Competitor – Sky Riders

Power:          10
Technique:   12
Agility:        20
Strike:           14
Submission:  16
Grapple:        18

During your Turn Roll: 
When you roll Agility, your Targets next turn roll is -2. 
When you roll Power, your Technique and Strike are +3 during the next turn roll. 

The 🐔 Block

+4 to Power
+3 to Technique
+2 to Strike Stop any Grapple with "Bat," "Bird," "Hammer," "Hog," or "Stick in the name.

The Guardian King D

+5 to Technique
+2 to Grapple
When this card is in your discard pile:
If you rolled Power for your last 2 turn rolls, add this card to your hand.

Ankle Lock T-Bag

+3 to Technique
+2 to Submission
Your opponent's 1st and 2nd breakout rolls are - for each card you have in play with "Kiss," "Ball," or "Bag" in play.

Compendium / Rulings

Note: We believe that Sky Rider finishes come with the tag team Chicken Riders. (According to the image subsections we were provided)

Cards to Check Out

Agility 8+, Grapple 8+, Submission 8+
Nightmare King and Wolf Guardian finishes. 

Leave a Comment