Competitor – Proving Ground

Power:          18
Technique:   30
Agility:          15
Strike:           21
Submission: 27
Grapple:       24

When you lose a Turn Roll, draw 1 card and your next Turn Roll is +2.

Proof Stamp

+5 to Strike
+2 to Grapple
When this card is in your discard pile and you have 13 or more cards in your hand, your opponent's Gimmick is blank.

Rings of Fire

+3 to Submission
When the Crowd Meter is 3 or higher and your Turn Roll was at [least 2] greater than your opponent's, this card cannot be stopped.

The Skeleton Dance

+3 to Agility
+1 to Submission
Bury a Strike, Grapple, and Submission from each players discard pile.

Sacred Ashes

+2 to Power
+2 to Strike
When this card is in your discard pile, and your opponent(s) win(s) 2 Turn Rolls in a row, you may add it to your hand.

Compendium / Rulings

Note: If you bump, or your opponents partner wins a turn roll (Extremely rare if not non-existent in a trios format) Sacred Ashes resets its counter. 

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