Competitor – Killer Goats

Power:          16
Technique:   10
Agility:        20
Strike:           18
Submission:  12
Grapple:        14

Once Per Match: 
If you rolled 10 for your breakout roll you break out.
Your finish rolls are +1 for each card you have in play with “Choke,” “Collar,” “Death,” “Kill,” or “Turnbuckle” in the name. 

Whole Lotta Lariat

+1 to Power
+1 to Agility
+1 to Strike
Once per turn: You may reveal 2 Submissions from your hand to re-roll your Finish Roll.

Crash Landing

+3 to Technique
+2 to Grapple

Fear of Diving

+1 to Technique
+1 to Agility
+1 to Strike
If the Crowd Meter is 4 or greater stop any Finish Strike.

The Paper Cut

+1 to Technique
+1 to Submission
+1 to Grapple
Once per turn: You may discard 1 Submission from your hand to force your opponent to re-roll their Breakout Roll.

Cactus Driver 97'

+3 to Power
+2 to Strike

The Ball Claw

+1 to Power
+1 to Submission
+1 to Grapple
If the Crowd Meter is 5 or greater, this card cannot be stopped.

Knee of Glory

Your Power is + the Crowd Meter.
+2 to Technique
+2 to Strike

Viral Cutter

+1 to Power
+1 to Technique
+1 to Grapple
If the crowd meter is 5 or greater, this card is also a Lead.

Viral Moment

If your opponent breaks out, the crowd meter is +4.

Emmy Winning Chair Shot

+1 to Power
+2 to Strike
When this card is in your discard pile, if you hit a card with "Black Bird," "Cobra," or "Sting" in the name, you may add this card to your hand.
If stopped and you are not Paul Walter Hauser you lose the match via disqualification.

Haus Arrest

+2 To Technique
+1 to Submission
If you rolled Grapple for your turn roll, double these bonuses.

Crowd Participation

+3 to Submission
Draw cards or shuffle cards from your discard pile into your deck equal to the crowd meter +1.

Compendium / Rulings

Note: There are no Kill cards in SRG at this moment, yours could be the first!

Cards to Check Out

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