Competitor – Aaron Dallas

Power:            6
Technique:     8
Agility:            7
Strike:           10
Submission:   5
Grapple:         9

When you roll Power for your Turn Roll: Your opponent randomly reveals 1 card in their hand; if it is a 🛑, they discard it.

Southern State Stomps

+1 to Power
+2 to Strike
Draw 1 card for each Follow Up you have in play.

Southern State Sweep

+1 to Power
+1 to Technique
+1 to Submission
If you have 2 other Grapples in play, double these bonuses.

Southern State Toe Hold

+1 to Technique
+1 to Agility
+1 to Submission
Stop any Strike with "Kick" in the name that cannot be stopped.

Southern State Steel Chain

+1 to Strike
+1 to Submission
+1 to Grapple
Your opponent discards 1 random card from their hand.

Southern State Spike

+1 to Power
+2 to Grapple
Your next Turn Roll is +1.
If you hit a Strike last turn, double these bonuses.

Southern State Crab

+1 to Submission
Search your deck for 1 Finish and add it to your hand.
Once per turn:
You may discard 1 Finish from your hand to re-roll your Finish Roll.

Southern State Cross

+1 to Power
+1 to Agility
+1 to Strike
Bury 1 card in you or your opponent's discard pile.

Southern State Suplex

+2 to Grapple
Your lowest skill is +3.

Southern State Trap

Copy the text of 1 card in your discard pile.

Compendium / Rulings

Note on Finishes – The last row of Finishes are sold as a set with Danny Briggs, who is a Southern States Wrestling exclusive. The remaining 6 finishes are added with the set of the remaining 6 competitors from Southern States Wrestling.

Cards to Check Out

Competitor – AJ Styles

Power:            6
Technique:     8
Agility:            9
Strike:           10
Submission:   5
Grapple:         7

+1 Agility on Turn Rolls.

Spiral Tap

+1 to Agility
+1 to Technique
Take any number of Lead cards from your discard pile and shuffle them into your deck, then draw the same number of cards.

Styles Clash

+3 to Grapple
+3 to Power
Look at your opponent's hand, they bury all Lead cards.

Calf Cutter

+4 to Submission
Take 2 Lead cards from your discard pile and add them to your hand.

Compendium / Rulings

NOTE: The Calf Cutter is also known as the Calf Killer on some versions.

Competitor – Alex Hammerstone

Power:          10
Technique:     8
Agility:            5
Strike:             7
Submission:   6
Grapple:         9

When you roll Power for your Turn Roll, draw 1 card and discard 1 card from your hand.

Burning Hammer

+3 to Agility
+2 to Strike
Shuffle 3 cards from your discard pile into your deck.

Nightmare Pendulum

+2 to Technique
+3 to Agility
Your opponent randomly discards 1 card from their hand until they discard a Finish card.

Spinal Countdown

+1 to Technique
+4 to Submission
Your Finish Roll is +1 for each card you have in play with "Spine" in the name.

Compendium / Rulings

Q: If Hammerstones gimmick is triggered, does he have to draw 1 and discard 1 before taking the turn?

A: Yes, you must always fulfill the effect prior to your turn starting; because there is no “May” in its text.

Competitor – Amazing Red

Power:          5
Technique:   8
Agility:        10
Strike:           9
Submission:  6
Grapple:        7

When you roll Power for your Turn Roll draw 2 cards.

Infrared

+1 to Technique
+1 to Strike
Look at your opponent's hand, choose 1 card and bury it.

Code Red

+4 to Power
+2 to Grapple
Bury any number of cards in your hand, then draw the same number of cards.

Red Cross

+1 to Technique
+3 to Submission
Bury any number of cards in your hand, your opponent buries the same number of cards in their hand.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Anarchy’s Son

Power:                9
Technique:         8
Agility:                6
Strike:           10/7
Submission:      5
Grapple:       7/10

Old Gimmick
Your “Smack With a Shovel” is also card #22
Your “Smash With a Trash Can” is also card #25
When you would lose the match via Disqualification you may ignore that effect and the match continues.

New Gimmick
When a card or Gimmick causes you to discard any number of cards, your opponent buries the same number of cards in their hand.
This match has no Disqualifications.

Anarchy's Shovel

+2 to Power
+2 to Agility
If stopped, discard 1 card from your hand and bury this card or lose the match via Disqualification.

Take a Seat

+1 to Power
+1 to Submission
When this card is in your discard pile and you roll Strike you may discard 1 card.
If stopped you lose the match via Disqualification.

