Syndrome

Your opponent's Technique is -2.
Your opponent's Agility is -2.
Your opponent randomly discards 1 card from their hand; you may copy its text.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Brian Wait_4_It Schmidt

Power:             7
Technique:      8
Agility:             9
Strike:              6
Submission:  10
Grapple:          5

Your opponent cannot play a Follow Up or Finish without a Lead in play.

It's Ovaaaaaa!!!

+2 to Power
+2 to Strike
If your opponent has 1 or fewer Follow Ups in play, this card is also a Follow Up.

Royal Ramble Roll

+1 to Agility
+2 to Grapple
Shuffle 1 card from your discard pile into your deck and draw 1 card.

Legend, Waitforit, and I Hope You're Not Lactose Intolerant, Because the Second Part Is... Dary Lock!

+1 to Technique
+3 to Grapple
Your opponent's 1st Breakout Roll is -1 for every 2 Follow Ups they have in their discard pile.

The Big Fudge Lock

+1 to Technique
+2 to Grapple
If your opponent has no Follow Ups in play, your opponent gets 2 Breakout Rolls this turn.

14 Ways to Victory

+1 to Strike
+4 to Submission
+2 to Grapple
If you have 14 or more cards in your discard pile with "Boss" or "Sheep" in the name, this card is also a Lead.

Compendium / Rulings

Note: Wait_4_It’s gimmick stops early Follow-Up stops from hitting the field. For example, to use Running Lariat as a Stop against Wait_4_It you must first have a Lead in play. This is the same for Finish cards that count as Stops, which now require a Lead as well.

Competitor – Brock Smith (V2)

Power:          5
Technique:   7
Agility:        10
Strike:           6
Submission:  9
Grapple:        8

Once per Turn Roll:
When you roll Strike, you may re-roll. 

Once per SRG Olympics:
When you attend the medal ceremony, betray your team.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Brumeister

Power:             5
Technique:      7
Agility:             8
Strike:              6
Submission:  10
Grapple:          9

New Gimmick
When your opponent moves any number of cards from their discard pile with their card [effect] or gimmick, discard 1 card they have in play. 

Old Gimmick
When your Follow Up Submission or Grapple is stopped, reveal the top card of your deck and play it. If you cannot play it put it in your discard pile.

The Bru Stupor

+2 to Power
+2 to Strike
When this card is in your discard pile and your opponent hits a Finish card, bury it and your next Breakout Roll is +1.

Hops Infusion

When this card is revealed for your Gimmick it is also a Follow Up.
+3 to Power
+1 to Grapple
Shuffle 3 cards from your discard pile into your deck. Draw 1 card.

Beer and Pretzel Lock

+1 to Technique
Your Power is +1 for each Submission you have in play.
Draw 1 card and your opponent buries 1 random card in their hand.

The Malt Mash

+2 to Power
+2 to Strike
Shuffle any number of Follow Up Grapples from your discard pile into your deck.
If stopped, shuffle any number of Follow Up Submissions from your discard pile into your deck.

Bottle Capped

+5 to Power
If stopped, put 2 cards from your discard pile on top of your deck.

IBU

+2 to Submission
+1 to Grapple
Shuffle 1 card from your discard pile into your deck for each Grapple and Submission you have in play.

Compendium / Rulings

Note: You may constantly repeat the old gimmick as long as you have fulfilled the text of a Follow Up Submission or Grapple being stopped.

Cards to Check Out

Competitor – Captain C.J. Sparra

Power:          9
Technique:   5
Agility:        10
Strike:           6
Submission:  8
Grapple:        7

When you roll Submission for your Turn Roll, shuffle 1 card from your discard pile into your deck and draw 1 card.

Release the Kraken

+1 to Power
+2 to Technique
If your opponent breaks out, you may discard 1 card from your hand to add this card to your hand.

Where's the Rum

+1 to Technique
+1 to Grapple
You may bury 4 cards in your hand to re-roll your Finish Roll.

Walk the Plank

Your opponent discards 1 card from their hand.
Your opponent's 2nd Breakout Roll is -1. Their 3rd Breakout Roll is -2.

Release the Kraken

+1 to Power
+2 to Technique
If your opponent breaks out, you may discard 1 card from your hand to add this card to your hand.

Where's the Rum

+1 to Technique
+1 to Grapple
You may bury 4 cards in your hand to re-roll your Finish Roll.

Walk the Plank

Your opponent discards 1 card from their hand.
Your opponent's 2nd Breakout Roll is -1. Their 3rd Breakout Roll is -2.

Compendium / Rulings

Trivia – This is the most searched competitor on our site. Help us figure out why! Leave a comment below!

Cards to Check Out

Competitor – Cassandra

Power:          10
Technique:   5
Agility:        7
Strike:           6
Submission:  8
Grapple:        9

Change “+” to “-” and “-” to “+” on your target’s gimmick and “Champion of Kickstarter” card. 

Your Worst Nightmare

You may look at your opponent's hand or discard pile: Choose 1 finish; this card copies its text and spotlight until you choose to use this effect again.

The Shadow Symphony

Your Finish Rolls are +1 for each finish your opponent hit on you this match. When this card is in your discard pile, your opponent's finish cards cannot be other card types.

Barbwire Kiss

+3 to Technique
+1 to Submission

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Chester The Jester

Power:             7/5
Technique:      8/6
Agility:             5/7
Strike:              6/8
Submission:       9
Grapple:           10

V2 Gimmick
When you bump:
Your target’s Gimmick is immediately blanked until the end of the next turn.

V1 Gimmick
When your opponent stops your card they bury 1 card in their hand.

Nothing to Laugh About

+3 to Power
If your opponent has 3 or more Stops in play this card is also a Follow Up.

The Fool's Errand

+2 to Power
+2 to Technique
If this card is stopped, shuffle 1 card from [your] discard pile into your deck.

Joking Hazard

+2 to Technique
Shuffle 2 cards from your discard pile into your deck and draw 1 card.

Nothing to Laugh About

+3 to Agility
Your opponent buries 2 cards in their hand.
If you win the next Turn Roll, you may bump instead.

Backwoods Buster

+1 to Technique
+1 to Strike
+1 to Agility
If you bumped on the last Turn Roll: Double these bonuses, or this card is also a Lead.

Who's Laughing Now?

+1 to Agility
+1 to Submission
Look at your opponent's hand, choose 1 Submission and discard it.
Add 1 Follow Up Strike from your discard pile to your hand.

Compendium / Rulings

Ruling – You cannot shuffle The Fool’s Errand off of its own effect.

Cards to Check Out

Competitor – Citizen X

Power:          8
Technique:  10
Agility:           7
Strike:            6
Submission:  9
Grapple:        5

When your opponent draws any number of cards for a Gimmick or card effect, they bury 1 card in their hand. 

Pebkac

+2 to Power
+2 to Strike
Your opponent draws 4 cards, then randomly buries 5 cards in their hand.

Crash Override

+1 to Agility
+2 to Grapple
Look at your opponent's hand, they discard all Grapples.

The LoTEK

+4 to Grapple
When this card is in your discard pile and your opponent stops "Cyber Attack", you may add this card to your hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).