
Power: 20
Technique: 12
Agility: 16
Strike: 18
Submission: 14
Grapple: 10
When you hit a card on your turn: You may switch it with a card in your hand with the same card and move type.

Faerie Cricle
If you have a grapple, submission, and another strike in play, your opponent gets 1 breakout roll this turn.

Faerie Rade
+2 Agility
+4 Grapple
If you do not have a follow up in play, double these bonuses.

The Curse of Habetrot
+4 Technique
+1 Agility
+4 Submission
Your opponent draws 2 cards. For each card they did not draw their breakout rolls are -1.
Compendium / Rulings
None! Please use the Contact form if you need any clarification regarding this card (we will try to respond back to you and leave a response here).
Cards to Check Out
Agility 8+, Power 8+, Strike 8+
Agility 16+, Power 16+, Strike 16+
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