Competitor – Isaac

Power:          6
Technique:   5
Agility:        9
Strike:           7
Submission:  10
Grapple:        8

Once Per Turn: 
If your opponent stops your Follow Up or Finish, 
Roll your Die: If the Die matches the move type of the stopped card, play that card as an additional card this turn. 

Guppysault

+3 to Technique
+1 to Agility
+2 to Strike
If your opponent breaks out, put 1 card with "Flying" in the name from your discard pile into play.

Brimstone Piledriver (Spotlight)

+2 to Power
+2 to Strike
When this card is in your discard pile:
After you roll Power for your turn roll 3 times, add this card to your hand, and your opponent's turn roll is -3.

The Locked Chest

+4 to Technique
+1 to Strike
If you have a card in play with "Key" in the name, randomly add 3 cards from in play or your discard pile to your hand.

Compendium / Rulings

Note: The Locked Chest can randomly add itself back to hand… If this happens you lose the bonuses, but still get the Finish Roll. 

Cards to Check Out

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