Competitor – Gangrel

Power:            9
Technique:     7
Agility:            5
Strike:             8
Submission:   6
Grapple:       10

Your target’s Power is -1 for each Gangrel card in your discard pile.
If “Blood Bath” is stopped, the match does not end via Disqualification.

Corkscrew Elbow

+3 to Agility
+2 to Strike
Look at the bottom 3 cards of your deck; add 1 to your hand, put 1 into your discard pile, and shuffle the other into your deck.

Impaler DDT

+1 to Power
+2 to Technique
+2 to Agility
If your opponent's Breakout Roll is 4 or less, they cannot breakout.

The Jugular

+4 to Submission
When this card is in your discard pile, your "Bite Opponent" is a Gangrel Finish instead of a Lead.

Compendium / Rulings

Impaler DDT vs Main Event/CM 0 Safety Net – In the scenario there is a special breakout scenario such as the CM 0 Safety Net or Main Events breakout rule, that will over-ride Impaler DDT’s text. 

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