Entrance – Agility Training With EDM

If your deck contains:
“Punch”
“Kick”
“Forearm Shot”
“Headbutt”
“Kick Into the Corner”
“Shoulder Block”
“Elbow Strikes”
“Clothesline”
and “Dropkick”:
During your turn when you hit one of those cards, draw 1 card.

Compendium / Rulings

Ruling – You must prove that you are running all of these cards prior to the match starting, meaning you must reveal these cards from your deck to your opponent.

Entrance – Defensive Training with Gia

If your deck contains:
“Punch”
“Lock Up”
“Headlock”
“Kick”
“Hip Toss”
“Armbar”
“Dropkick”
“Fallaway Slam”
“Double Armbar”
When you hit one of those cards, your next Turn Roll is +1. 

Compendium / Rulings

Ruling – You must prove that you are running all of these cards prior to the match starting, meaning you must reveal these cards from your deck to your opponent.

Entrance – Grapple Training with The Masked Llama

If your deck contains:
“Lock Up”
“Hip Toss”
“Scoop Slam”
“Arm Drag”
“DDT”
“Suplex”
“Neckbreaker”
“Backbreaker”
and “Fallaway Slam”:
During your turn when you hit one of those cards, draw 1 card.

Compendium / Rulings

Ruling – You must prove that you are running all of these cards prior to the match starting, meaning you must reveal these cards from your deck to your opponent.

Entrance – Power Training with Rock Newman

If your deck contains:
“Lock Up”
“Hip Toss”
“Scoop Slam”
“Arm Drag”
“Falling Powerslam”
“Suplex”
“Neckbreaker”
“Backbreaker”
and “Fallaway Slam”:
During your turn, when you hit one of those cards, draw 1 card.

Compendium / Rulings

Ruling – You must prove that you are running all of these cards prior to the match starting, meaning you must reveal these cards from your deck to your opponent.

Entrance – Predictive Training With Gropar The Great and Powerful

If your deck contains:
“Punch”
“Lock Up”
“Headlock”
“Kick”
“Hip Toss” 
“Armbar” 
“Dropkick”
“Fallaway Slam”
and “Double Armbar”
When you hit one of those cards, you may draw 1 card, then bury a card in your hand.

Compendium / Rulings

Ruling – You must prove that you are running all of these cards prior to the match starting, meaning you must reveal these cards from your deck to your opponent.

Entrance – Strike Training with Big Shot

If your deck contains:
“Punch”
“Kick”
“Forearm Shot”
“Headbutt”
“Running Lariat”
“Shoulder Block”
“Elbow Strikes”
“Clothesline”
and “Dropkick”:
During your turn, when you hit one of those cards, draw 1 card.

Compendium / Rulings

Ruling – You must prove that you are running all of these cards prior to the match starting, meaning you must reveal these cards from your deck to your opponent.

Entrance – Submission Training with The Rising Sun

If your deck contains:
“Headlock”
“Armbar”
“Face Stretch”
“Rear Chin Lock”
“Bow and Arrow”
“Sleeper Hold”
“Leg Lock”
“Strangle Hold”
and “Double Armbar”:
During your turn, when you hit one of those cards, draw 1 card.

Compendium / Rulings

Ruling – You must prove that you are running all of these cards prior to the match starting, meaning you must reveal these cards from your deck to your opponent.

Entrance – Technique Training with Harrietta

If your deck contains:
“Headlock”
“Armbar”
“Face Stretch”
“Rear Chin Lock”
“Single Leg Crab”
“Sleeper Hold”
“Leg Lock”
“Strangle Hold”
and “Double Armbar”:
During your turn, when you hit one of those cards, draw 1 card.

Compendium / Rulings

Ruling – You must prove that you are running all of these cards prior to the match starting, meaning you must reveal these cards from your deck to your opponent.

Entrance – Union Fire Safety Training With Martha Lou

When this card is revealed, you are considered to have a card with “Union” in the name in play.
Once per Match: 
When you hit a card with “Union,” “Fire,” or “Safety” in the name, choose 1 card your opponent has in play and discard it. 

Compendium / Rulings

None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).