
+1 to Submission
Compendium / Rulings
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All cards that require the competitor to have a Submission skill of 8 or above.

+1 to Submission
None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Stop any Follow Up Strike.
Draw 1 card.
Your next turn roll is +2.
None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

Draw 3 cards.
If the Crowd Meter is 3 or greater, draw 5 cards instead.
Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

Your next turn roll is +1 for each submission in play.
Search your deck or discard pile for “Turn the Tension into Power” and add it to your hand or you may play that card as an additional card this turn.
None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

Cannot be stopped by “The Seven Seals.”
“Derailed” has blank text.
Your opponent’s next Turn Roll is -2 for each Lead you have in play.
Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

+2 to Submission
None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).
Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

If your Technique Skill is greater than your Submission Skill, Stop any Strike. Your next Turn Roll is +2.
Note: This is an “Equal 8” stop and can only be run if you have exactly an 8 on your Submission.

Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”

Draw 2 cards.
Your next turn roll is +2.
None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Your Technique skill is +2 during Finish Rolls.
If you have another Follow Up in play and this is a Ring of Fire match, this card is also a Finish.
Note: Skill and Class cards can be “turned on” from their blank state if you acquire the stats “During Turn” to match the Skill Requirements listed. Vice versa, if you lose the stats During Turn these cards can be “turned off”