Competitor – Zen Garden

Power:          12
Technique:   14
Agility:          10
Strike:           20
Submission: 16
Grapple:       18

When you stop a card: Look at the top 2 cards of your deck, add 1 to your hand and flip the other.
When your opponent stops your card, your next Turn Roll is +3.

Kicks and Sticks

+4 to Technique
+4 to Agility
Your Finish Roll is +1 for each card you have in play with "Kendo Stick" in the name.

Twist and Shout

+5 to Power
+2 to Submission
Your opponent's Gimmick is blank.

Make a Wish

If your opponent has more stops in play than you, their 1st Breakout Roll is -4.
If your opponent has more cards in play than you, their 2nd Breakout Roll is -4.
If this card is flipped, add it to your hand.

Compendium / Rulings

Note: Twist and Shout blanks a gimmick for only as long as it’s in play. 

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