
Power: 7
Technique: 10
Agility: 8
Strike: 9
Submission: 6
Grapple: 5
You may discard 1 card from your hand to stop any card with “Disqualification” in the text; that card has blank text until the end of the turn.

Bell Ringer
+2 to Power
+2 to Agility
+1 to Strike
Draw 1 card for each card your opponent has in play with "Disqualification" in the text.

IPW Driver
+2 to Submission
+2 to Grapple
If your opponent does not have a card with "Disqualification" in the name in play, double these bonuses.

Candyshop Lock
+3 to Submission
If stopped, and your opponent has a card with "Disqualification" in the text in their discard pile, add this card to your hand.
If your opponent breaks out, add this card to your hand.

The Hard Counter
+3 To Submission
Your opponent's Strike skill is -2.
When this card is in your discard pile:
When your target won the last turn roll, your turn roll is +1; if your target won the last 2 turn rolls, your turn roll is +2 instead.
Compendium / Rulings
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