The King's Gambit

+1 to Technique
+2 to Grapple
+2 to Submission
Discard up to 4 cards, flip the same number of cards.

Terminate

+1 to Technique
+4 to Submission
Flip cards equal to your Finish Roll.

Compendium / Rulings

Ruling – In relation to Nanouk of the Norths gimmick your “Smack with a Shovel” and “Smash with a Trash Can” count as #28 for his gimmick. The #22 and #25 part of Anarchy Son’s gimmick is purely for deck construction. (Boss, 2020/Rules Chat 2023)

Cards to Check Out

Competitor – Anastasia Morningstar

Power:            10/7
Technique:       8/6
Agility:              6/5
Strike:                  9
Submission:   7/10
Grapple:           5/8

When you roll 7 for your Turn Roll, your opponent’s next Turn Roll is -2.

The Witchmark

+2 to Strike
Look at your opponent's hand and choose 2 cards.
Put one on top of your opponent's deck and bury the other.

The Dark Bomb

+1 to Submission
+4 to Grapple
Your opponent flips all cards in their deck, then randomly buries their discard pile.

The Noctifer

+1 to Technique
+3 to Submission
Your opponent's next Turn Roll is -2.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Andreas Fiesta

Power:             6
Technique:      8
Agility:             7
Strike:              5
Submission:  10
Grapple:          9

When your Turn Roll is at least 3 greater than your opponent’s Turn Roll, draw 1 card.

Party Time!

+2 to Power
+2 to Strike
Add 1 Lead you have in play to your hand.

The Party Foul

+1 to Power
+1 to Technique
+1 to Agility
If stopped, your opponent's Turn Rolls are -1 until you hit a card or end your turn without playing a card.

Mind Games

+1 to Technique
You may use your opponent's skill of the same type for your Finish Roll.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Baanomenal One

Power:            6
Technique:     8
Agility:          10
Strike:             9
Submission:   5
Grapple:         7

Your Technique is +1 during Turn Rolls.

Baa-Nomenal Forearm

+3 to your Lowest Skill
Add 1 Lead and 1 Follow Up from your discard pile to your hand.

Jack-Rammer

+2 to Power
+2 to Grapple
Look at your opponent's hand
Choose 1 card and bury it.

S-5

+3 to Power
+2 to Grapple
If you rolled Agility for your Turn Roll; look at your opponent's hand, they bury all [Leads].

Ewe-Decator

+3 to Submission
+1 to Grapple
If you rolled Technique for your Turn Roll and your Finish Roll is 8 or less, it is +1.

Grumpay, Grumpay Ha!

+1 to Power
+1 to Agility
+1 to Strike
Once Per Turn: You may re-roll your finish roll.

Compendium / Rulings

Relevant Ruling: Sharpshooter Formula – Found in Game Rulings. (Ewe-Decator)

Competitor – Baby Brick

Power:           5
Technique:    8
Agility:         10
Strike:            6
Submission:  9
Grapple:        7

When you stop a card, your next Turn Roll is +1.

Celestial Aerial Ballet

+2 to Power
+2 to Strike
If you played a Stop on the last turn, double these bonuses.

No Tricks, Just Bricks

+3 to Power
+1 to Grapple
When this card is in your discard pile: If the Crowd Meter is 1 or greater, your opponent cannot move cards from their discard pile to their hand.

Stinky Surprise

+1 to Technique
+2 to Grapple
Shuffle up to 4 cards from your discard pile into your deck.
Draw 1 card.

Compendium / Rulings

Q: If I stop a card, and the next turn roll is a bump, is Celestial Aerial Ballet still active if I win the roll after the bump.

A: Yes, because Turn Roll’s are not Turn’s, and Bump’s are considered Turn Roll’s.

Competitor – Bath Time Booker

Power:            9
Technique:     8
Agility:            6
Strike:           10
Submission:   5
Grapple:         7

When you have 7 or more cards in your hand, your Submission Skill is +2.

Compendium / Rulings

Clarification: This is the exact same gimmick as Dastardly Dick Thunderlips (Old Gimmick) both are legal competitors.

Cards to Check Out

Competitor – Beatstick Brandon

Power:           10
Technique:      8
Agility:             7
Strike:              9
Submission:    5
Grapple:          6

Your cards with “Beat” or “Stick” in the name have the added text: “Your opponent buries 1 card in their hand and your next Turn Roll is +1.”

