
Power: 18
Technique: 20
Agility: 16
Strike: 10
Submission: 14
Grapple: 12
If you rolled Strike, Submission, or Grapple for your Turn Roll, your opponent’s cards of that move type are blank during this turn.

Ry's! and Fall
+4 to Grapple
Once per turn:
When this card is in your discard pile and you roll Power, Technique, or Agility for your Turn Roll:
You may discard 1 card from your hand to re-roll your Turn Roll.

The Rizz Cut-Hair
Your Strike, Submission, and Grapple skills are +2 for each card you have in play with "Hair" in the name. When the Crowd Meter is 3 or greater, your opponent's Gimmick is blank.

When O and A Powers Combine
+4 to Submission
If your opponent has another Strike in play, stop any Finish Strike with blank text.
Compendium / Rulings
Note: If you win a turn roll on your Strike, Submission or Grapple, it can nullify the opponents stops of that type.
Note: The Rizz Cut-Hair only blanks an opponents gimmick for as long as it’s in play.
Cards to Check Out
Technique 16+, Power 16+, Agility 16+
Pretty Hair Piercer and Wrench Monkey‘s Finish cards