Competitor – King The Refueler

Power:             5
Technique:      7
Agility:             9
Strike:              6
Submission:    8
Grapple:        10

When your opponent stops a card, their 🛑 has blank text.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Ace Diamond

Power:            8
Technique:     7
Agility:            6
Strike:             5
Submission: 10
Grapple:         9

When you roll Strike for your Turn Roll: 
Randomly reveal 1 card in your hand; you may discard it, then add 1 card from your discard pile to your hand.

Rabbit Punch

+1 to Technique
+1 to Agility
+2 to Strike
If this card is revealed for your Gimmick, you may play it with double bonuses; it can be stopped as normal.

Diamond Cutter

+2 to Technique
+1 to Grapple
You may search your deck for any number of cards and put them into your discard pile.

Diamond Shooter

+3 to Technique
The next time you roll Strike, it is +3.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – ACH

Power:          6
Technique:   7
Agility:        10
Strike:           8
Submission:  5
Grapple:        9

Once during any players turn, when your opponent draws any number of cards you may draw 1 card.

Midnight Star

+2 to Technique
+1 to Strike
Draw 3 cards then bury 1 card in your hand.

Big Vic Driver

+2 to Power
+1 to Grapple
Each player draws 1 card.
Look at your opponent's hand
Choose 1 card and discard it.

Muta-Lock

+1 to Technique
+3 to Submission
Take 3 cards from your discard pile and shuffle them into your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Amos The Iron Worker (V2)

Power:             8
Technique:      7
Agility:             5
Strike:              9
Submission:  10
Grapple:          6

When you hit a card with “Ladder” in the name: Shuffle up to 2 cards from your discard pile into your deck, or draw 1 card.

Propeller Ladder Spin

+2 to Technique
+3 to Agility
Ignore "Or" in the text of your Gimmick.

Powerbomb Through the Ladder

+3 to Power
+3 to Grapple
Once per turn:
If you have 3 other cards in play with "Ladder" in the name, you may re-roll your Finish Roll.

Union Nap Break

+3 to Technique
+2 to Grapple
In a Singles Match:
If your opponent breaks out, the Crowd Meter is +1, and you may replace the Crowd Meter with the "Ladder Match" Crowd Meter of the same level.

Competitor – Arcade Addict Aaron

Power:            6
Technique:     7
Agility:            9
Strike:           10
Submission:   5
Grapple:         8

When you roll Submission for your Turn Roll, your Power and Technique are +1 until the start of your next Turn.

The Score That Shook Paradise

+2 to Power
+2 to Submission
If you have a card in play with "Old School" in the name, +2 to Technique.

School Boy Legend

+3 to Submission
If "School Boy" is in your discard pile and the Crowd Meter is 1 or greater, stop any Finish Submission.

The Prize Counter

+2 to Technique
+2 to Submission
When this card is in your discard pile and you roll Power for your Turn Roll, you are considered to have rolled Power 2 times for effects.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – ARFox

Power:          6
Technique:   7
Agility:        10
Strike:           8
Submission:  5
Grapple:        9

During your turn: When your Turn Roll is Agility, your Grapple cards are also Leads.

Lo Mein Pain

+2 to Grapple
Flip 4 cards. Bury 2 cards in your discard pile.
When this card is in your discard pile and you roll Agility for your Turn Roll you may bury this card.

Compendium / Rulings

Q: When Lo Mein Pain is in the discard does it count as a spotlight?
A: Yes, any card that has an effect “Outside of Play” is considered to have a spotlight. This is simply an older card that existed before Spotlight Symbols were added into the game. (Chugganomics, 2021)

Competitor – Baanomenal Son Nikola Mai

Power:             9
Technique:      7
Agility:             5
Strike:              8
Submission:    6
Grapple:        10

When you roll Agility or Submission for your Turn Roll, you may draw 1 card then bury 1 card in your hand.

The Rage of the Eight Mais

+3 to Agility
+1 to Strike
If stopped, bury or discard any number of cards from your hand to draw the same number of cards.

This Is Not the Best Guitar Finish in the World, No. This Is Just a Tribute!

+3 to Agility
+2 to Submission
Draw 2 cards, then bury 1 card in your hand.

Ewe-Decator

+1 to Power
+2 to Submission
When this card is in your Discard Pile: After you use your Baanomel Son Nikola Mai gimmick, you may bury 1 other card in your discard pile.

Tesla Coil

+1 to Strike
+3 to Submission
Draw the bottom 2 cards of your deck.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Brimelight

Power:          8
Technique:   7
Agility:        6
Strike:           10
Submission:  5
Grapple:        9

3 Times Per Match:
You may change your Target’s Turn Roll to 9.

Show Them The Light

+1 to Power
+2 to Agility
+1 to Strike
If this is a Tag Team Match, Double these Bonuses.

The Pamphlet Driver

+2 to Power
+1 to Grapple
If your opponents turn roll was 10: They get one fewer Breakout Roll this turn.

The Mission Statement

+3 to Technique
+3 to Submission
If this is a Tag Team or Trios match:
Once Per Turn: You may bury 3 cards in your hadn to re-roll your Finish Roll

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Brock Smith (V2)

Power:          5
Technique:   7
Agility:        10
Strike:           6
Submission:  9
Grapple:        8

Once per Turn Roll:
When you roll Strike, you may re-roll. 

Once per SRG Olympics:
When you attend the medal ceremony, betray your team.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Brumeister

Power:             5
Technique:      7
Agility:             8
Strike:              6
Submission:  10
Grapple:          9

New Gimmick
When your opponent moves any number of cards from their discard pile with their card [effect] or gimmick, discard 1 card they have in play. 