Beatstick Beatdown

+1 to Technique
+4 to Submission
If you have "Surprise Attack" in play, your opponent gets 1 fewer Breakout Roll this turn. If stopped, you lose the match via Disqualification.

The 50/50

-3 to Technique
-2 to Agility
+1 to Strike
+4 to Grapple
If the Crowd Meter is 4 or greater, stop any Finish Submission.

You Won't Beat Me!

+2 to Agility
+2 to Grapple
If you broke out last turn, this card is also a Lead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Beef Mode

Power:        10
Technique:   8
Agility:          5
Strike:           7
Submission: 6
Grapple:       9

When you and your target roll the same skill, you may re-roll your Turn Roll and it is +1. 

The Tricep Beef

+1 to Technique
+2 to Strike
Bury 1 card in your discard pile.
Draw 1 card.
If either player re-rolled their Turn Roll, double these bonuses.

Beef Bomb

+2 to Agility
+1 to Submission
+1 to Grapple
Choose Strike, Grapple, or Submission: Your opponent reveals their hand and buries cards in their hand equal to the number of the chosen type revealed.

The Beef Curtain

+1 to Technique
+1 to Grapple
If either player re-rolled their Turn Roll, this card is also a Lead.

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Competitor – Beverly Hills Booker

Power:           9
Technique:    8
Agility:           6
Strike:          10
Submission:  5
Grapple:        7

During your turn:
When you hit a card with an even card number, draw 1 card. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).

Cards to Check Out

Competitor – Big Match Pete

Power:             6
Technique:      8
Agility:             5
Strike:              9
Submission:    7
Grapple:        10

At the start of the match:
Draw 3 cards, and your 1st Turn Roll is +3.

Banker 39

+2 to Power
+1 to Agility
If stopped, your opponent randomly discards 1 card from their hand.

The World Turned Upside Down

+4 to Agility
+1 to Submission
You may randomly put your hand on top of your deck, then draw the bottom 8 cards of your deck.

Miracle of the House of Brandenburg

+3 to Submission
Add 2 cards from your discard pile to your hand.

Sherman's March

+2 to Technique
+2 to Strike
Your next 3 turn rolls are +1.

The Yorktown Encirclement

+2 to Grapple
If you have 3 cards in play with "American" in the name, your opponent gets 1 breakout roll this turn.

The Federalist Press

+1 to Submission
+2 to Grapple
Draw 2 cards.
Your opponent buries 2 cards in their hand.

Compendium / Rulings

Note: The second row of finishes comes with the Grand Pack 4 version of Big Match Pete. 

Cards to Check Out

Competitor – Blossom Tyne

Power:            6
Technique:     8
Agility:            7
Strike:             5
Submission: 10
Grapple:         9

Once during your Turn Roll: If you have at least 2 fewer cards in your hand than your opponent, draw 1 card. 

Quantum Quake

Discard 1 card from your hand.
+1 to Agility
+4 to Strike

Shipwreck Menagerie

+1 to Power
+1 to Agility
+1 to Submission
Add 1 card from your discard pile to your hand.

The Mystic Plunder

+1 to Technique
+1 to Submission
+2 to Grapple
Bury 3 cards in any player's discard pile.

Crocodile Chop

+3 to Power
+1 to Grapple
Each player discards 1 card from their hand.
Draw 1 card.

Steel Chain Anchors Aweigh

+1 to Technique
+1 to Strike
+1 to Grapple
Draw 1 card for each Scallywag Symbol you have revealed on your entrance and competitor cards.

Death Is The Only Great Adventure You Have Left

+1 to Power
+1 to Agility
+1 to Strike
Stop Any Finish Strike that is a Stop.

The Chain of Torment

+2 to Technique
+1 to Strike
When this card is in your discard pile: After you force your opponent to re-roll their turn roll, you may discard 1 card from your hand to add this card to your hand.

Skullfire Whirlwind

+3 to Grapple
If you forced your opponent to re-roll their last Turn Roll, you mar re-roll your Finish Roll.

Chained In The Tide

+1 to Power
+2 to Technique
+1 to Submission
If stopped, discard 1 card from your hand, then add 1 Follow Up Submission from your discard pile to your hand.

Compendium / Rulings

Note: Original scallywag Finishes come with Amelia Breckenwith, but contain the Scallywag logo so all of the Scallywags may use them. (Row 1)

Second edition scallywag finishes come in the captain con bundle with Bartholomew Hooke. (Row 2)

Third edition scallywag finishes come with the captain con bundle with Commodore Terror Skull [Alt Art] (Row 3)

Cards to Check Out