Competitor – Adam Page

Power:           7
Technique:    6
Agility:           9
Strike:          10
Submission:  5
Grapple:        8

Once during your turn: You may discard 1 Submission from your hand to add 1 Follow Up Strike with “Lariat” or “Clothesline” in the name from your discard pile to your hand.

Buckshot Lariat

+3 to Technique
+1 to Agility
When the Crowd Meter is 5 or greater this card is also a Follow Up.

Rite of Passage

+2 to Power
+2 to Grapple
If your opponent breaks out the Crowd Meter is +2.

Half Nelson Suplex

+2 to Submission
+1 to Grapple
When this card is in your discard pile and you hit "Half Nelson Hold" you may add it to your hand.

Compendium / Rulings

Note: You may do Adam Page’s gimmick at any point during your turn, which mean’s it can be as soon as after your draw, to as late as after you have hit a card and before you have picked up your dice for the next roll.

Competitor – Alex Kane

Power:          10
Technique:   6
Agility:        5
Strike:           9
Submission:  7
Grapple:        8

When you Hit a card with “Suplex” in the name, your opponent randomly reveals cards in their hand equal to the number of other cards you have in play with “Suplex” in the name: Choose 1 of those revealed cards and bury it. 

Bomaye Splash! (Spotlight)

+4 to Agility
When this card is in your discard pile, you are considered to have a card in play with "Suplex" in the name.

The Mark of Kane Suplex

+1 to Technique
+1 to Submission
+1 to Grapple
Draw 1 card.
If you stopped a card last turn, double these bonuses.

Fade 2 Black

+3 to Technique
If you have 5 cards in play with "Suplex" in the name, your opponent cannot break out.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Alton Black

Power:           8
Technique:    6
Agility:           5
Strike:            9
Submission:  7
Grapple:      10

Your Grapple cards with “Drop“, “Slam“, “Buster“, or “Breaker” in the name have the added text “Your opponent buries 1 random card in their hand.”

B.F.B.

+2 to Strike
When you have more cards in your hand than your opponent, this card is also a Follow Up.
Draw 1 card for each other Strike you have in play.

Total Anarchy

+1 to Power, Agility and Technique for each Grapple card you have in play with "Slam", "Drop" or "Breaker" in the name.
Each time your opponent rolls they bury 1 random card in their hand.

The Blackout

+3 to Submission
+2 to Technique
Your opponent buries 2 cards in their hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Grapple 8+, Strike 8+, Power 8+
Grapple cards for Alton Black’s Keywords: Drop, Slam, Buster, Breaker

Competitor – Anastasia Morningstar

Power:            10/7
Technique:       8/6
Agility:              6/5
Strike:                  9
Submission:   7/10
Grapple:           5/8

When you roll 7 for your Turn Roll, your opponent’s next Turn Roll is -2.

The Witchmark

+2 to Strike
Look at your opponent's hand and choose 2 cards.
Put one on top of your opponent's deck and bury the other.

The Dark Bomb

+1 to Submission
+4 to Grapple
Your opponent flips all cards in their deck, then randomly buries their discard pile.

The Noctifer

+1 to Technique
+3 to Submission
Your opponent's next Turn Roll is -2.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Ariel Lipstick

Power:           5
Technique:    6
Agility:           9
Strike:          10
Submission:  7
Grapple:        8

2020 Vision
When you roll Power for your Turn Roll, draw 1 card and your opponent buries 1 card in their hand.

Pucker Up

+1 to Agility
+4 to Power
Draw 1 card or your opponent buries 2 cards in their hand.

Matte Finish

+1 to Grapple
+2 to Submission
Draw 3 cards.
Each player buries 1 card in their hand.

The Makeover

+2 to Submission
+3 to Power
Your opponent's maximum handsize is -6.

Compendium / Rulings

Note: If you’re looking for the original banned gimmick you can find it here. 

Competitor – Ariel Lipstick & Scrappers (Super Lucha)

Power:          5
Technique:   6
Agility:        9
Strike:           10
Submission:  7
Grapple:        8

+1 to Power during Turn Rolls. 

Scrappers Is On The Case!

+2 to Power
+2 to Technique
Look at your opponent's hand, they bury all stop cards.

Mattering Ram!

+4 to Power
+1 to Grapple
Shuffle any number of cards from your discard pile into your deck: Your next Turn Roll is +1 for each card shuffled in.

Time For A Makeover!

