
Power: 10
Technique: 6
Agility: 9
Strike: 8
Submission: 7
Grapple: 5
If you rolled Power for your Turn Roll, your cards with “Avalanche” in the name are also Leads until the end of the turn.

Avalanche Frankensteiner
+2 to Technique
+1 to Agility
Draw 1 card for each Lead you have in play.

Avalanche Acid Bomb
+2 to Agility
+3 to Grapple
Draw cards equal to the Crowd Meter +1
(Max 5).

Torture Avalanche Crab
+2 to Submission
+3 to Grapple
The next time you roll Technique for your Turn Roll, it is +4.
Compendium / Rulings
Note: Young Dumb, Young Dumb, Young Dumb, and Broke! still counts all of the Avalanche cards as legal Finishes to grab for card effect.
Ruling: V1 may use V2 finishes as the old logo has been implemented into the new logo. (Boss, 2024) [We will be separating these by versions instead of putting it on the same page, despite this ruling.]
Cards to Check Out
Agility 8+, Power 8+, Strike 8+
Jordan Oliver V1 finishes
Avalanche cards