
Power: 18
Technique: 30
Agility: 15
Strike: 21
Submission: 27
Grapple: 24
When you lose a Turn Roll, draw 1 card and your next Turn Roll is +2.

Proof Stamp
+5 to Strike
+2 to Grapple
When this card is in your discard pile and you have 13 or more cards in your hand, your opponent's Gimmick is blank.

Rings of Fire
+3 to Submission
When the Crowd Meter is 3 or higher and your Turn Roll was at [least 2] greater than your opponent's, this card cannot be stopped.

The Skeleton Dance
+3 to Agility
+1 to Submission
Bury a Strike, Grapple, and Submission from each players discard pile.

Sacred Ashes
+2 to Power
+2 to Strike
When this card is in your discard pile, and your opponent(s) win(s) 2 Turn Rolls in a row, you may add it to your hand.
Compendium / Rulings
Note: If you bump, or your opponents partner wins a turn roll (Extremely rare if not non-existent in a trios format) Sacred Ashes resets its counter.
Cards to Check Out
Technique 8+, Submission 8+, Grapple 8+
Cyber Skill Requirement cards
The Phoenix EV Fresh, The Ol’ Skull and Bones‘, and Mr. C Finish cards
Mr C logo also on the trio