Competitor – Moth Man

Power:             7
Technique:      6
Agility:             9
Strike:              5
Submission:    8
Grapple:        10

When you hit a 💡, your opponent’s next Turn Roll is -2 and you reveal the top card of your deck, if it is a 💡, flip it.

Anarchy Elbow

+1 to Power
+3 to Strike
Flip 4 cards.
Add 1 card with "Light" in the name or a 💡 from your discard pile to your hand.

Blinded by the Light

+2 to Grapple
For the rest of the match, your opponent cannot look at your hand and you cannot reveal cards from your hand.
If this card is flipped, add it to your hand.

Cryptid Clutch

+2 to Strike
Your Finish Roll is +1 for each card you have in play with "Light" in the name (Max +2).

Compendium / Rulings

Blinded by the Light VS Chugganomics and Kaiser Wolf – In regards to fighting against Botch Chug, Blinded by the Light turns Botch Chug into a one-sided reveal (You will still reveal the top card of your deck for gimmick). In relation to Kaiser Wolf because he cannot actively look at your hand with Blinded by the Light poisoning him, his gimmick is essentially useless in that tunnel.

Blinded by the Light vs Card Interaction – You will still fulfill as much card text as possible, but anything that requires information in your hand to then bury said cards will not resolve positively for your opponent. An example being “Moonsault” will not be able to prove any cards are stops, and “The 718” cannot prove any cards in your hand are grapples.

Cards to Check Out

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