
Power: 16
Technique: 14
Agility: 10
Strike: 20
Submission: 18
Grapple: 12
When you roll Agility or Strike for your Turn Roll, draw 1 card.

Allegedly
+3 to Technique
+6 to Agility
When this card is in your discard pile and your opponent is Dangerous Alliance their Gimmick is blank.

End of the Laneway
+2 to Submission
+6 to Grapple
Shuffle 2 cards from your discard pile into your deck.
Draw 2 cards.

Pitter Patter
+2 to Agility
Your opponent gets 2 Breakout Rolls this turn.
If the Crowd Meter is 3 or greater, your opponent gets 1 Breakout Roll this turn.
Compendium / Rulings
Note: While rare, if you find yourself in a stipulation with more than the 3 standard breakout rolls, Pitter Patter is considered to give your opponent 1 less breakout before crowd meter 3 and 2 less breakouts on/after crowd meter 3 for the stipulations total.
Cards to Check Out
Strike 8+, Submission 8+, Power 8+
Strike 16+, Submission 16+, Power 16+
Ryan and Jesxe‘s Finish cards