
Power: 12
Technique: 14
Agility: 10
Strike: 20
Submission: 16
Grapple: 18
When you stop a card: Look at the top 2 cards of your deck, add 1 to your hand and flip the other.
When your opponent stops your card, your next Turn Roll is +3.

Kicks and Sticks
+4 to Technique
+4 to Agility
Your Finish Roll is +1 for each card you have in play with "Kendo Stick" in the name.

Twist and Shout
+5 to Power
+2 to Submission
Your opponent's Gimmick is blank.

Make a Wish
If your opponent has more stops in play than you, their 1st Breakout Roll is -4.
If your opponent has more cards in play than you, their 2nd Breakout Roll is -4.
If this card is flipped, add it to your hand.
Compendium / Rulings
Note: Twist and Shout blanks a gimmick for only as long as it’s in play.
Cards to Check Out
Strike 8+, Grapple 8+, Submission 8+
Strike 16+, Grapple 16+, Submission 16+
Lily Mai and White Lily‘s Finish cards
Strike 16+, Grapple 16+, Submission 16+
Lily Mai and White Lily‘s Finish cards