Competitor – Franklin “Turtle” Clark

Power:            9
Technique:     5
Agility:            6
Strike:           10
Submission:   7
Grapple:         8

During your Turn Roll:
When you roll Technique or Agility, flip 2 cards: That skill is +2 for each Strike flipped until the end of the Turn Roll.

Shell Shock

+1 to Power
+1 to Technique
+1 to Grapple
If this card is flipped, shuffle it from your discard pile back into your deck.

Turtle Power Bomb

+2 to Submission
+1 to Grapple
Your opponent's next Turn Roll is -2 for each Breakout Roll they rolled this turn.

Turtle Claw

+1 to Technique
+1 to Agility
Your Finish Roll is +1 for each Strike you flipped for your Gimmick on the last Turn Roll.

Compendium / Rulings

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