Old Gimmick
When your Follow Up Submission or Grapple is stopped, reveal the top card of your deck and play it. If you cannot play it put it in your discard pile.

The Bru Stupor

+2 to Power
+2 to Strike
When this card is in your discard pile and your opponent hits a Finish card, bury it and your next Breakout Roll is +1.

Hops Infusion

When this card is revealed for your Gimmick it is also a Follow Up.
+3 to Power
+1 to Grapple
Shuffle 3 cards from your discard pile into your deck. Draw 1 card.

Beer and Pretzel Lock

+1 to Technique
Your Power is +1 for each Submission you have in play.
Draw 1 card and your opponent buries 1 random card in their hand.

The Malt Mash

+2 to Power
+2 to Strike
Shuffle any number of Follow Up Grapples from your discard pile into your deck.
If stopped, shuffle any number of Follow Up Submissions from your discard pile into your deck.

Bottle Capped

+5 to Power
If stopped, put 2 cards from your discard pile on top of your deck.

IBU

+2 to Submission
+1 to Grapple
Shuffle 1 card from your discard pile into your deck for each Grapple and Submission you have in play.

Compendium / Rulings

Note: You may constantly repeat the old gimmick as long as you have fulfilled the text of a Follow Up Submission or Grapple being stopped.

Cards to Check Out

Competitor – Byrd

Power:            8
Technique:     7
Agility:            5
Strike:           10
Submission:   6
Grapple:         9

When your target rolls Strike for their Turn Roll, search your deck for 1 Lead or Follow up with “Bird,” “Fly,” or “Soar” in the name and add it to your hand.

Soaring Pecker Drop

+3 to Agility
During your turn:
If your opponent rolled Strike for their Turn Roll, this card is also a Lead.

The Bird Brain

+2 to Technique
+2 to Submission
Flip up to 4 cards.
Shuffle 2 cards from your discard pile into your deck.
Draw 1 card.

Snap the Wing

+3 to Agility
+2 to Submission
For each card you have in play with "Fly," "Bird," "Soar," or "Wing" in the name, draw 1 card or bury 1 card in any player's discard pile.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Caveman V1

Power:          5
Technique:   7
Agility:        10
Strike:           9
Submission:  8
Grapple:        6

During your turn, choose another single competitor in play and add their Gimmick to yours until the start of your next turn.
Your opponent’s Headbutt cards are blank when played against you.

Dolphin Splash

+1 to Strike
Each player randomly buries 2 cards in their hand.
Draw 2 cards.

Dino-Roll

+3 Power
+2 Grapple
Bury your hand, then draw the same number of cards +1.

Chomp!

+1 to Submission
Your opponent buries half the cards in their hand (rounded up).

Compendium / Rulings

Multi Man Rules – This is one of those old worded competitors that really suffer in new multi man rules. Your target for gimmick is going to be the person you have chose for that Crowd Meter, every time. Keep in mind you may change this target at the advance of each Crowd Meter to another player. 

The “Headbutt” is a tunneled effect, Caveman’s skull is too thick!

Competitor – Chamomile T

Power:          6
Technique:   7
Agility:        10
Strike:           8
Submission:  9
Grapple:        5

When you roll Agility, you may draw 1 card and then bury 1 card in your hand.

Sleepy Time Punch

+3 to Power
+1 to Strike
Your opponent buries 3 cards in their hand.

The Spiced Rack

+3 to Power
+4 to Grapple
Shuffle up to 3 cards from your discard pile into your deck.

Honey, It's Over

+2 to Technique
+3 to Grapple
If you rolled Agility for your Turn Roll, this card is also a Follow Up.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Chip Day

Power:            6
Technique:     7
Agility:            9
Strike:           10
Submission:   5
Grapple:         8

When you hit a Lead or Follow Up Strike, your next Turn Roll is +1.

Southern State Stomps

+1 to Power
+2 to Strike
Draw 1 card for each Follow Up you have in play.

Southern State Sweep

+1 to Power
+1 to Technique
+1 to Submission
If you have 2 other Grapples in play, double these bonuses.

Southern State Toe Hold

+1 to Technique
+1 to Agility
+1 to Submission
Stop any Strike with "Kick" in the name that cannot be stopped.

Southern State Steel Chain

+1 to Strike
+1 to Submission
+1 to Grapple
Your opponent discards 1 random card from their hand.

Southern State Spike

+1 to Power
+2 to Grapple
Your next Turn Roll is +1.
If you hit a Strike last turn, double these bonuses.

Southern State Crab

+1 to Submission
Search your deck for 1 Finish and add it to your hand.
Once per turn:
You may discard 1 Finish from your hand to re-roll your Finish Roll.

Southern State Cross

+1 to Power
+1 to Agility
+1 to Strike
Bury 1 card in you or your opponent's discard pile.

Southern State Suplex

+2 to Grapple
Your lowest skill is +3.

Southern State Trap

Copy the text of 1 card in your discard pile.

Compendium / Rulings

Note on Finishes – The last row of Finishes are sold as a set with Danny Briggs, who is a Southern States Wrestling exclusive. The remaining 6 finishes are added with the set of the remaining 6 competitors from Southern States Wrestling.

Competitor – Chris Bey

Power:           6
Technique:    7
Agility:           9
Strike:          10
Submission:  5
Grapple:        8

When you roll Agility for your Turn Roll:
You may flip 2 cards then put 1 Follow Up from your discard pile on top of your deck.

Kick Flip

+3 to Technique
During your Turn Roll:
If this card is flipped, you may play it.

Ultimate Finesse

+1 to your skills
If your opponent has 2 or fewer cards in their hand, this card is also a Follow Up.

The Top Floor

+3 to Power
+2 to Submission

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out