+1 to Agility
+2 to Submission
You may shuffle your hand into your deck and draw the same number of cards +2.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – B D E

Power:          5
Technique:   6
Agility:        10
Strike:           8
Submission:  7
Grapple:        9

Cards in your discard pile are randomly buried. 

Whole Lotta Lariat

+1 to Power
+1 to Agility
+1 to Strike
Once per turn: You may reveal 2 Submissions from your hand to re-roll your Finish Roll.

Crash Landing

+3 to Technique
+2 to Grapple

Fear of Diving

+1 to Technique
+1 to Agility
+1 to Strike
If the Crowd Meter is 4 or greater stop any Finish Strike.

The Paper Cut

+1 to Technique
+1 to Submission
+1 to Grapple
Once per turn: You may discard 1 Submission from your hand to force your opponent to re-roll their Breakout Roll.

Cactus Driver 97'

+3 to Power
+2 to Strike

The Ball Claw

+1 to Power
+1 to Submission
+1 to Grapple
If the Crowd Meter is 5 or greater, this card cannot be stopped.

Knee of Glory

Your Power is + the Crowd Meter.
+2 to Technique
+2 to Strike

Viral Cutter

+1 to Power
+1 to Technique
+1 to Grapple
If the crowd meter is 5 or greater, this card is also a Lead.

Viral Moment

If your opponent breaks out, the crowd meter is +4.

Emmy Winning Chair Shot

+1 to Power
+2 to Strike
When this card is in your discard pile, if you hit a card with "Black Bird," "Cobra," or "Sting" in the name, you may add this card to your hand.
If stopped and you are not Paul Walter Hauser you lose the match via disqualification.

Haus Arrest

+2 To Technique
+1 to Submission
If you rolled Grapple for your turn roll, double these bonuses.

Crowd Participation

+3 to Submission
Draw cards or shuffle cards from your discard pile into your deck equal to the crowd meter +1.

Compendium / Rulings

Note: The First Row of finishers come in the Wrestle Revolver competitor pack. The Second row of finishes comes in the Wrestle Revolver version of Sami Callihan. The Third row of finishes comes with B D E. The Fourth row of finishes comes with Paul Walter Hauser

VS Ring of Fire – There are no infinite’s in Supershow, after the crowd meter does its thing once, B D E always ends with no cards in the discard pile. Good luck in Ravens Blood! The best way to describe how his gimmick works is you are constantly under the effect of Rejected. After all card effects resolve, you should have nothing left in the discard pile. 

Cards to Check Out

Competitor – Bad Billy Bagpipes

Power:          7
Technique:   6
Agility:        5
Strike:           9
Submission:  10
Grapple:        8

When you Hit a card, if that card is the only card you have in play, your opponent randomly discards 1 card from their hand. 

Smash Your Coconut! (DQ)

+3 to Power
+1 to Strike
Your opponent randomly discards 3 cards from their hand.
If stopped, you lose the match via disqualification.

Smash Your Coconut!

+2 to Power
+1 to Strike
Your opponent discards 2 cards from their hand.

Hot Pot Atomic Drop

+2 to Technique
+1 to Strike
+1 to Grapple
Add 1 Finish from your discard pile to your hand.

Bagpipe Funeral

+2 to Technique
+2 to Agility
+1 to Grapple
Each time your opponent rolls for a breakout roll, look at their hand, choose 1 submission, and discard it.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Bak Hurten

Power:             7
Technique:      6
Agility:             9
Strike:              5
Submission:    8
Grapple:        10

When you or your opponent hits a card with “Back” in the name:
You draw 2 cards and your next Turn Roll is -2.

It's All in the Reflexes

+2 to Power
+3 to Technique
When this card is in your discard pile and your Turn Roll is 4 or less, you may add this card to your hand.

Back Trouble On Little Spine-Ahh!

Unless you roll Strike or Technique for your Finish Roll, your Finish Roll is +1 for each card you have in play with "Back" in the name (Max +3).

Your Neck, Your Back, Tap Out Before They Crack.

+3 to Power
+3 to Submission

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Belinda

Power:              8
Technique:       6
Agility:              9
Strike:               5
Submission:   10
Grapple:           7

2020 Vision
When you stop a card, your opponent’s next Turn Roll is -1.

Flight of Angels

+3 to Strike
When this card is in your discard pile and your opponent stops your card, your next Turn Roll is +1.

