Power: 9
Technique: 6
Agility: 10
Strike: 7
Submission: 5
Grapple: 8
Plant Based Bruiser
After you or your opponent breaks out, you may put 1 Lead from your discard pile into play or reveal Hank the Tank or Jack of All Trades and add their Gimmick to yours.
When your opponent hits a Finish, they may hide one of your other revealed competitors.
Hank the Tank
When your opponent’s Turn Roll is 10 or greater, your Turn Roll is +1.
Jack of All Trades
When you hit a Grapple: Flip 2 cards, add 1 🛑 from your discard pile to your hand.

Can't Stop, Must Pop
+2 to Technique
+1 to Strike
If you have Hank the Tank revealed, double these bonuses.

Dropping Knowledge
+1 to Technique
+1 to Grapple
Once per turn:
If you have Jack of All Trades revealed you may re-roll your Finish Roll.

Circle of the Sons
+2 to Submission
Your opponent gets 1 fewer Breakout Roll for each Hank the Tank or Jack of All Trades competitor you have revealed.
Compendium / Rulings
Note: You may actually just play as Hank the Tank or Jack of All Trades, in this case they are considered revealed for card text.
Multi-Man: Revealing Hank the Tank or Jack of All Trades is done via Targeting similar to Dr. Jake Hill. However hiding one of these revealed competitors is a tunneled effect and either opponent may do so.


