
Gutter Ball Punch
+1 to Strike
+2 to Submission
Your opponent's gimmick and entrance are blank.

The UFO Spinner
+1 to Technique
+2 to Agility
+2 to Grapple

The 7/10 Split
If you rolled 7 for your turn roll, this card cannot be stopped. If you rolled 10 for your turn roll, your opponent gets 1 fewer breakout roll this turn.
Compendium / Rulings
Note: An opponents entrance and gimmick are only blank as long as Gutter Ball Punch is actively on the board.