Hell On High Heels

+2 to Technique
+2 to Grapple
When your opponent rolls a Breakout Roll, they bury 1 card in their hand.

Enter Sandman

+2 to Power
+2 to Technique
Look at your opponent's hand.
Choose 1 Follow Up or Finish and bury it.

Compendium / Rulings

NOTE: If you’re looking for the original banned gimmick you can find it here. 

Cards to Check Out

Competitor – Belle

Power:           8
Technique:     6
Agility:            9
Strike:           10
Submission:   5
Grapple:         7

When you roll Strike for your Turn Roll: Flip 2 cards or add 1 Belle Finish from your discard pile to your hand.

Freedom Rings

+4 to Submission
Your next Turn Roll is +1.

The Belle Hammer

+1 to Power
+1 to Technique
+1 to Grapple
If flipped during your Turn Roll, add this card to your hand.

Belle Ringer

+2 to Submission
+1 to Grapple
Your opponent buries 1 card in their hand.
If you have more cards in your hand than your opponent, +4 to Submission and +2 to Grapple.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Big Daddy Boughter

Power:             8
Technique:      6
Agility:             9
Strike:              5
Submission:  10
Grapple:          7

New Gimmick
During your turn: If you rolled Agility or Submission for your Turn Roll, choose 1 🛑 your opponent has in play and discard it.

Old Gimmick
During your turn: If you have 9 or more cards in play, your Leads and Follow Ups are also Finishes.

Hello Gorgeous

+1 to Technique
+2 to Strike
+1 to Grapple
If your opponent breaks out, put 2 Leads from your discard pile into play.

Love Ya Babe

You may discard your hand; if you do, your Finish Roll is +1.
If you have at least 9 other cards in play, your Finish Roll is +1.

Pay Up Sucka

+1 to Technique
+1 to Agility
When this card is in your discard pile and your opponent stops a Finish, choose 1 card they have in play and discard it.

Compendium / Rulings

Ruling – In the instance of Big Daddy rolling his Agility and losing the turn; Big Daddy does not have a chance to use his gimmick against a Finish. Because it can only be done during his turn. 

In the case of a “Stop Finish” being hit against him during his own turn he does not have appropriate timing to discard it as it is resolving (during finish roll). However, if there was a stipulation such as a Buddy Building Match, where Finishes stick on field, you would be able to discard them after resolving. 

Note – The turn ends when both players agree, so Big Daddy may play a card, see that his card has been stopped, and then choose the stop that hit his card as the target for his gimmick before the turn ends.

Intent/Clarification – The ninth card in play is not a Finish, the tenth and any subsequent card during Big Daddy Boughter’s turn are Finishes. (In relation to Old Gimmick and Love Ya Babe)

Cards to Check Out

In memory of the father that raised the two individuals responsible for this website.
(1970 – 2020)

Competitor – Big Jim Bias

Power:          10
Technique:     6
Agility:            5
Strike:             9
Submission:   7
Grapple:         8

When your Turn Roll is at least 3 greater than your opponent’s: Look at the bottom 3 cards of your deck, put 1 on top of your deck and randomly bury the others.

Killing Them With Kindness

+2 to Technique
+3 to Agility
Draw the bottom 2 cards of your deck.

Keeping It Hardcore

+1 to Submission
+2 to Grapple
When this card is in your discard pile and your Turn Roll is at least 5 greater than your opponent's, you may add this card to your hand.

The Gun Rack

+2 to Submission
+1 to Grapple
If your Turn Roll was at least 3 greater than your opponent's Turn Roll, this card is also a Follow Up.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Big Match Pete (American)

Power:          9
Technique:   6
Agility:        10
Strike:           7
Submission:  8
Grapple:        5

When you have 2 or more cards in your discard pile with “American” or “History” in the name, your Strike and Submission skills are +1. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Big Rig Daddy Dig

Power:          9
Technique:   6
Agility:        5
Strike:           8
Submission:  7
Grapple:        10

When you hit a Follow Up Strike or Follow Up grapple, disacrd 1 card your opponent has in play. 

The Truck Stop

+4 to Agility
+2 to strike
Discard 1 card from your hand.
Discard 1 card your opponent has in play.

Truck Driver

+1 to Power
Your Finish Roll is +1 for each Follow Up Strike or Follow Up Grapple you have in play (max+2).

The Rollover

+2 to Agility
+2 to Submission
Each time your opponent rolls for a breakout, they bury 1 card in their hand, then flip 1 card.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out