Competitor – ACH

Power:          6
Technique:   7
Agility:        10
Strike:           8
Submission:  5
Grapple:        9

Once during any players turn, when your opponent draws any number of cards you may draw 1 card.

Midnight Star

+2 to Technique
+1 to Strike
Draw 3 cards then bury 1 card in your hand.

Big Vic Driver

+2 to Power
+1 to Grapple
Each player draws 1 card.
Look at your opponent's hand
Choose 1 card and discard it.

Muta-Lock

+1 to Technique
+3 to Submission
Take 3 cards from your discard pile and shuffle them into your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Akira Takeda

Power:          5
Technique:  10
Agility:           9
Strike:            8
Submission:  6
Grapple:        7

Face Gimmick
When your opponent buries any number of cards, you may add 1 card from your discard pile to your hand and turn this card over.

Back Gimmick
Once per turn: When your opponent stops your card, you may discard 1 🛑 card from your hand to play an additional card this turn.

Eregantona Shi

+2 to Strike
Draw 1 card.
If the Crowd Meter is 3 or greater this card is also a Follow Up.

Aki no Sora

+2 to Grapple
Bury 4 cards in your opponent's discard pile.

Kowareta Yume

+2 to Power
+2 to Submission
Add 2 🛑 cards from your discard pile to your hand.

Eregantona Shi

+2 to Power
+2 to Submission
Add 2 🛑 cards from your discard pile to your hand.

Aki no Sora

+2 to Strike
Draw 1 card.
If the Crowd Meter is 3 or greater this card is also a Follow Up.

Kowareta Yume

+2 to Grapple
Bury 4 cards in your opponent's discard pile.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – ARFox

Power:          6
Technique:   7
Agility:        10
Strike:           8
Submission:  5
Grapple:        9

During your turn: When your Turn Roll is Agility, your Grapple cards are also Leads.

Lo Mein Pain

+2 to Grapple
Flip 4 cards. Bury 2 cards in your discard pile.
When this card is in your discard pile and you roll Agility for your Turn Roll you may bury this card.

Compendium / Rulings

Q: When Lo Mein Pain is in the discard does it count as a spotlight?
A: Yes, any card that has an effect “Outside of Play” is considered to have a spotlight. This is simply an older card that existed before Spotlight Symbols were added into the game. (Chugganomics, 2021)

Competitor – Art the Seal

Power:          10
Technique:     9
Agility:            7
Strike:             8
Submission:   6
Grapple:         5

When you hit a card with “Seal” or “Taunt” in the name: Your opponent flips 1 card, then you may bury 1 card in any player’s discard pile.

The Art Attack

+2 to Agility
+3 to Grapple
When this card is in your discard pile and you stop a card, the stopped card has blank text until the end of the turn.

Chonkin' and Bonkin'

+1 to Strike
+2 to Grapple
Look at your opponent's hand, choose 1 card and bury it.
Your opponent randomly discards 1 card from their hand.

Seal of Disapproval

+1 to Agility
+2 to Submission
If your opponent has a Spectacle revealed, this card is also a Follow Up. If that Spectacle has "Taunt" in the name, double these bonuses.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Asia

Power:          10
Technique:     5
Agility:            6
Strike:             8
Submission:   7
Grapple:         9

When you hit a Follow Up, your next Turn Roll is +1. 

Terracotta Elbow

+2 to Agility
+2 to Strike
Draw 1 card for each Follow Up you have in play +1.

Pedigree

+2 to Agility
+1 to Submission
+2 to Grapple
If you have 2 or more Follow Ups in play than your opponent, double these bonuses.

What's the Capital of Thailand?

+2 to Submission
Your opponent discards 1 card from their hand for each Follow Up you have in play.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – B D E

Power:          5
Technique:   6
Agility:        10
Strike:           8
Submission:  7
Grapple:        9

Cards in your discard pile are randomly buried. 

Whole Lotta Lariat

+1 to Power
+1 to Agility
+1 to Strike
Once per turn: You may reveal 2 Submissions from your hand to re-roll your Finish Roll.

Crash Landing

+3 to Technique
+2 to Grapple

Fear of Diving

+1 to Technique
+1 to Agility
+1 to Strike
If the Crowd Meter is 4 or greater stop any Finish Strike.

The Paper Cut

+1 to Technique
+1 to Submission
+1 to Grapple
Once per turn: You may discard 1 Submission from your hand to force your opponent to re-roll their Breakout Roll.

Cactus Driver 97'

+3 to Power
+2 to Strike

The Ball Claw

+1 to Power
+1 to Submission
+1 to Grapple
If the Crowd Meter is 5 or greater, this card cannot be stopped.

