Competitor – Fire Flash

Power:            8
Technique:     5
Agility:            7
Strike:           10
Submission:   9
Grapple:         6

When you would flip 5 or fewer cards:
Instead look at the same number of cards from the top of your deck, then flip or bury them in any order.

Seek and Destroy

+2 to Technique
+2 to Agility
If this card is flipped or buried for your Gimmick, you may reveal it and add it to your hand.

The Calm Before the Storm

+1 to Power
+2 to Grapple
Your opponent gets 1 fewer Breakout Roll for each Fire Flash Finish you have in your discard pile.

The Blink Breaker

+3 to Technique
+1 to Submission
If stopped, flip 5 cards and your next Turn Roll is +2.

Fire Flash Kick

+3 to Technique
+2 to Agility
If "Too Sheep" is in play, this card is also a Follow Up.

Drumstick Dash!

+1 to Strike
+3 to Agility
If stopped, you may shuffle up to 2 cards from your discard pile into your deck.
If you are a tag team, double these bonuses.

Drumstick Choke Clutch

Your Finish Roll is +1 for each other card in play with "Drumstick" or "Flash" in the name (Max+2).
Randomly reveal 1 card in your hand: If that card has "Drumstick" in the name, bury 1 card in any players discard pile.

Compendium / Rulings

Clarification: All 5 cards must be flipped OR buried, you cannot do both effects on a flip of 5 or less. On a flip of 6 or more, the gimmick does not trigger. 

Note – Third Row of Finishes come with the Ninja Firebirds Tornado.

Cards to Check Out

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