
Power: 9
Technique: 7
Agility: 5
Strike: 8
Submission: 6
Grapple: 10
Your target’s Power is -1 for each Gangrel card in your discard pile.
If “Blood Bath” is stopped, the match does not end via Disqualification.

Corkscrew Elbow
+3 to Agility
+2 to Strike
Look at the bottom 3 cards of your deck; add 1 to your hand, put 1 into your discard pile, and shuffle the other into your deck.

Impaler DDT
+1 to Power
+2 to Technique
+2 to Agility
If your opponent's Breakout Roll is 4 or less, they cannot breakout.

The Jugular
+4 to Submission
When this card is in your discard pile, your "Bite Opponent" is a Gangrel Finish instead of a Lead.
Compendium / Rulings
Impaler DDT vs Main Event/CM 0 Safety Net – In the scenario there is a special breakout scenario such as the CM 0 Safety Net or Main Events breakout rule, that will over-ride Impaler DDT’s text.