Knee of Glory

Your Power is + the Crowd Meter.
+2 to Technique
+2 to Strike

Viral Cutter

+1 to Power
+1 to Technique
+1 to Grapple
If the crowd meter is 5 or greater, this card is also a Lead.

Viral Moment

If your opponent breaks out, the crowd meter is +4.

Emmy Winning Chair Shot

+1 to Power
+2 to Strike
When this card is in your discard pile, if you hit a card with "Black Bird," "Cobra," or "Sting" in the name, you may add this card to your hand.
If stopped and you are not Paul Walter Hauser you lose the match via disqualification.

Haus Arrest

+2 To Technique
+1 to Submission
If you rolled Grapple for your turn roll, double these bonuses.

Crowd Participation

+3 to Submission
Draw cards or shuffle cards from your discard pile into your deck equal to the crowd meter +1.

Compendium / Rulings

Note: The First Row of finishers come in the Wrestle Revolver competitor pack. The Second row of finishes comes in the Wrestle Revolver version of Sami Callihan. The Third row of finishes comes with B D E. The Fourth row of finishes comes with Paul Walter Hauser

VS Ring of Fire – There are no infinite’s in Supershow, after the crowd meter does its thing once, B D E always ends with no cards in the discard pile. Good luck in Ravens Blood! The best way to describe how his gimmick works is you are constantly under the effect of Rejected. After all card effects resolve, you should have nothing left in the discard pile. 

Cards to Check Out

Competitor – Baanomenal Son Nikola Mai

Power:             9
Technique:      7
Agility:             5
Strike:              8
Submission:    6
Grapple:        10

When you roll Agility or Submission for your Turn Roll, you may draw 1 card then bury 1 card in your hand.

The Rage of the Eight Mais

+3 to Agility
+1 to Strike
If stopped, bury or discard any number of cards from your hand to draw the same number of cards.

This Is Not the Best Guitar Finish in the World, No. This Is Just a Tribute!

+3 to Agility
+2 to Submission
Draw 2 cards, then bury 1 card in your hand.

Ewe-Decator

+1 to Power
+2 to Submission
When this card is in your Discard Pile: After you use your Baanomel Son Nikola Mai gimmick, you may bury 1 other card in your discard pile.

Tesla Coil

+1 to Strike
+3 to Submission
Draw the bottom 2 cards of your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Bael

Power:          10
Technique:   5
Agility:        6
Strike:           8
Submission:  9
Grapple:        7

When you hit a card with “Burn,” “Choke,” “Fire,” or “Slam” in the name, your opponent’s next turn roll is -1.

Blessed By The Burn

+2 to Agility
+2 to Strike
The next time your opponent's turn roll would be 10 or greater, it is instead -3.

Hell 95 Chokeslam

+2 to Agility
+2 to Grapple
If stopped shuffle 2 cards with "Burn," "Choke," "Fire," or "Slam" in the name from your discard pile into your deck.

The Lesser Key Of Madness

+2 to Technique
+1 to Submission
+1 to Grapple

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Bandersnatch

Power:          10
Technique:     5
Agility:            6
Strike:             8
Submission:   7
Grapple:         9

When you hit a card with “Chain” or “Jaw” in the name: Reveal the top 3 cards of your deck, add 1 Grapple to your hand, and flip the others.

Frumious Jaws

Your Finish Rolls are +1.
Search your deck for 1 card with "Chain" in the name and discard it.

Alice...

+2 to Agility
+1 to Grapple
If stopped, you may play "...In Chains" from your discard pile.

...In Chains

+1 to Technique
+1 to Submission
When this card is in your discard pile, reveal 2 additional cards for your Bandersnatch Gimmick.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Big Game Leroy

Power:            6
Technique:   10
Agility:            9
Strike:             8
Submission:   5
Grapple:         7

Your Breakout Rolls are +1.

Brutality

+1 to Strike
+2 to Grapple
Search your deck for 1 Big Game Leroy Finish and add it to your hand.

Switch-Canrana

+3 to Submission
+2 to Grapple
Add 1 Big Game Leroy Finish from your discard pile to your hand.

Sunset Switch

+3 to Submission
If any player broke out last turn, this card is also a Lead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Big Rig Daddy Dig

Power:          9
Technique:   6
Agility:        5
Strike:           8
Submission:  7
Grapple:        10

When you hit a Follow Up Strike or Follow Up grapple, disacrd 1 card your opponent has in play. 

The Truck Stop

+4 to Agility
+2 to strike
Discard 1 card from your hand.
Discard 1 card your opponent has in play.

Truck Driver

+1 to Power
Your Finish Roll is +1 for each Follow Up Strike or Follow Up Grapple you have in play (max+2).

The Rollover

+2 to Agility
+2 to Submission
Each time your opponent rolls for a breakout, they bury 1 card in their hand, then flip 1 card.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Blackstar

Power:          10
Technique:     5
Agility:            6
Strike:             8
Submission:   9
Grapple:         7

Grand Pack 4 Gimmick
Once per turn roll:
When your target rolls their highest or lowest printed skill, you may re-roll your turn roll. 

Original Gimmick
When you roll Power for your Turn Roll, choose 1 card your opponent has in play and discard it.

Escape Velocity

+2 to Agility
+2 to Strike
When this card is in your discard pile and you roll Technique for your Turn Roll, you may bury it and your opponent's Turn Roll is -2.

Event Horizon

+2 to Technique
+1 to Agility
+1 to Grapple
Shuffle 1 card from your discard pile into your deck. Draw 1 card and your opponent discards 1 random card from their hand.

Gravitational Collapse

+3 to Technique
+1 to Submission
Draw 2 cards. Randomly bury 2 cards in your discard pile.

Galactic Execution

+4 to Agility
Draw 1 card.
Your opponent randomly discards 1 card from their hand.

The Cosmic Reaper

+3 to Technique
+1 to Grapple
If you re-rolled your turn roll, this card is also a lead.

Celestial Oblivion

+1 to Submission
+2 to Grapple
Look at your opponent's hand, choose 1 finish and bury it.
Add 1 Grapple or Submission from your discard pile to your hand.

Compendium / Rulings

NOTE: Escape Velocity can only be triggered during the Turn Roll phase, which means it applies the -2 immediately to that exact Turn Roll, not the Next Turn Roll.

Cards to Check Out

Competitor – Brimstone

Power:          10
Technique:     9
Agility:            5
Strike:             8
Submission:   7
Grapple:         6

During your turn: If you rolled Power or Technique for your Turn Roll, choose 1 🛑 your opponent has in play and discard it.

Attitude Adjustment

+4 to Agility
+1 to Strike
Shuffle 6 cards with "Hell" or "Fire" in the name from your discard pile into your deck.

Xibalba, the Entrance to Hell

For each card you have in play with "Hell" or "Fire" in the name:
Draw 1 card, your opponent discards 1 card from their hand, and your Grapple skill is +1.

Hellfire Choke Hold

+2 to Submission
Stop any Strike with "Rope" in the name.
Add 1 card with "Hell" or "Fire" in the name from your discard pile to your hand.

Compendium / Rulings

Ruling – In the instance of Brimstone rolling his Technique and losing the turn; Brimstone does not have a chance to use his gimmick against a Finish. Because it can only be done during his turn. 

In the case of a “Stop Finish” being hit against him during his own turn he does not have appropriate timing to discard it as it is resolving (during finish roll). However, if there was a stipulation such as a Buddy Building Match, where Finishes stick on field, you would be able to discard them after resolving. 

Note – The turn ends when both players agree, so Brimstone may play a card, see that his card has been stopped, and then choose the stop that hit his card as the target for his gimmick before the turn ends.

Cards to Check Out

Competitor – Caleb Konley

Power:             6
Technique:      9
Agility:             7
Strike:              8
Submission:    5
Grapple:        10

Once a turn: When your opponent buries any number of cards, put 1 card from the discard pile on top of your deck.

Rolling Backfist

+2 to Agility
+1 to Strike
Draw 1 card for each Strike you have in play.

Orange Crush

+2 to Power
+1 to Technique
Flip 3 cards.
Bury 1 card in your opponent's discard pile.

The Oh Face!

+3 to Submission
When this card is in your discard pile, and you lose a Turn Roll, you may bury 1 card in your hand and bury this card to end the turn.

The Oh Face!

+3 to Submission
When this card is in your discard pile, after you lose a Turn Roll you may bury 1 card in your hand, bury this card, then end the turn.

Compendium / Rulings

Note: Similar to Taunts Opponent if you end an opponents turn with “The Oh Face!” the opponent does get to bury a card in their discard pile, if they did not hit a card.

Cards to Check Out

Competitor – Captain Kiddo

Power:          9
Technique:   5
Agility:        7
Strike:           8
Submission:  10
Grapple:        6

Replace the words “Strike,” “Grapple,” and “Submission” in the text of your cards with that card’s move type. 

Crash! - Kiddo's Devious Plan (Spotlight)

+2 to Technique
+2 to Agility
When this card is in your discard pile, your gimmick is blank and when you roll Grapple for your turn roll, you may bury this card.

Uh-Oh! - Brace For Impact

+2 to Agility
+1 to Strike
+2 to Grapple

That's Mine! - The Wicked Seal

+3 to Technique
+1 to Strike
Randomly bury cards in your opponent's hand until they bury a Strike.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out